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Hello and welcome to the third issue of Cultivate Interactive, the first to be published in 2001. We hope you all had a great Christmas and New Year and have returned to the Museums, Libraries and Archives world freshly rested and refreshed.
Issue 3 of Cultivate Interactive has lots to offer you from many areas of the digital cultural heritage community. Feature articles include an introduction to the European Information Association, an organisation that attempts to help you through the EU Minefield with their training seminars, e-mail discussion list and journal. There are also several pieces on relevant EU projects: Dominique Delouis takes a look back at one of the original attempts to put Museums online through the Remote Access to Museum Archives (RAMA) Project. This initiative led to two follow up projects, the Multimedia European Network of High quality Image Registration (MENHIR) Project which ran from 1997 to 1998 and the current OpenHeritage Project. On a UK based project Daphne Charles reports on new methods of generating and disseminating the National Monuments Record thesauri dynamically, capable of being viewed with most Web browsers.
Many of you may receive regular email News bulletins on Networking Cultural Heritage Resources from NINCH Announcement; David Green gives an overview of the providers of this service, the National Initiative for a Networked Cultural Heritage (NINCH), and the framework which the NINCH coalition are building. More general articles include: Franz Fischnaller of F.A.B.R.I.CATORS consideration of virtual reality's origins and discussion on whether it too can become an established technology, and Brian Kelly's piece on how to give successful presentations at conferences. This issue the regular National Node column comes from Israel and the metadata column covers the use of standards in the geographic information field by the Methods for Access to Data and Metadata in Europe (MADAME) Project.
The three DIGICULT projects providing articles for this issue are RENAISSANCE, SCHEMAS and COVAX. There is also a piece on the European Visual Archive Project (EVA), part of the INFO2000 initiative. All 14 projects currently running under the Digital Heritage area of the IST programme have now been covered. There will be updates on the projects in future issues but it is worth considering the new opportunities for participation in the Digital Heritage and Cultural Content area under the IST programme. Two new calls are being launched as Cultivate Interactive goes to publication. The first will be "Next generation digital collections" aimed at substantial improvement in access for citizens and professionals to Europe's expanding repositories of scientific and cultural knowledge. The second area will be "Heritage for All" which it is hoped will encourage online communities to create and document a digital record of their activities and interests while safeguarding accessibility for the future. More information on these calls is available from the IST Web site [1]. This issue's ' Netting Local History in Norway' article is a good example of work in this area. It shows how, through collaboration, archives, libraries and museums are managing to put local content on the Web thus providing a living digital record of local cultural activities.
Other highlights in this New Year issue include the popular 'Spot the European City' Competition and the new Cultivate Interactive 'Scramble Game'.
Enjoy the issue!
Marieke Napier (Editor) and Philip Hunter
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By Makx Dekkers - January 2001
Makx Dekkers of PricewaterhouseCoopers describes some recent developments in the area of application profiles and how application profiles are being used, based on experiences in the SCHEMAS project.
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If you want to define a metadata schema for your electronic resources, you may want to base your work on what others have done. Until some time ago, everybody who needed to define a metadata element set (or schema) to be used for a particular project or collection of resources, invented their own solution. It is becoming apparent that this approach, re-inventing the wheel so to speak, is not the optimal way of working.
It is now becoming accepted that it is a good starting point to base the definition of a local schema on work that other people have done. To support this, the SCHEMAS project [1] aims to build an information service where schemas developed in many places around the world can be found. For a start, this information service will begin to solve one of the major problems encountered by metadata schema designers: the difficulty to find out what has happened elsewhere.
However, finding out about existing schemas is only a first step towards the ultimate goal: harmonising usage and converging on formal or de-facto standards. As has been identified by the SCHEMAS project from its inception, any particular project or product has specific requirements that cannot be fully met by standards "straight from the box". Almost all practical implementations will have to mix and match elements from various schemas and have a potential need to define additional elements of their own. This mechanism of mixing and matching and defining private elements results in what is now called an application profile.
The concept of application profiles has emerged in discussions on metadata schemas in the last year, in relation to work that is being done on metadata registries, specifically in the Dublin Core Metadata Initiative [2]. The partners in the SCHEMAS project, and specifically Thomas Baker of GMD and Rachel Heery and Manjula Patel of UKOLN, have made major contributions to this discussion.
Baker, in a strawman proposal to the Dublin Core Registry working group [3] defines application profiles as entities that declare which elements from which namespaces underlie the local schema used in a particular application or project. In his view, application profiles re-use semantics from namespaces and repackage them for a particular purpose. This is in line with Heery and Patel [4] who define application profiles as schemas consisting of elements drawn from one or more namespaces, combined together and optimised for a particular application. They suggest that a distinction can be made between a namespace schema (containing all those elements defined for a particular namespace) and an application profile schema (containing combinations of sub-sets of one or more namespace schemas).
It needs to be pointed out that the term namespace in these definitions should be read as the metadata element definitions and semantics defined within those namespaces. As an example, the namespace for the Dublin Core Metadata Element Set, version 1.1 [5] can be referred to (in XML) as:
xmlns:dc= "http://purl.org/dc/elements/1.1/"
At the location specified by the URL, the 15 Dublin Core elements and their semantics are defined.
The SCHEMAS project adopted the following definition at the occasion of the second workshop [6]:
| Implementation projects generally find that no one metadata standard will completely meet their descriptive needs. General standards such as Dublin Core must often be used alongside domain- or sector-specific standards such as MPEG-7 for multimedia and IEEE/LOM for educational resources; and new elements may be needed for local needs not covered by any of the existing standards. Recent practice distinguishes between the definition of semantics in "namespaces" (i.e. official standards) and the reuse and interpretation of those semantics in "application profiles". Application profiles are schemas that combine elements from multiple standards, perhaps with application-specific constraints such as the use of specific controlled vocabulary. |
In his strawman proposal and in subsequent discussions, Baker laid out a number of functional requirements for application profiles.
These requirements fall into four categories:
It needs to be noted that this is very much work in progress and that these requirements may evolve over time, before there is a general agreement.
The concept of application profiles is rather new. What is not new is that many activities and projects have been mixing and matching metadata elements sets, and have added elements to existing sets and modified the semantics of existing elements (in the sense of defining them in the context of specific applications).
The Third SCHEMAS Metadata Watch Report [7] lists a number of examples:
During the second SCHEMAS Workshop, a number of activities presented their approach towards application profiles:
From the presentations at the SCHEMAS workshop, it became clear that many metadata schema designers go through more or less the same process in designing their metadata schema. The following steps can be identified:
In fact, what results from this process is the creation of an application profile for the local implementation, re-using elements from existing sets and adding private elements where no equivalents can be found in existing sets.
In the process described above, crucial steps are 1 and 2. In practice, they are not always taken in this order, as sometimes it can be a strategic objective to adhere to a metadata standard that is dominant in the particular application domain. This happens for example when educational projects want to use the IEEE LTSC LOM standard, or when organisations involved in geographical information consider it important to adhere to the FGDC standard.
Also, for the selection of a standard set it is important that an appropriate standard is available. In the examples above, well-known standard sets are available. If more than one standard exists for a particular domain, e.g. DCMI Education, IMS and LOM, the groups that develop the standards are often co-operating and harmonising the standards. It is not surprising that in sectors where standardisation of metadata element sets is not well advanced or where there is little co-ordination between standardisation activities (such as the industry, publishing and audiovisual sectors) the use or even awareness of application profiles is low.
Looking at the list of functional requirements formulated by Baker, it can be seen that these cover a number of the questions for which implementers may be looking for answers. The work on application profiles is, however, in its early stages. A number of fundamental questions have only begun to be asked and answers need to be found through further research and experimentation.
Much is dependent on the emergence of registries where application profiles can be published and found by others. Work in the area of registries is underway in various places, such as the Dublin Core Metadata Initiative, the Indecs project, XML.org, and, indeed, the SCHEMAS project itself.
Based on the experiences gained in these various activities, conclusions can be reached on how application profiles can help implementers to make the best use of experiences from other activities, thereby reducing the resources in the design and implementation phase, as well as helping further harmonisation to take place.
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Makx Dekkers
PricewaterhouseCoopers
Luxembourg
Project Co-ordinator SCHEMAS
Makx Dekkers is a manager at PricewaterhouseCoopers Consulting, based in Luxembourg. He has a background in library automation and information networking, specialising in metadata issues. He was responsible for a series of metadata workshops in Luxemburg between 1997 and 1999, and is a member of the Dublin Core Advisory Committee. He is currently the project coordinator of the SCHEMAS project.
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For citation purposes:
Dekkers, M. "Application Profiles, or how to Mix and Match Metadata Schemas", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/schemas/>
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By Carlos Wert and Francisca Hernández - January 2001
COVAX (Contemporary Culture Virtual Archive in XML) [1] is an IST funded program, launched as part of the IST first call, corresponding to key action 3 (Multimedia content and tools: cultural heritage and digital content) in the action line III.2.3 (Access to scientific and cultural heritage).
The main purpose of COVAX is to test the use of XML to combine document descriptions and digitised surrogates of cultural documents to build a global system for search and retrieval, increasing accessibility via the Internet to electronic resources, regardless of their location.
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COVAX objectives are :
COVAX's approach to reach these objectives is based on the conversion of existing records into homogeneously-encoded document descriptions of bibliographic records, archive finding aids, museum records and catalogues, and electronic texts and on the application of XML (eXtensible Markup Language) and the various Document Type Descriptions (DTD) currently being used for library materials descriptions (MARC DTD), archives finding aids (EAD), museum materials (AMICO DTD) and electronic versions of cultural texts (TEIlite).
