Cultivate Interactive Home Page *
*

Search Disabled

  Home | Current Issue | Index of Back Issues


Similar Articles on 'CULTIVATE'



    Below is a list of similar articles to the previous article:

  1. Cultivate Interactive Issue 8: Providing Feedback On Cultivate Interactive Articles
    The Cultivate Interactive e-journal now has a mechanism for providing feedback and annotating articles. Brian Kelly describes the service.
  2. Cultivate Interactive Issue 9: CULTIVATE Meets, Vienna October 2002
    A report on the Autumn Project meeting of CULTIVATE-EU and CULTIVATE-CEE Projects, Vienna October 2002.
  3. Cultivate Interactive Issue 9: Cultivating Understanding:A History of Cultivate Interactive
    A history of the inception, role and work of Cultivate Interactive Web magazine.
  4. Cultivate Interactive Issue 7: Cultivate Interactive Jobs Issue 7
    Cultivate Interactive Jobs issue 7
  5. Cultivate Interactive Issue 7: WebWatching CULTIVATE National Node Web Sites
    A survey is provided of the CULTIVATE National Node Web sites
  6. Cultivate Interactive Issue 8: Cultivate Interactive Jobs Issue 8
    Cultivate Interactive Jobs issue 8
  7. Cultivate Interactive Issue 8: Read Cultivate Interactive On Your PDA!
    The Cultivate Interactive e-journal can now be accessed on a PDA such as a Palm or Pocket PC. Brian Kelly describes how.
  8. Cultivate Interactive Issue 7: Cultivate Interactive Links Page
    Cultivate Interactive Links Page - Issue 7
  9. Cultivate Interactive Issue 6: Russia Joins the Cultivate Family
    David Fuegi talks about the impact CULTIVATE-Russia, the newest addition to Cultivate, will have on the current network.
  10. Cultivate Interactive Issue 6: Bionet: Strategic Development of European Networks in Biomechanics
    Gordon Clapworthy describes BioNet, the strategic development of European Networks in Biomechanics.
  11. Cultivate Interactive Issue 6: Cultivate-Russia Kick off Meeting, 14th - 16th January 2002
    Marieke Napier reports on the Cultivate-Russia Kick off Meeting, 14th – 16th January 2002
  12. Cultivate Interactive Issue 6: Cultivate Interactive Jobs Issue 6
    Cultivate Interactive Jobs issue 6
  13. Cultivate Interactive Issue 6: Cultivate Interactive Links Page
    Cultivate Interactive Links Page - Issue 6
  14. Cultivate Interactive Issue 8: Cultivate Interactive Links Page
    Cultivate Interactive Links Page - Issue 8
  15. Cultivate Interactive Issue 5: Cultivate Reaches Out to Central and Eastern Europe
    David Fuegi introduces Cultivate Central and Eastern Europe (Cultivate CEE), a new addition to the Cultivate Cultural Heritage Applications Network (CULTIVATE)
  16. Cultivate Interactive Issue 5: National Node Column: Austria
    Karin Hafner talks about Information events organised by the Austrian National Node for Cultivate held in Spring/Summer 2001
  17. Cultivate Interactive Issue 5: Cultivate Interactive Jobs Issue 5
    Cultivate Interactive Jobs issue 5
  18. Cultivate Interactive Issue 5: Cultivate Interactive Links Page
    Cultivate Interactive Links Page - Issue 5
  19. Cultivate Interactive Issue 4: ARION: An Advanced Lightweight Architecture for accessing Scientific Collections
    Catherine Houstis and Spyros Lalis explore Project ARION. An Advanced Lightweight Architecture for accessing Scientific Collections
  20. Cultivate Interactive Issue 4: National Node Column: Belgium
    Pascale Van Dinter, the Belgian National Node,discusses how the CULTIVATE project is dealt with in Belgium
  21. Cultivate Interactive Issue 4: Cultivate Interactive Jobs Issue 3
    Cultivate Interactive Jobs issue 4
  22. Cultivate Interactive Issue 4: Cultivate Interactive Links Page
    Cultivate Interactive Links Page - Issue 4
  23. Cultivate Interactive Issue 3: The RENAISSANCE Project: a Virtual Journey in a Renaissance Court
    How about experiencing the social life of ancient times, learning about history, but having the same amount of fun as playing a state of the art video game? Francesca Tinelli introduces the RENAISSANCE Project.
  24. Cultivate Interactive Issue 3: The European Information Association — Helping You through the EU Minefield
    Catherine Webb introduces the European Information Association, an organisation that attempts to help you through the EU Minefield and Marieke Napier reports on a recent workshop on Electronic Sources of EU Information held by the EIA.
  25. Cultivate Interactive Issue 3: Developing Russian Museums Online
    Dmitriy Luchkin reflects on the development of the Russian Cultural Heritage Network’s main resource centre: Russian Museums Online
  26. Cultivate Interactive Issue 3: National Node Column: Israel
    Guy Ben-Ari, the National Node representative for Israel, reflects on the initial lack of Israeli participation in cultural heritage and digital content programmes and the work by ISERD that has led up to Israel's recent entry into the IST program.
  27. Cultivate Interactive Issue 3: Providing User Feedback services through Polling Software
    Cultivate Interactive looks at how you can provide User Feedback services through Polling Software
  28. Cultivate Interactive Issue 3: Book Review: EUROJARGON