COVAX is designed to form a network of XML repositories as a distributed database to be accessed as a single one and will act as a meta-search engine, offering access to book references, finding aids, facsimile images, museum items, etc.. COVAX is constructing a multilingual user interface to access such data and will deal with different kinds of data (catalogue records, finding aids ) and with different kinds of materials (manuscripts, prints, graphic materials, digital images, electronic texts )
The project does not intend to create standards but to lie on the adoption of existing standards and concepts (XML, DTDs already in use, http ), using Z39.50 protocol as a conceptual basis for communication between multilingual user interface and meta-search engine and Dublin Core Metadata Element Set elements as cross domain access points.
The project duration is 24 months, it started in January 2000 and the partners includes content owners (Memory institutions) and technological partners (developers: public RTD centres and private companies). The Project Co-ordinator is Residencia de Estudiantes (Spain) and the partners Angewandte InformationsTechnik Forschungsgesellschaft mbH. and Salzburg Research (Austria), Blekinge Tekniska Högskola (Blekinge Institute of Technology, Sweden), Software AG España, S.A., Universitat Oberta de Catalunya and Biblioteca de Menéndez Pelayo (Spain), LASER (London and South Eastern Library Region, UK), and ENEA (Italian National Agency for New Technology, Energy and the Environment, Italy)
The first months of the project were devoted to the design of the system, the conversion of existing records, and the software development for version 1 of COVAX prototype. The first design tasks were to define a coherent sample of records and documents from content owners partners, to analyse existing DTDs and select the appropriate ones, and to propose a common information structure.
A comprehensive set of documents for the prototype were selected containing a wide variety of documents, descriptions, formats and databases: standard and non standard bibliographic records (including five different MARC formats), four different structures for archive and museum finding aids and information in six different languages (Catalan, Italian, English, German, Spanish, Swedish).
COVAX is intended to satisfy needs of general public as well as professional users. User requirements are basically structured around these criteria:
In the system definition, a crucial point was the selection of the DTDs to be used to convert in XML documents bibliographic, archival and museum data existing in content providers original databases. The decision was made on the basis of the State of the Art studies developed in the early stages of the project, that included a view on XML standards, projects, software, etc. From the beginning, the possibility of creating specific DTDs for COVAX was rejected, and the DTDs created by institutions with important standardisation capabilities were adopted (the above mentioned MARC DTD, EAD, AMICO DTD and TEIlite). COVAX team has assumed that the influence, or even visibility of the project, was strongly related with the relevance of the standards adopted. The use of DTDs maintained by standardisation bodies permits also the use of a set of tools and procedures that will facilitate the adoption of XML by little or mid-size Memory Institutions that doesnt have so much specialised personnel or resources. All mentioned DTDs has been adapted to be converted from SGML to XML DTDs.
Once data structures to be used were defined, the partners began the conversion from original records, although there are differences among types of descriptions. Archival finding aids, museum descriptions and a part of the electronic texts included in the prototype were created directly in EAD, AMICO or TEIlite. The major conversion problem lies in the conversion of bibliographic records that present up to five different MARC formats (IBERMARC, UNIMARC, UKMARC, CATMARC, LIBRIS-MARC). Its been necessary to plan different conversion processes: from original formats to MARC 21 (the basis of MARC DTD) using tools owned by the partners or by means of USEMARCON. In other cases, conversions were made directly, producing the adequate code, from original data structures to MARC DTD. For records converted to USMARC, a free software provided by the Library of Congress, MARCONV, will be used to transform them to MARC DTD.
A second main issue was to establish access points to records contained in COVAX databases. It was necessary to define common access points for archival, librarian and museum descriptions, in order to make available information search and retrieval through the pertinent elements of each DTD in use. The elements defined in Dublin Core Metadata Element Set provided a solution for this problem. Initially, Dublin Core metadata were defined for the description of electronic resources on the Internet, and resulted in a simple and general way to do such description. These features were suitable for any kind of description and make Dublin Core 15 basic elements very useful when intended to retrieve information from heterogeneous descriptions, as it occurs with those based on DTDs mentioned above. Consequently, the team has made the equivalence between COVAX DTDs elements and Dublin Core ones. Another advantage of Dublin Core is that it has already incorporated BIB-1 attribute list and then it is compliant with a Z39.50 model.
The use of Z39.50 protocol for search and retrievalhis is one of COVAX design main features. From the early stages of system definition, the implementation of Z39.50 model (protocol for searches in distributed databases) was considered of crucial importance. This feature may strengthened the project and contribute to assure the future application of its results. To achieve this, COVAX will use XML Encoding Rules, created as a mechanism for the inter-operability between Z39.50 systems and Web/Internet systems. In fact, the process initiated by the project will permit to incorporate COVAX to Z39.50 universe, once W3C publishes the requirements to make XML queries using Z39.50 model.
COVAX partners have established two different database models: native XML databases and access to existing non-XML repositories to retrieve information from the original database and transform it on XML documents in the moment of presenting it to users.
In the preceding paragraphs we have presented the current situation of the project. To summarise, COVAX is not only incorporating XML as a basic standard but also integrating other standards, adapting them to XML. But XML world is rapidly evolving and some changes and/or new features can be incorporated as COVAX progresses. That supposes the need of an important concertation activity with similar projects. Other strategic question for the future of the project is to take into account exploitation issues.
COVAX will test the advantages of XML as a way to encode and process cultural heritage information, explore the feasibility of converting existing cultural heritage descriptions into XML encoded information, adapt cultural information systems to user requirements and contribute to the extension of some standards for presentation and dissemination of cultural heritage.
Ultimately, it will enhance access to cultural heritage (one of Europes most important competitive advantages) for all citizens. All those aspects reflect the interests of COVAX partners that we think are shared by most of European Memory Institutions and by the European Commission.
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Carlos Wert and Francisca Hernández
Residencia de Estudiantes.
Pinar, 23
28006. Madrid, Spain.
ile@interlink.es
URL: <http://www.covax.org/>
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For citation purposes:
Wert, C and Hernández, F. "COVAX Project ", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/covax/>
By Francesca Tinelli - January 2001
How about experiencing the social life of ancient times, learning about history, but having the same amount of fun as playing a state of the art video game? Francesca Tinelli introduces the RENAISSANCE Project.
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Virtual Renaissance Court [1] is a research and development project funded by the European Commission as part of the framework of the IST programme. Successfully selected during the first call of the programme in 1999, the project officially started on the 1st of January 2000. The project is being directed by Italian electronic publisher Giunti Multimedia, and involves the German virtual community specialists, Blaxxun Interactive, the Swedish game publishers, Iridon Interactive, and the Italian research institute Istituto Trentino di Cultura (ITC-IRST).
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| Figure 1: The Palazzo Ducale of Urbino |
The aim of the Renaissance project is to develop a new genre of edutainment applications featuring a high quality graphical interface, networked co-operative environments, scientifically validated contents and an innovative pedagogical approach. This enables the reproduction of historically fascinating environments while using the appealing interface of a game in order to teach history.
The project foresees the development of a prototype reproducing life in a Renaissance court, a 3D multi player Internet application where the users can play the role of different courtiers at the same court.
They will be free to fight or ally with each other, but the social outcome of their actions, and their corresponding position in the virtual community, will be checked against historical correctness. Life in a Renaissance court was subject to complex and subtle behaviour rules. A good courtier was expected to have very good diplomatic and military abilities, but also a high cultural level and behave well in order to win the Prince's favour. He had to face many difficulties and enemies to increase his social position. The aim of the game is to accurately reproduce fascinating historic scenarios through a scientifically validated reconstruction. The player has to learn the customs and habits of the time period whilst experimenting with the subtleties a courtier had to master to escape his opponents traps and to gain reputation and power in the court.
The game aims to engage interactivity, offering to the user 3D real time action-adventure and a challenging range of puzzles and problems while teaching about daily life during the Renaissance. Possible actions and choices will be based on the cultural parameters of the simulated age. Very simple and clear interfaces will promote decision making and involvement, while a range of characters to interact with and to speak to will allow users to become a part of the historical action. Non-playing characters can assign missions to the avatars: these missions will allow the players to gain points, as well as to learn the different aspects of Renaissance.
The interface will be a 3D reconstructed ancient environment, accurately reproducing the appeal of original historical settings, palaces, costumes and characters. The game will also be a portal to an Internet community. An Internet server will manage the community interactions, tracing users behaviours and allowing information and chats to be exchanged. On the server an intelligent evaluation agent will reside that, processing data according to a scientific Knowledge Base, will assess and evaluate users' role-playing, defining the consequences of their actions in the social structure of the reconstructed community.
The project is currently at the end of its pre-production and system definition phase. This phase was devoted to collecting and defining the users and then the system requirements. Requirements for the community server and the game engine have been derived and the system architecture defined. History and pedagogical experts have identified the necessities for a realistic and effective historical reconstruction and defined the final system concept. Sources for multimedia assets and for Renaissance life-style rules have been identified as well. The work generated by this task took advantage of the involvement of experts and authors currently working with the Giunti publishing house.
Now the project is entering its production and system implementation phase, consisting of the real system construction. The community server, with its administration tools and historical behaviour Evaluation Engine will be implemented; at present the Evaluation Engine prototype development is almost complete. The 3D game client will be developed and the multimedia assets produced. Then the complete system will be integrated and functionally tested.
As an end product, VRC (Virtual Renaissance Court) will be of great use to the educational sector as a way of creating student interest in history and social affairs. Whole classes of students could feasibly each have their own online character, guiding them through a rich and accurate historical environment whilst learning valuable lessons about the past.
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| Figure 2: The Duchess of Urbino |
History experts worked on a summation of all relevant Renaissance knowledge in order to correctly define the Renaissance life-style. The work also included a physical description of the geographic environment, architecture, dress, common objects, and all written and non-written rules relevant to evaluate user behaviour in the virtual society. All this relevant information is being transposed into the software in the form of accurate character behaviour, habits, and social hierarchy rules. In this way the system will be able to assess the actions of the players against historical knowledge of the time, and will be able to identify possible consequences for different behaviours.
A situational study of the people and events of this particular period provides insight to help players better develop their own definitions and answers, using historical evidence to support their ideas. This approach provides a straightforward way to use the learning environment to build users mastery of the historical content and processes depicted in the simulation. A wide variety of situations allow users to choose actions which will suit different types of behaviour. Players are encouraged to develop judgement and to examine their values and the values of other players whilst facing a series of situations designed to get them choosing between a set of possible actions. They can complete the activities related to the simulation, using them to organise their own experience and comprehension of events. Therefore users can make decisions, examine their values, and re-experience the passion of events that formed History.
The development of artificial intelligence for the Renaissance project is being taken to extraordinary depths to ensure accuracy and create a believable world for players to roam freely within. From a technical point of view, the Renaissance project has a two-fold objective: to derive a self-consistent pilot application (Game) as well as a development environment (Author tool).
As regards the Game side, an Internet server will manage the community interactions, tracing users characteristics and behaviours and allowing information and chat to be exchanged. An intelligent Evaluation Engine will reside on the server, founding its decisions on a scientific Knowledge Base of Renaissance living habits, it will compare and evaluate users actions. The server administration will guarantee that a basic Court structure is always running, in order to avoid the absence of certain users which could be potentially crucial to play. Except for when in tutorial mode, the game will be functional only when connected to the server. After a basic personalisation of their character, the user will go online and enter the Court as a foreigner. From then on it will be their ability in learning Renaissance life style that will drive them to success.
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| Figure 3: Federigo da Montefeltro, Duke of Urbino |
As regards the Author tool side, the project will offer a number of advanced key components, including a state-of-the-art 3D engine and an unrivalled artificial intelligence component. The AI component will be able to simulate broad social parameters from any period in history or fictitious universe, forming a software kit that offers a complete online world-authoring environment. The suite of tools, composed of state of the art market tools and ad hoc developed ones, will be characterised by a set of modules fully interoperating and yet fully replaceable by any other module covering the same function and respecting the proper interfacing rules. The various tools within the package will also be available separately, which allows a variety of developers to create state of the art web sites, applications, games, and educational software. The software kit includes four major components:
In Renaissance, the community of players will act as a learning group while an intelligent agent and server administrator will be remote teachers. The Internet server will manage the community interactions, tracing users characteristics and behaviour, and allowing peer-to-peer conversations. An intelligent evaluation agent will reside on the server side and, processing data according to the scientific Knowledge Base, will assess and evaluate the users' role-playing skills, defining the consequences of their actions in the social structure of the reconstructed community. The Evaluation Engine will assess users' actions, checking them against historic correctness. The intelligent agent, on the basis of the knowledge domain provided by Renaissance experts, will be able to automatically evaluate players behaviour, deciding the consequences of their actions.
Particular attention will be given to the validation phase, whose results could open new future perspectives for the project outcomes. The evaluation essentially will be carried out in two directions: on one side historians and Renaissance experts will validate the scientific nature of the contents, on the other side the system didactic value and effectiveness will be tested with a critical mass of users.
The potential market area is extensive: from young people - the same market sector as video game consumers - to libraries, from families, to primary and secondary schools. In fact, even if "edutainment" is one of the current buss words dealing with multimedia publishing, a real edutainment products (applying to people older than 6-8 years) is not readily available on the market: multimedia titles are amusing OR didactic.
We felt that there was a strong demand for believable, fully immersed online historical recreations. Games like VRC will not only provide endless hours of play, but also a chance for users to get a real sense of what actually being there was like. As such it will provide an incredibly powerful educational tool, said David Fuschi, Project Manager at Giunti Multimedia. Marco Caprelli, Games Director of Giunti Multimedia's development studio continued Also, for the first time, programmers will be able to create realistic environments and characters that react in a true to life way. We can see it drawing in players and users from all ages and walks of life who are eager to have an alternate lifestyle that they can escape into.
Virtual Renaissance Court will be ready for play in the summer of 2001, with the authoring environment and its components scheduled to be available to publishers and developers by 2002.
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Francesca Tinelli
GIUNTI MULTIMEDIA
Research & Development Dpt.
Ripa di Porta Ticinese, 91
20143 Milan - Italy
Phone : +39 2 83 93 374 / 408
Francesca Tinelli joined the Research & Development Dept. Of Giunti Multimedia in 1997. She has participated in several other research projects, particularly managing the development of pilot applications and monitoring demonstration/evaluation activities by end-users. Her research interests include ergonomic graphic interfaces for pedagogical and edutainment applications .
Giunti Multimedia srl is the digital publishing arm of the Giunti Publishing Group, and is recognized as the Italian leader in the primary and secondary educational publishing sector. Giunti presently accounts for more than 180 million Euros consolidated turnover with shares in 25 Companies covering all publishing issues, from conception to printing and distribution.
Blaxxun Interactive AG is an international company with offices in Munich and San Francisco, and is the world leader in technologies for virtual worlds. Blaxxun provides products and complete solutions for the commerce, community and collaboration markets.
Iridon Interactive AB is a developer and publisher of interactive entertainment products for the PC. We create, direct, and produce computer and video games based on original properties.
Istituto Trentino di Cultura is focused on scientific excellence, innovation, and technology transfer to enterprises and public services. In its areas of competence, ITC collaborates with the main actors in worldwide research and it works in synchrony with the European Union Programs. Research activities are carried out in scientific and technological areas, advanced computer science, microelectronics, physics, mathematical sciences, and in human sciences.
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For citation purposes:
Tinelli, F. "The RENAISSANCE Project: a Virtual Journey in a Renaissance Court", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/renaissance/>
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By René van Horik - January 2001
René van Horik reports on the European Visual Archive Project (EVA), which reviews the obstacles and alternatives in providing access to the photographic collections of public archives. EVA aims to create a working information system for end users allowing them to discover the rich photographic resources of public archives.
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"Historical photograph collections are among the least accessible sources available to researchers because of their large size, complex organisation, physical fragility, and often-rudimentary description and cataloguing. Most consist of large groups of related materials that share one or more significant common denominators, such as source, subject, or medium. That common feature often serves as the framework for organizing and providing access to the individual pieces" [1].
This citation from Stephen Ostrow's report Digitizing Historical Pictorial Collections for the Internet describes in general the starting point of the EVA project. The project aims to investigate relevant issues to enhancing access to historical photographic collections. These issues include: copyright issues, selection procedures, user surveys, digitization techniques, description standards, pricing policy and digital information management systems. Based on the outcomes of this research a Web-based information system is being developed: the EVA system. This system contains descriptions and digital images that belong to the photographic holdings of two City archives: the London Metropolitan Archives and the City archives of Antwerp.
The EVA project has two main audiences: Image producers and image consumers. Based on the outcomes of the project an archive will be able to digitize and document its photographs in a well thought-out way. The low threshold for collections to join the EVA system provides them with a tool to get in contact with a huge potential of image consumers [2]. These users can search the image descriptions, view reference images and order images for specific use.
The purpose of this article is to report on the main outcomes of the studies carried out within the framework of the project and to describe the starting points on which the EVA system is based.
EVA is part of the INFO2000 initiative launched by the European Commission. INFO2000 projects are multi-national, public-private sector partnerships that exploit public sector information. Both end-users and information-holders throughout the member states of the European Union should benefit from the project results. The project started in December 1998 and ended in February 2001. After completion of the EVA project, the EVA system will be further expanded and developed [3].
The project follows a more or less natural path that starts with an inventory of relevant issues regarding the exploitation of historical photographs and leads to an information system that best meets the requirements of the content providers and the collection users [4].
The project started with an analysis of historical photographic collections and a survey among users. It became clear that users are especially interested in historical photographs of the built environment. This played a role in the selection of the images to be presented in the information system that was developed further on in the project. One of the project partners, the European Commission on Preservation and Access, extended the research on a broad international scale and published the results in the printed and online publication In the Picture [5]. The study made clear that many different institutions hold photographic collections that can be considered as an essential part of European cultural heritage. For only a small minority of the institutions commercial exploitation of the collection is an important activity. The total number of photographs held is huge and displays a wide range of materials. Preservation of the collection is often problematic [6]. Almost all institutions in the survey have started digitization projects. Concerning digitization techniques and documentation schemes an enormous diversity can be observed. Often the short-term view prevails over a long-term vision. The outcomes of the study revealed the relevance for common standards and guidelines in the field of digitization and documentation.
Early on in the project the copyright was studied in European context in order to avoid legal problems once the photographs were available online. A report of the EVA project showed the differences between the copyright in Belgium, the United Kingdom and the Netherlands [7]. A harmonization under the new EU copyright directive is not realised yet. Concerning the selection of photographs for online access, the content providers followed their national copyright laws.