    Marieke Napier reviews EUROJARGON, a dictionary of European Union acronyms, abbreviations and sobriquets
  29. Cultivate Interactive Issue 3: Cultivate Interactive Jobs Issue 3
    Cultivate Interactive Jobs
  30. Cultivate Interactive Issue 3: Cultivate Interactive Links Page
    Cultivate Interactive Links Page - Issue 3
  31. Cultivate Interactive Issue 2: BRAVA - Broadcast Restoration of Archives through Video Analysis
    Jean-Hugues Chenot of the Institut national de l'Audiovisuel presents BRAVA - Broadcast Restoration of Archives through Video Analysis
  32. Cultivate Interactive Issue 2: CULTIVATE - A New Network for Digital Cultural Heritage in Europe
    Klaus Reinhardt reports on the establishment of a new network in the field of cultural heritage applications under the 5th Framework Programme (IST Programme).
  33. Cultivate Interactive Issue 2: TOURBOT - Interactive Museum Tele-presence Through Robotic Avatars
    Panos E. Trahanias introduces TOURBOT - Interactive Museum Tele-presence Through Robotic Avatars
  34. Cultivate Interactive Issue 2: The VAKHUM Project: Virtual Animation of the Kinematics of the Human
    Serge Van Sint Jan introduces the The VAKHUM Project: Virtual Animation of the Kinematics of the Human
  35. Cultivate Interactive Issue 2: Cultural Heritage Networking in Russia: Permanently Upcoming Perspectives
    Dmitriy Luchkin introduces the Russian Cultural Heritage Network
  36. Cultivate Interactive Issue 2: The Information Society Programme in Greece (2000 to 2006)
    Theodora Stathoulia reports on the Information Society Programme in Greece (2000 to 2006).
  37. Cultivate Interactive Issue 2: National Node Column: Norway
    Torill Redse and Jorunn Hesjedal write about being a National Node in Norway
  38. Cultivate Interactive Issue 2: Reach for your Revolvers: EVA 2000, Edinburgh
    Philip Hunter reports on the Electronic Imaging and the Visual Arts (EVA) conference in Edinburgh in July 2000
  39. Cultivate Interactive Issue 2: National Information Day and Concertation Event Vienna 2000
    Gerda Koch reports on the National Information Day and Concertation Event Vienna 2000
  40. Cultivate Interactive Issue 2: The Creation of the Renaissance Library Calendar
    Gunnel Stjernvall talks about the Creation of the Renaissance Library Calendar
  41. Cultivate Interactive Issue 2: Book Review: The Student's Guide to the Internet
    Pete Cliff reviews The Students's Guide to the Internet
  42. Cultivate Interactive Issue 2: Cultivate Interactive Jobs
    Cultivate Interactive Jobs
  43. Cultivate Interactive Issue 2: Cultivate Interactive Links Page
    Cultivate Interactive Links Page
  44. Cultivate Interactive Issue 1: ARCHEOGUIDE: An Augmented Reality based System for Personalized Tours in Cultural Heritage Sites.
    Dimitra Papageorgiou, Nikos Ioannidis, Ioannis Christou, Michael Papathomas and Markellos Diorinos discuss the ARCHEOGUIDE project.
  45. Cultivate Interactive Issue 1: Artiste: An integrated Art Analysis and Navigation Environment
    Paul Allen, Roberto Vaccaro and Gert Presutti introduce Artiste: An integrated Art Analysis and Navigation Environment
  46. Cultivate Interactive Issue 1: The ASH project: A Virtual Control Room
    Jørgen Bøegh introduces The ASH project: A Virtual Control Room
  47. Cultivate Interactive Issue 1: ECHO - European CHronicles On-line
    Pasquale Savino and Costantino Thanos talk about ECHO - European CHronicles On-line
  48. Cultivate Interactive Issue 1: Renardus: follow the fox!
    Lesly Huxley reports on work in progress on the Renardus project, funded under the European Union's 'User-friendly Information Society' programme.
  49. Cultivate Interactive Issue 1: Digital Heritage and Cultural Content in the New Information Society Technologies Programme
    Bernard Smith introduces Digital Heritage and Cultural Content in the New Information Society Technologies Programme
  50. Cultivate Interactive Issue 1: National Node Column: United Kingdom
    Rosalind Johnson writes about being a National Node in the United Kingdom
  51. Cultivate Interactive Issue 1: Standardisation of Dublin Core in Europe
    Leif Andresen & Ian Campbell-Grant discuss standardisation of Dublin Core in Europe
  52. Cultivate Interactive Issue 1: News
    Cultivate Interactive Issue - News Home page
  53. Cultivate Interactive Issue 1: Designing the Cultivate Project Logo
    Jan Chipchase explains the process involved in designing the Cultivate Project Logo
  54. Cultivate Interactive Issue 9: Cultivate Annual Review, Vienna October 2002
    A report on the third annual review of CULTIVATE-EU and CULTIVATE-CEE Projects, Vienna 8 October 2002.
  55. Cultivate Interactive Issue 1: ARCHEOGUIDE: An Augmented Reality based System for Personalized Tours in Cultural Heritage Sites.
    Dimitra Papageorgiou, Nikos Ioannidis, Ioannis Christou, Michael Papathomas and Markellos Diorinos discuss the ARCHEOGUIDE project.
  56. Cultivate Interactive Issue 3: The RENAISSANCE Project: a Virtual Journey in a Renaissance Court
    How about experiencing the social life of ancient times, learning about history, but having the same amount of fun as playing a state of the art video game? Francesca Tinelli introduces the RENAISSANCE Project.