The quality and standards research of the project took a closer look into alternatives to digitize and describe historical photographs. Several good guidelines are available to base a digitization and documentation project on. But the ultimate standard does not exist, because several factors should be taken into consideration. After the discussion of the outcomes of the preparatory studies the EVA project team reached the following conclusions:
The initial project studies served as the basis for the digitization of the collection and the development of a working model, the EVA system. Both are described later on in more in detail.
In this section the background on the creation of digital images and descriptions for the EVA system is described.
Based on the results of the preparatory studies the content providers of the project, the City archives of Antwerp and London Metropolitan Archives, each started the process of selecting photographs by creating 10.000 digital master files [8]. These digital images had to be rich enough to serve as the basis for derivative images that are published online in the EVA system. The specifications for these online images are given in table 1. Next to that the digital master files will be used for other types of output, such as the creation of high quality prints. A labor-intensive re-scan of the vulnerable originals should be prevented. The two archives did not start from scratch. They both already had experiences with digitizing photographs, so several images could be re-cycled for the project.
The online access system to be developed in the project should contain small thumbnail images for a fast global reference to the original. Next to that a reference image should reveal the complete essence of the original photograph to the user. It took some discussion before agreement on the specification of the reference image was reached, because an image with too many picture elements could lead to an unintended use of the images. The reference image should give a fair impression of the details of the original photographs on a standard computer screen (800 x 600 pixels) but should not facilitate the creation of a high quality print on paper.
| Image type | Thumbnail | Reference |
| Purpose | Global reference | Fair impression of the original on a standard computer screen (800 x 600 pixels) |
| Pixel dimension | 50 pixels in longest dimension | 400 pixels in the longest dimension |
| Image dynamics | 256 gray levels | 256 gray levels |
| Image file format | Jpeg | Jpeg |
| Remarks | Visual watermark contains copyright statement at the bottom of the image |
Table 1: specifications of derivative images that are available in the online access system (EVA system)
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| Image 1: An example of a reference
image from the EVA system: 400 pixels in the longest dimension, 256 gray levels, jpeg image file format, visual copyright statement at the bottom of the image. |
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| Scheme 1: Illustration of digital
image production principle of the EVA system Archives create digital master files from which derivatives are subtracted. These are sent by the standard Internet protocol FTP to the server of the EVA-system. Archives can add, delete and replace images independently. |
Digitizing historical photographs is more than just putting photographic prints on a scanner. A lot of information associated with the creation of digital images is relevant for (future) use, access, update and maintenance of the images and the relation with the original prints. This information (or data) about data is called metadata. It turned out to be that within the universe of discourse of the EVA project several metadata schemes are of potential importance. This is because roughly speaking the EVA project is covers three related things: firstly, the historical photograph as a physical medium, secondly, the digital surrogate that is based on the photograph and thirdly, that what is visible on the photograph and the processed digital image. For the sake of abstraction these three things together (the photograph format, the digital image and the visible scene or content) are called an EVA visual object, abbreviated as EVO. It was the initial ambition of the project to develop a description scheme that covers all aspects of an EVO. The elements for this scheme are taken from several relevant professional communities. The archival community developed a standard on the description of archival holdings. From the digital imaging world initiatives resulted in important technical descriptive data elements for digital still images. Concerning the content of the visual sources museum and library organisations have produced metadata schemes that are relevant. Finally research into the history of photography resulted in interesting documentation protocols. The project reviewed several description schemes but concluded that more research and consultation with domain specialists is required to establish a complete and full EVO-metadata scheme. The project designed a provisional, simple and small description object: the EVOlite. More information on the EVOlite is given below.
The project concentrated its further description activities on a specific type of application: the minimal description elements that are required to set up the Web based information system that should give access to the digital images. The Dublin Core Metadata Element Set, a draft ANSI standard, served as the basis for the development of this minimal set of descriptive elements [9]. The 15 Dublin Core description elements were evaluated. Not all elements were considered as necessary for the minimal description of a digital image. To avoid ambiguous use of the selected elements the EVA project described the semantic interpretation in detail. The next step was to translate the description elements into XML-elements. The rational behind this is explained further on in the article. As the EVA system is based on a relational database management system, the XML-elements had to be connected to database fields. The table below illustrates the metadata elements that are used in the project. It can be observed that the EVA interpretation of the Dublin Core qualifier in some cases is related to the original photograph and in others to its digital surrogate.
| Dublin Core Qualifier | EVA interpretation of the DC qualifier | Element in XML file (part of EVOlite DTD) | Field name in DBMS of EVA system (relation between tables is not given) |
| Title | Short description in the original language of what is visible on the digital image. The title can include a date. | Title (required) | Title |
| Creator | Name of photographer that took the original photograph | Photographer (optional) | Photographer |
| Subject / Keyword | Descriptive terms related to the content in the original language according to the documentation policy as used by the local archive. No adjustment to any common authority list | Subject (optional) | Subject |
| Description | Free text description of what is visible on the digital image. | Description (optional) | Description |
| Publisher | Name of archive that provides the EVA system with the images. | Archive (required) | Archive |
| Date | Date connected to the
creation of the original photograph. Two alternatives: Exact date (day/month/year) Or Period: (begin year) and (end year) |
Date (optional) (day | month | year) (note: only year is required) Timeperiod (optional) (beginyear | endyear) |
Date_day / Date_month /
Date_year Year_ begin / Year_end |
| Identifier | Name of the reference image and the thumbnail image. | Location (required). This element has two attributes: thumbnail and refimg | Thumbnail Image |
| Language | Language used in the elements: title, description, subject/keyword and coverage. | Not a separate XML-element but an attribute of an EVOlite element | |
| Relation | Reference to original photograph in the physical archive, e.g. its inventory code. | Relation (optional) | Relation |
| Coverage | All geographic terms connected to the description in the national language (e.g. street, district, city, and country). No adjustment to any common authority list. | Geography (optional) | Geography |
| Type | Not used | ||
| Format | Not used | ||
| Source | Not used | ||
| Rights | Not used. Note: the archive creates a separate Copyright statement that is valid for its complete collection that is available online. |
Table 2: Description elements used by the EVA project for the description of the images that are available in the EVA system
It should be noted that the EVA system has only three obligatory description elements: a title, the names of the thumbnail and reference images and the collection holder (archive). In principle this is enough to give an end user, in a sensible way on a minimal level, access to the collection of the historical images. This minimal documentation scheme is quite a contrast with the ambitious extensive EVO description concept as described above. But the creation of descriptions is very labor intensive and both archives have already descriptions according to their own tradition available. The archive information systems used by the City archives of Antwerp and London Metropolitan Archives cover all kinds of archival sources and serve more purposes than just resource discovery of photographic units for long distance access. It turned out to be more efficient to agree on a limited generic set of description elements that can be extracted automatically from the local information system than to create a separate extensive documentation scheme according to the EVO concept.
For the implementation of the data exchange between the local archive information systems and the central EVA system the project decided to use the XML standard. This is an application independent data structure. For each description of a photograph a separate XML file is created. An XML document contains special instructions called tags, which usually enclose identifiable parts of the document. The tags that are used by the project are given in the third column of table 2. The elements that are allowed are specified in a DTD (document type definition). The DTD used by the EVA system is called EVOlite DTD[10]. In this way self-describing documentation units are created. Two examples of XML formatted descriptions can be found in figure 1.
The creation of the XML files in principle is the responsibility of the archives. Within the project software and procedures were developed to assist them in the creation of output in XML format. In the future probably more and more information systems will facilitate the creation of data in XML format and it will become easier to manage data consistency between a local archive management system and the Web-based access system. Just like with the images the XML files are sent via FTP to the server of the EVA system. The archives can independently add, change and delete descriptions. The process is illustrated in scheme 2.
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| Figure 1: Two example descriptions in
XML-format according to the EVOlite DTD. Both have the obligatory elements ‘title’, ‘archive’ and ‘location’. Next to that the descriptions contain several of the other optional elements |
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| Scheme 2: Illustration of documentation production principle of the EVA system.
Archives create XML files, subtracted from the local archive information system. The XML files are sent by the standard Internet protocol FTP to the server of the EVA system. Archives can add, delete and replace XML files independently. |
The EVA system is an information system designed mainly to provide access to individual photographs that are part of distributed photographic collections. Via the Internet [2] the user can get access to a catalogue of historical photographs of the current content providers of the project and search and browse through the description fields. The user can view digital images of historical photographs and order prints and digital images. The user can be any individual person or organization, e.g. multimedia industry and publishers. To facilitate access to as much users as possible some multilingual functions are part of the system. This is described in the next paragraph. The EVA system makes it possible for any type of user to order specific items, but the actual transaction between the user and the owner of the item (the archive) is done directly between the user and the archive. The system will inform the user on prices, formats and shipping procedures of the item the user is interested in. The basic principle of the EVA system is given in scheme 3.
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| Scheme 3: Basic principle of the EVA system. |
As can be seen in scheme 3 the EVA system aims at two types of usage: End-users interested to have access to a catalogue of images and descriptions and users interested in the results of the EVA project and the model of the EVA system. Based on the information on the Web site an archive employee e should be able to evaluate the relevance of the project results for the conversion and dissemination of its own collection.
The XML formatted descriptions are automatically converted to the database on which the EVA system is based. The fields of this database are given in the fourth column of table 2. Periodically the database is refreshed with new information that is sent to the server by the archives with the help of the FTP protocol. The interface between the database and the end-user consists of several Web pages. Image 2 contains the advanced search screen of the system. The input fields are based on the database that contains information that originates from the XML formatted files provided by the archives.
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| Image 2: Screen dump of advanced search screen of EVA system. |
One of the goals of the project is to facilitate the searching of images in several languages. This paragraph briefly describes how the project implemented this requirement [11].
As photographs by nature do not contain character strings, a multilingual query function could only be based on texts that cover the domain of the scenes visible on the photographs. Because the project could not find an existing corpus of terms or a thesaurus that sufficiently matches the content of the images it was decided to develop a specific EVA-lexicon. This was done by collecting many kinds of electronic texts that have a relation with the photographs to be converted. The data from London Metropolitan Archives was in English and the City archives of Antwerp provided Dutch texts. The first step towards the creation of the EVA lexicon was the automatic extraction of the Dutch and English terms. A manual editing process was part of this step that resulted in a list of 6.000 terms. The Dutch part of this list of terms (or lexicon) was translated in English and the English items were translated in Dutch. Then all terms were translated to an additional language, German, to demonstrate the possibility to retrieve descriptions in another language than the original one. In principle the lexicon can be extended with additional terms and translations. The result of the lexicon was reviewed and adjusted by the project partners. As an example two of the 6.000 terms are given. The English term Church, the German term Kirche and the Dutch term Kerk are available in the lexicon. Another entry in the lexicon is the English Building, the German Gebäude and the Dutch Gebouw. The terms originally come from the textual descriptions from London Metropolitan Archives and/or the City archives of Antwerp.
In order to achieve more extended hits and improved results of the database search, the terms in the lexicon are connected with a network of related expressions. This is done in the so-called expansion list that defines broader and narrower relations. This man-made expansion list is created in English, because all project partners can review a list in this language. The expansion list contains, for example, the broader term Building with its narrower term Church. Based on this English expansion list both German and Dutch expansions can be created because the translations are available in the lexicon. In case a lexicon term in any given language has more than one meaning in one or both of the other two languages, the synonyms are entered in the lexicon.
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| Scheme 4: Implementation of multilingual search facilities in EVA system. |
The available lexicon and expansion lists are used by a software component that is able to process a search string typed in by a user in the interface of the EVA system. This piece of software, more or less a black box, is called the Query Translation and Expansion (QTE) component [12]. This QTE component evaluates the search string of the user, tries to find a translation, synonym or "expanded" term and constructs a search string in the standard query language SQL. This SQL statement is processed by the EVA system and the output is presented to the user.
For the moment the implementation of the multilingual search facility can be considered as a prototype. The lexicon and expansion list can be adjusted without changing the QTE component. The component pre-processes the human readable lexicon and expansion list. After adjusting the list a new pre-processing step has to be executed.
As can be seen in scheme 4 the quality of the currently implemented multilingual search functionality very much depends on the extend to which the descriptive texts (where the lexicon is based on) corresponds with the data in the XML-files submitted to the EVA system later on in the project. Another quality factor is the influence of the manual editing actions that are part of the construction process of the lexicon.
Other collections can join the EVA system. In order to evaluate the possibilities a collection should pay attention to the following issues:
1. Do you have a photographic collection that is available for access by users via the Web?
2. Do you have digital master files that facilitate creation of derivatives (reference images / thumbnails) according to the EVA guidelines (see table 1)?
3. Do you have a description format of images that can be mapped with the description format of EVA system (see table 2)?
4. Are you prepared to consider the optional activities required to expand the lexicon and expansion list with terms that cover the specific domain of your photo collection? It is even possible to expand the system with more languages than the currently available English, German and Dutch.
5. Can you deliver documentation in XML format? For each individual photo an XML file according to the EVOlite dtd should be created. (see the examples in figure 2)
6. Do you have an order procedure statement that describes the formats, prices and usage of image reproductions?
7. Do you have a copyright statement that is applicable to all online images?
8. Can you receive and process orders that are sent by the EVA system in an email?
9. Can you upload data (images / documentation) via FTP to the server of the EVA system?
10. Are you prepared to pay for the data-transmission and data-storage of your collection (images / description) that is part of the EVA system?
If all questions are answered positive it will not be difficult to join the EVA system and present your collection to a huge user community. More information can be found on the EVA Web site.
The current version of the EVA system is an important end result of the now finished EVA project. In another sense it is also the starting point for further enhancement and fine-tuning in the future. We cannot foresee yet to what extend other collections and end-users are interested to use the system the adjustments will be based on presently unknown factors. We think, however, that the actual version of the EVA system facilitates both collection holders and image users in an efficient way.
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René van Horik
Researcher / Project manager
NIWI
Netherlands Institute for Scientific Information Services
P.O. box 95110
1090 HC Amsterdam
The Netherlands
Rene.van.horik@niwi.knaw.nl
<http://www.niwi.knaw.nl/>
René van Horik is employed as a researcher and project manager at NIWI (Netherlands Institute for Scientific Information Services). He is involved in research and projects in the field of the conversion, dissemination and archiving of cultural heritage sources.
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For citation purposes:
van Horik, R. "Archives and Photographs: the European Visual Archive Project (EVA)", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/eva/>
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By Catherine Webb and Marieke Napier - January 2001
The complexity, variety and sheer bulk of information coming out of the European Union (EU) institutions could easily be described as mind bending. From the daily Official Journal to COM and SEC documents through to CD-ROMS, databases, internet sites and the plethora of free newsletters and leaflets, finding a way through the maze is a complicated affair and many people get lost on the way. Catherine Webb introduces the European Information Association (EIA), an organisation that takes on this challenge and Marieke Napier reports on a recent workshop on Electronic Sources of EU Information held by the EIA.
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European information
specialists in public, academic and commercial organisations have
been battling with the tide of EU information for many years. In
1991 however, those working in European Documentation Centres
based in UK universities decided to broaden their own
professional association to include people from other sectors
working with EU information. A result of their desire to share
experience with others was the formation of the European
Information Association (EIA) in 1991 [1].
The EIA is a professional organisation based in Manchester for people providing or interested in information with a European dimension. Our members currently include public, academic and government libraries, European Documentation Centres, Euro Info Centres, local authorities, publishers, companies and law firms. Members come from some 32 countries including two in New Zealand and one in Australia!
We aim to bring members into contact with each other so they can exchange experience and expertise, discuss and solve common problems, become better trained, develop publications which will help them in their work, and lobby the EU institutions to influence decisions on European information provision.
We achieve these objectives in a number of ways. The directory of members gives details of people in the Association allowing them to make informal contacts. We encourage members to hold meetings locally and find out who their fellow EIA members are in their area. We organise an annual conference to which all members are invited along with guest speakers who are specialists in their particular field. This years conference which takes place in March, discusses enlargement of the EU and the information implications of that for existing Member States and applicant countries.
Our journal, European Information, is published quarterly and provides a published forum for debate, comment and analysis of the world of European information. EIA Update is a monthly newsletter keeping members up-to-date with the Associations activities and new publications and Web sites in the field.
A particularly successful venture has been the creation of an e-mail discussion list called Eurotalk. This was set up in 1998 and allows members to get help with queries, pass on news and views or gripe about the subject! The system works by using a central address to which members send their comments. Any message which is sent to this address is automatically circulated to the e-mail addresses of everyone else who has subscribed to the system. Examples of recent messages include:
Eurotalk is averaging 40 to 50 messages a month at present and members appear to find it a particularly useful resource due to the very quick responses they receive. They can get help with queries within hours, sometimes even minutes, of putting up a message. Eurotalk is a closed list (ie members have to be subscribed by a listowner they cant just add themselves) so only members can access it and put up messages. This prevents the dreaded spam and other inappropriate items from being circulated. Messages are mostly in English although other languages are also used from time to time and they are archived for two years. Anyone can access the archives from the JISC mail site [2].
We also run a programme of training seminars and courses primarily in the UK although we have also been invited to give these further afield. Our trainers have taken courses in Australia, Greece, Sweden and Denmark amongst others. Particularly popular are our Internet courses especially our EU legal information on the internet which has attracted a wide range of delegates and which will be running again in two locations in 2001.
We also organise a prestigious annual conference in association with the European Institute of Public Administration in Maastricht called Keep ahead with European information which takes place every November in Maastricht. This attracts delegates from a wide range of countries both in the EU and outside it and from a variety of organisations. The 2000 conference programme included speakers from the Commission, OECD, EuropaPlus, PreLex and ended with a fascinating account of the access to documents policy by the European Ombudsman. As the conference takes place over two days, the delegates have time to meet each other and network which leads to more fruitful information exchange. The 2001 conference will take place on 19 and 20 November and promises to be another successful event.
The EIA also produces publications to help members locate EU information. These are all written by EIA members based on their experience of the subject and the problems they have encountered trying to find information or use particular sources. Our EIA Quick Guide series has been particularly popular for example. The guides which are just two sides of A4 explain very concisely how to use a range of European sources or find out more about the way the EU works. So, for example, titles include How to trace a Directive, The European Commission, 1999 2005, How to trace EC case law and EU information on the Internet.
We also try to improve the production and dissemination of EU information through the prestigious EIA Awards for European Information Sources awarded annually. EIA members nominate sources they have found particularly useful over the past year and a small panel of experts judges the nominations. We have found this to be particularly influential in raising not only our own profile, but also that of the organisations who have received the awards. Certain Directorate-Generals within the Commission for example who have been award winners say that other departments have contacted them to find out what made their particular publication or website a winner and have then sought to emulate their product. In this small, but significant way, the Association is attempting to improve the overall standard of EU related sources.
In summary - as you have read, the EIA is a very active association run by a committee of six EIA members and managed on a day-to-day basis by a small staff in Manchester. We aspire to be a very practical organisation producing products and services, which are of practical use to our members. If you are an information worker who has to face EU enquiries, or if you are simply interested in EU information generally and would like to find out more about the EIA and how we can help you, then please contact me or visit our Web site:
The Electronic Sources of EU Information workshop given by the EIA was held at City University, London on Wednesday 6th December. There were about 20 of us attending the course, consisting mainly of Academic, Law and Business librarians. The majority of attendees were from the UK but there was also an Estonian lady from Tartu University and a Norwegian lady from Telenor, the leading Media Company in Norway, which gave a more European feel to the day.
Ian Mayfield, a European Documentation Centre (EDC) librarian from Portsmouth University, presented the workshop. Ian gives similar sessions about 3 times a year at different venues; obviously, in our constantly evolving digital world, the content of these sessions regularly changes.
After we had all introduced ourselves and given our aims for the day Ian began with an introduction to electronic sources of EU information. The actual EU information focused on during the workshop was to include:
Ian pointed out that he would be concentrating on Web based material and not covering CD-ROM's. This was mainly due to the sheer volume of information now available on the Web.
The sources to be covered were:
After agreement by the workshop attendees that it would be useful Ian gave a brief overview of the various European institutions and their publications. As someone with no formal training on European matters it was quite a relief to have explained to me who the actual decision making bodies are and what powers they possess. An introduction was also given to the key publications that they produce.
Over the morning some time was spent on the main official information databases for legal and judicial information. A considerable while was given to CELEX [3], the main legislative database for the EU. Ian also covered EUR-LEX [4], a free Web tool that was introduced about 18 months ago and EUDOR [5] which is more of a document delivery system. Rumours have recently been flourishing that next year a common portal to all three will be available. Two databases, The Legislative Observatory (OEIL) [6], PRE-LEX [7], that trace the progress of legislation were also discussed. Although the perspective is a UK one a number of the databases are available in languages other than English. All the databases were demonstrated in as much detail as was possible given the inconsistent factor of Web speed. As part of the documentation workshop attendees are provided with a comprehensive sheet comparing the different databases and detailing their URLs.
After a much needed coffee break time was provided for a hands on session, allowing everyone try the databases out for themselves. A list of example queries were available to get us started. There were enough PCs for one between two, which encouraged further interaction between us all. I was lucky enough to find myself sat with someone who worked as a European information specialist for Nottingham Trent University and had areas of interest already in mind. Passwords were available to give us access to the non-free services.
The rest of the morning was spent covering an extensive number of official non-legislative databases and key Web sites. Some of those more useful to people working in research and development include the Cordis Web site [8], ECLAS [9]- the main database of the Central library of the Commission, EUREKA [10], and new services like RAPID [11] and Euractive [12].
At 1pm we broke for lunch and were led through what seemed like the City University labyrinth to one of the refectories. After an extensive buffet and a big piece of chocolate gateaux those of us who managed to find our way back to the Open Learning Centre continued with commercial databases. Most of the librarians attending the day use at least one of the commercial databases available and all were forthcoming with feedback. The majority of commercial databases seemed to be versions of either Celex or SCAD with idiosyncrasies. During the day there was some discussion over the merits of different products and many attendees seemed to have their favourites. Ian recommended that although familiarity is one reason for keeping a product you should be willing to trial out new ones. However the consensus was that once you find a database that you are happy it is worth sticking with it, whilst keeping an open mind about the other products out there.
A number of the databases constituted what a colleague of Ian's had coined as 'New generation services'. The last session was spent investigating these. By 'New Generation' Ian meant services that were Web based, drew on information from a number of sources and included the full text. These databases also often included value added information such as commentaries, were highly customisable, frequently updated and sometimes possible to personalise. The main examples of these were EU Direct [13], EU Interactive [14] and Know Europe [15]. A new product called WestLaw [16] was also introduced by some of the Law Librarians. The day ended with another hands on session and time for more questions.
The workshop is an excellent overview for people already working in the EU information retrieval area and for those who just needing a summary of what's out there. Although it was very focused it would be possible to make it through the day with no previous EU information experience, though you may feel that you start reaching saturation point around lunchtime (probably just after the gateaux!) The documentation provided was excellent and the workshop atmosphere was very inductive to questions asking and sharing experiences.
To find out more about when the next Electronic Sources of EU Information course or other similar courses are being held consult the EIA Web site [17].
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Catherine Webb
EIA Manager
European Information Association
Central Library
St Peters Square
Manchester
M2 5PD
UK
eia@manchestergb.demon.co.uk
URL: <http://www.eia.org.uk/>
Phone: +44 161 228 3691
Fax: +44 161 236 6547
Marieke
Napier
Information Officer
UKOLN
University of Bath
Bath
England
BA2 7AY
m.napier@ukoln.ac.uk
<http://www.ukoln.ac.uk>
Marieke Napier is editor of the Cultivate Interactive Web magazine.
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For citation purposes:
Webb, C. & Napier, M "The European Information Association Helping You through the EU Minefield", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/eia/>
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By Dominique Delouis - January 2001
Dominique Delouis reports on the Remote Access to Museum Archives (RAMA) Project, a 10-year piece of work aimed at making information and communication technologies available to museums in the most user-friendly and cost effective way. The final goals of the project were to make museum collections more widely accessible, bring larger audiences to the museum premises and create larger revenues to support investment in multimedia technology. He also talks about two follow up projects to RAMA: The MENHIR Project which ran from 1997 to 1998 and the OpenHeritage Project which has just started.
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The RAMA collaborative RDT project was launched in January 1992 and finished in December 1995. After the European Museum Network project (1989-1992), it was the first successful attempt to link great European museums through telecommunication networks. Its initiation was before the Internet became widely known (1996). In 1996, the Museums On Line company took on the challenge to transform the research results achieved by the RAMA consortium into the innovative Multimedia European Network of High Quality Image Registration (MENHIR) project, which attempted to build an Internet catalogue of museum images based on a unique ISO standard. It resulted in an online catalogue of 120,000 images from a variety of large, small and medium museums in Europe. The final step to making this innovation useful to small and medium sized museums is the launch of the OpenHeritage IST project in January 2001. OpenHeritage will network 30 museums in five regions of Europe with a novel multimedia collection management system. Regional portals will highlight the cultural heritage of the five regions to attract visitors. And, finally, a global portal will market the digital resources produced by the museums to value their collections.
Cultural institutions around the world possess proprietary images and information which are of great interest to scholars, advertisers, publishers, commercial enterprises, and the public at large. Yet there have been only limited attempts by museums and private enterprises to capitalise on this market interest. In the early 1990s, however, technology became available which permitted images to be electronically stored and disseminated by telecommunication networks, and later by Internet, to a wide variety of interested parties.
In 1992, the most significant project dealing with the "electronic museum" linked some of Europe's most famous museums. Remote Access to Museum Archives (RAMA) [2] wrote common software to interconnect all of the different museum databases participating in the project including the Galleria degli Uffizi in Florence, the Musee d'Orsay in Paris, and the Ashmolean Museum in Oxford. The project team management was funded with an initial grant from the European Union's Research and Development in Advanced Communications in Europe (RACE) Programme of € 9 million.
The eight original RAMA member museums that formed the RAMA consortium were:
The RAMA museums worked with telecommunications companies throughout Europe. These companies provided technical and software development support for the project. The companies included L-Cube in Athens, Brameur in Great Britain, CompArt in Berlin, Eutelis in Paris, Telefonica Sistemas in association with the Universidad Politecnica de Madrid, and Telesystemes at France Telecom Group in Paris.
RAMA was the first European project in which museum multimedia information was made accessible via broadband telecommunication links. Another unique feature was the fact that RAMA linked up existing museum databases to form a heterogeneous system, so that restructuring individual systems was unnecessary. Requirements were established by the RAMA group, which stated that the system must be user friendly with software interfaces designed to be simple and easy to manipulate for users of all levels of computer knowledge. The RAMA network acted as a database server that hosted the museum's archiving system.
In 1993, the RAMA user requirements were captured during an extensive and thorough process. During the last quarter of 1993, the first prototype of the RAMA system was tested at Museo Arqueologico Nacional in Madrid, at the Beazley Archives of the Ashmolean Museum at Oxford University and at Musee d'Orsay in Paris. The purpose of these trials was twofold. On one hand, they played an important role in capturing the final user requirements. In this respect the prototype served as a reference point, which helped future users to express their needs as precisely as possible. On the other hand, the trials were expected to provide the system designers with useful information for the further development of the system. The trial produced positive results and important feedback for continuing developments.
The RAMA museums concentrated on the technical realisation of the system; installing equipment, planning the usability trials and addressing the concerns of the museum community. At the same time they extended the information for their databases by scanning images, recording sound and video samples. All museums, except one, had only textual databases at the start of the project. The exception was Musee d'Orsay, which had a fully developed image database. The technical partners continued their task of developing a simple and clear user interface, developing the software for the RAMA system - connecting seven different existing databases (a range of software programs on various platforms and equipment). They also advised the museums about equipment, telecommunication needs, and other issues as they arose.
At about this same time, the RAMA project team began to explore the feasibility of perpetuating its work through the creation of two new organisations: one providing public purpose, public financed services, the other a "for profit" commercial service which would generate new sources of revenue for the museums. For some time research was underway exploring which aspects of the RAMA project were most appropriate for commercialisation. A marketing bureau, a member of the RAMA project management team, and some member museums conducted the initial market survey of approximately 150 cultural institutions from each country (Greece, the Netherlands, Great Britain, Germany, Spain and France).
RAMA raised a lot of interest in the museum community and also from the political spheres. It was presented at national and international conferences such as Electronic and Visual (EVA) in London and Paris, ICHIM in Washington, DC, CIDOC conferences in Ljubljana and in Cambridge with ICHIM, etc. It supported the European approach to the Museums and Gallery project issued from the G7 summit on the Information Society held in Brussels on February 1995.
Created to exploit the results of the RAMA project, Museums On Line and MUSEA promoted the Multimedia European Network of High quality Image Registration (MENHIR) project in Europe within the European Union programme ESPRIT. The idea was to offer a genuine alternative to CORBIS through collaboration with authors and content providers. With MENHIR, Museums On Line developed a Multimedia European Network to increase the number of valuable high quality image archives (digitisation, indexing, registration and identification for the protection of high quality images) and to set up business partnerships for efficient marketing of these archives using Internet technology.
The main activity was the creation of high quality image databases for image rights-holders. The publishing sector being the main target, MENHIR partners assisted publishing companies, either traditional publishing houses or multimedia producers (DVB and TV products, CD-ROMs, Web promotion activities, etc.), advertisers and other companies, to locate and acquire content in their archives through a licensing service. In the space of twenty-one months MENHIR was developed and installed in seven European countries (West and East) and one Mediterranean country, the protected high quality images were promoted and marketed through Museums On Line Web site with free access to vignettes, a magazine and a shop.
The project provided a full software and hardware package to digitise, identify and market digital images on the Web. The package was compliant with the ISO International Standards and with the rules on the Intellectual Property Rights harmonised at a European level. The end result was a set of 120.000 high quality images that initiated the copyright sales. To achieve the above goal, Museums On Line, as the promoters of the project, drove for a Consortium gathering museums and photo archives/agencies as providers of digital content and an on-line publisher as developer of the promotion site and potential user of those contents. In addition, a collective rights society was acting as legal adviser.
In order to market efficiently the digital assets of medium and small museums, the main objectives of this new project are:
The OpenHeritage Project [3] will design, verify, implement through adequate enabling technologies and validate a comprehensive model for the valorisation of the European Cultural Heritage by leveraging sustainable innovation and by exploiting the opportunities offered by the "new economy" with its rapid shift towards the accessibility of user-driven cultural services and "experiential" entertainment values.
The ongoing shift towards a new "cultural economy" based on intangible services and on accessible, on-demand "experiences" places museums in the uncomfortable position of having to compete (in terms of entertainment and experience value) in a new, unusual horizon subject to market forces. This is a particularly severe problem for the multitude of "minor" museums that represent up to 95% of the existing heritage in most European countries. The project will address the above scenario by providing an actual solution based on proven and innovative technologies that will be self-sustainable.
Analysing the development of museums over the last decade, it appears that they are entering into the new economy after a 10 year process of profound modifications in their approaches in teaching and giving larger audiences access to their collections, particularly in using information technologies.
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Dominique Delouis
President Cultural Heritage On Line
24, rue Sainte Marthe
75010 Paris
France
ddelouis@easynet.fr
URL: <http://www.museum-images.com/>
Phone: +33 1 4803 3079
Dominique Delouis graduated in Computational Engineering and Management at the Ecole Centrale in Lille, France and in Information System Analysis and Design at Sup'Telecom in Paris. In September 2000,he set up the Cultural Heritage On Line company that is involved in the OpenHeritage project. Previously, he was in charge of a number of information technology projects, as a project manager at France Telecom: RAMA and Electronic Document Interchange between Libraries (EDIL/Libraries programme). Marketing manager of Museums On Line, he coordinated the MENHIR project. Dominique Delouis is also a consultant for UNESCO.
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For citation purposes:
Delouis, D. "Online Museums: from Research to Innovation, from RAMA to OpenHeritage", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/rama/>
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By Sidsel Hindal and Tone Moseid - January 2001
Netting Local
History [1] is an initiative that follows
up the request from the Norwegian government for a closer
collaboration between archives, libraries and museums (ALM). This
network-project, which is initiated and organised by the
Norwegian Directorate for Public Libraries, covers seven local
projects with different aims and activities.
Its main objectives are to develop collaboration in the sector of museums, libraries and archives and try out network organisation in the development of public libraries in order to improve the public's access to records on local history by utilising the digital technologies.
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The Norwegian Directorate for Public Libraries [2] is a directorate subordinate to the Ministry of Cultural Affairs [3], with special responsibility for matters relating to public libraries. As laid out in the Public Library Act [4], the Directorate should act as a co-ordinating and initiating body, working for development and promotion of public libraries by offering professional advice and consultancy services. In addition the directorate is a consultant and advisory body to the Ministry of Cultural Affairs.
In Norway as in several other European countries the government has requested closer collaboration between archives, libraries and museums (ALM). The Ministry of Cultural Affairs presented this view in a white paper St. meld. 22 1999-2000. Kjelder til kunnskap og oppleving December 1999 [5]. "Om arkiv, bibliotek og museum i ei IKT-tid og om bygningsmessige rammevilkår på kulturområdet. (Sources to knowledge and adventure. Archive, library and museum in a society based on information-technology)". An important principle in the report is easy access to recorded heritage and collections of items for the public. The report was recently treated by the Parliament in December 2000 and received massive political support.
The Norwegian Directorate for Public Libraries felt called upon to do something regarding ALM and in August 1999 the Netting Local History project was initiated.
According to regulations (recommended guidelines for the county and public libraries) both institutions are instructed to make studies of local history available [6]. The county libraries are obliged to have a local collection, which geographically covers the county. This means that many Norwegian public libraries have recorded material, for example collections of local newspapers, photos, letters, church records and local censuses.
The Norwegian Directorate for Public Libraries found the local history area one suitable for collaboration between the public libraries, museums and archives. A common situation, independent of the size of the local community, is that valuable material is spread among several institutions and private persons. Often one is not aware of what material exists. The public's interest in this area was another reason for selecting local history. The dual aspect of local history , its character of being both a branch of research and a movement with considerable popular support, gives local history an extraordinarily strong position in Norway [7]. Every year the municipalities spend 6-8 million Euro on fees for the authors of "bygdebooks" (community books). In addition there is a considerable, yearly production of publications about local history associations, museums, sports clubs, banks, power stations, industry and other local enterprises.
When this project started up there were several ongoing projects, their main contribution was to work on parts of the development that the Netting Local History project is on the threshold of. By organising seven local projects in a network-project The Norwegian Directorate of Public Libraries aims to develop and illustrate the public libraries` presentation of local history. The idea is that projects that involve different ALM institutions may generate some new solutions for public libraries.
The public libraries in Austevoll, Fusa, Porsgrunn, Sogndal, Stavanger and Ål and the Library of Telemark (Telemarksbiblioteket) are all participating in the national project. The local projects have slightly different objectives, subjects and organisation, but they all aim to utilise Internet in their presentations of local history. One of the selection criteria was that the libraries should have one or more partners among the archives, museums and`/or educational institutions.
Below is a handful of the local projects:
Sogndal public library [8] is collaborating with The Heiberg Collections [9] and the County Archives of Sogn og Fjordane [10]. Since June 2000 the three institutions have provided a reference service which allows the public to request local history from the county of Sogn og Fjordane. The service is called Lokalhistorisk spørjevev [11], which means "Ask the Web about local history". Archivists, historians and librarians in the three institutions are working together on answering and suggesting appropriate resources.
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| Sogndal, Sogn og Fjordane County,
around 1900 A ox owned by a farmer from the district - used for transporting goods and for the work at the farm. The photo belongs to the collection of the County Archives of Sogn og Fjordane (SFFf-88010.0475) |
Both the questions and the answers given are available on the Internet and it is possible to search for the material by subject. In this way the information will be available to the broader community, not to just the person who made the request. The overall scope is to develop an improved reference service for the public on local history.
Another part of the project is to establish library services for the museum and the county archives. The local catalogue aims to cover the collections of books and serials in the museum, county archives and the public library, and will in addition report to the national union catalogue. One of the tasks, indexing local serials in a database, is carried out in co-operation with the county library of Sogn og Fjordane. This database is called Fjognedok [12]. The National Library of Norway [13] also has an interest in Fjognedok, which they consider to be a pilot project. In the future The National Library wants the county libraries to be responsible for cataloguing articles from local serials and serving the National catalogue, "NORART".
At Telemark Library [14], Telemark data on the Internet, now a finished project, offers searchable databases of local historical material from the county of Telemark. By including this project the experience achieved has been transmitted to the other local projects.
Porsgrunn public library [15] in Telemark has developed a Web site giving access to digitised urban history, consisting of both digitised local books, photos and a unique collection of archive material from the period 1940-1945. The material is to some extent cross-linked, giving the possibility of 'jumping to photos of a building directly from the text-based description of the same building in the digitised "bygdebook"'. Along with the library's own catalogue on local history this gives a "one stop shop" resource to available material on this topic.
Austevoll public library [16] in Hordaland and the municipality of Austevoll are working on a Web site on local history from Austevoll. Inter-municipal archives in Hordaland and Regional Archives of Bergen [17] are contributing by providing local material from Austevoll from their archives. They can also find specific persons, stories and subjects by "deepdiving" into the material. On the Web site the material is organised into 9 subjects and 6 periods of time, from prehistoric time to today. The user of the Web site will be able to choose whether he wishes to approach the material by choosing a specific subject or a period of time.
Austevoll
public library is responsible for publishing and transmitting
knowledge about the material. In collaboration with Mediasenteret
in Bergen, the structure and the design on the Web is made as
simple and easy to use as possible. Pupils in elementary school
are the main target group. In order to make the material further
available for children and youths, efforts have been made to
personalise it. The results of the "deepdivings" in the archives
make it possible to use the story of one particular person to
illustrate a period of time or a historical phenomenon. In
addition to the processed material on the Web site, they are
developing a database on which the public may search directly
into the original documents.
Fusa public library [18] is publishing material from the "bygdebook" on the Internet in a project that runs parallel to the editing of the new "bygdebook". The digital version aims to be more than just a Web-copy of the hard copy. These two "editions" will in many ways complement each other. During the editing process the public may contribute, via the Web, with information and comments.
The educational project at Stavanger Public Library [19], based on local history and research, emphasises the participating of pupils rather than presenting information on the Web. The starting point was Stavanger Public Library's extensive collection of books and publications on the local history of Stavanger and the surrounding district, Rogaland, and the library's long experience of handing on this knowledge to schoolchildren, to a great extent by traditional methods. When the Norwegian Petroleum Museum [20] opened in 1999, Stavanger public library presented the idea of a joint educational project based on local history and research. The project has two aspects: General information about the library and in-depth studies based on the local history section.
Ål Public Library [21] in Buskerud is running a local project called The Home Town - a reflection of Norway and the world. The main objectives are:
By presenting the history of Ål which combines knowledge, adventure and active participation, the library want to inspire the pupils' to learn. The result of the collaboration between the local school, the public library and the local heritage museum will be an interactive presentation on the Internet of texts, photos and videos launched in autumn 2001.
Historical themes have been selected with the intention of encouraging collaboration between several local institutions and fulfilling the intentions of the National Curriculum Guidelines for the 10-year compulsory school (L97). These Guidelines underline the importance of the local community and the creation of identity "by working with the past the pupils will create identity". At the next stage the knowledge about their local society will help them to understand, compare and respect, more complex societies and other cultures.
As mentioned in the introduction the main objectives are:
In addition we have a list of subordinated objectives:
In Norway most of the public libraries are small-scale institutions with an average of 1.8 people power per year per institution. By initiating a network-project we thought it would be feasible for small libraries to participate, and hopefully the project would be more visible, both for the public and the people working in the ALM and educational sector.
The Norwegian Directorate for Public Libraries' role is to work as co-ordinator and consultant. The local co-ordinators and the authors are organised as a working group, which meets two or three times per year. The seminars take place in the different local communities with participation from the local partners in the project we visit.
Among the issues which are raised at the seminars are common problem areas, such as copyright, presentations, co-operation and technical solutions. Experts on the different topics are used as speakers, and in some cases the local co-ordinators are asked to prepare written contributions to the seminars. By having this time to share experiences and discuss different ideas, problems and solutions these seminars have so far fulfilled the intention of being a source of inspiration.
As described in the article the local projects have different profiles and target groups. This was partly part of the selection criteria, presenting different ways of approaching local history and the new technologies.
For several of the projects, children and youths are the main target group due to the importance of local community and tradition in the National Curriculum Guidelines for the 10-year compulsory school (L97).
In this project we want to underline that local history is not
only of importance for the population in a particular region but
has a much broader meaning. A view reflected in the National
Curriculum Guidelines and in the title of Ål's project
The Home Town - a reflection of Norway and the
world.
None of the seven projects are of interest only to the local population. For example Porsgrunn, with its unique collection of material from the Second World War, makes a small contribution to the enormous and complex description of this important period of history.
If we jump, both in time and place, to Stavanger on the western coast and our near past, the pupils who take part in the project at the public library and the Petroleum Museum are able to learn about the Petroleum Industry in the North Sea. An industry which only dates back to the end of the nineteen sixties. This recent part of Stavanger's history is at the same time both national and international history.
By exploiting the opportunities created by the advent of digital technologies the ALM institutions can give wide public access to a huge and valuable cultural heritage.
Netting Local History is only a minor contributor, and one the challenges for such a small country as Norway is the language. If we want a larger public than just the Scandinavian countries we need to translate the actual resources or at least the descriptions of them, a time and labour consuming task. So far, we have started by putting descriptions of the projects on our Web site.
More than halfway into the project period we are beginning to see some results. There is an increased level of local interest and commitment. Stavanger, Ål, Porsgrunn and Sogndal have all experienced interest from the public, other institutions and the media. Stavanger plans to extend their project by including Stavanger Maritime Museum [22] and in Sogndal the National Library have also taken an interest. With regard to interest from politicians these projects have all gained a positive reputation, particularly in Austevoll. The politicians in this small and economically poor municipality outside Bergen have expressed a strong and binding interest by saying that culture is an area of priority and the project Local History from Austevoll will be carried on.
At national level we have established collaboration with The Norwegian Institute of Local History [23] and have disseminated information about the project to several cultural institutions and organisation. There is now awareness about Netting Local History in the ALM sector. As an end product we are planning a final seminar at the end of 2001 with participants from the ALM and educational sector and a compendium with articles on different issues related to the project.
The main challenge is to ensure some kind of continuation of Netting Local History after 2001. A national portal to the resources of local history in Norway is one idea. Hopefully we have an answer to this question by the end of this year.
If you have any comments about Netting Local History please send them to Sidsel Hindal [24].
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Tone Moseid
Norwegian Directorate for Public Libraries
P.O.B. 8145, Dep, N - 0033 Oslo, Norway
Phone: +47 21 02 17 28 (00)
Fax: + 47 21 02 17 01
tone.moseid@bibtils.no
URL: <http://www.bibtils.no/>
Sidsel Hindal
Norwegian Directorate for Public Libraries
P.O.B. 8145, Dep, N - 0033 Oslo, Norway
Phone: + 47 21 02 17 26 (00)
Fax: + 47 21 02 17 01
sidsel.hindal@bibtils.no
URL: <http://www.bibtils.no/>
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For citation purposes:
Hindal, S. and Moseid, T. "Netting Local History in Norway - An ALM Project", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/history/>
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By Dmitriy Luchkin - January 2001
The last issue of Cultivate Interactive featured an article on the creation of the Russian Cultural Heritage Network (RCHN) [1]. Dmitriy Luchkin continues the story by reporting on Russian Museums Online [2], the Russian Cultural Heritage Networks main resource centre.
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Russian Museums Online was launched in May 1996 and the site now has about 30,000-45,000 visitors per month. Its comprehensive on line database contains 2,034 museums with detailed descriptions and images (in total about 9Gb) served by a powerful and easy to use search engine. Russian Museums Online is also a powerful guide to cultural Web sites. It currently holds approximately 550 detailed descriptions and ratings with most material presented in both English and Russian.
Thinking back on my memories of starting up Russian Museums Online the first thing that comes to mind is the enthusiasm that we all felt for it. We were pioneers in a new area and were in awe of the exciting elements we faced. We also had a strong awareness that the further we were challenged and got involved, the better we strengthened our positions. Whilst resolving different emerging issues we were constantly gaining experience. It was in this way that a considerable amount of the expertise that has been of value to us was accumulated by our team.
The key result of the initial activities carried out was the emergence of a development process. There were signs of a convergence between our social incentives and the needs of individuals; the development process successfully enabled a combination of the demands of the organisational environment and patterns of personal motivation shown by most of the staff. We luckily managed to organise the Russian Museums Online for release at a period when it was needed. At the time the process was not evaluated because the potential users had little idea about cultural Internet resources. A need for the product we were creating was never measured although it was easy to anticipate that the interest in Russian museums and galleries would gradually grow.
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| Figure 1: The Museum Maps section on Russian Museums Online |
It was lucky that from the start we had evaluated a number of different models of information dissemination through the Internet. We decided to include as many different museum resources as possible in Russian Museums Online's content. This was a decision that gives our visitors numerous benefits. It is much easier to use the site to find well-known museums than a group of distributed resources. In light of this an overall registration of Russian Museums was later conducted and this helped to gain information about the museums for which there was currently no Web site available. Through the accumulation of a tremendous amount of data the Russian Museums Online brand began to move up the ladder of popularity and success.
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| Figure 2: Surround video of the State Darwin Museum on Russian Museums Online |
The presentation of the information on the site was also helped by 'state-of-art' design. The site combines a placid colour palette with an appropriate and easy to use navigation system. Although most visitors now give us a very complimentary evaluation of the site we continue to renew and change the site. We believe that there are no limits to perfection; so both the database of museums and search engine are constantly under development. Additionally in order to expand our development we've been opening different services in response to the changing needs and interests of our visitors: cultural heritage professionals and the general public alike. The following significant sections of interactive communication have been recently added to Russian Museums Online:
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| Figure 3: Russian Museums Online's Navigation Buttons |
As a result of implementation of these initiatives we can say that our Web site gives visitors a real opportunity for artistic debate and intellectual, cultural and scientific exchange. The site brings together a lot of people, educates them and creates a virtual community.
So who exactly are the visitors to Russian Museums Online? They are students, teachers and professors who search for relevant information about Russian culture and art; artists, gallery and museum professionals who want to be informed what its going on in the culture and art fields. There are also many visitors who want to receive announcements and news about upcoming events while some people are just curious about Russian culture and art. Our target audience could be defined as professionals from the culture, art and museum communities and laypersons. Currently we don't manage to translate all the information being presented from Russian to English but we are working on it.
In conclusion Russian Museums Online is the most developed part of the Russian Cultural Heritage Network. The project aims to facilitate access to culture and use of the cultural heritage using new information and communication technologies. It also aims to put the Internet at the disposal of heritage professionals.
The RCHN hope to be an active partner in the newly formed Cultivate Russia.
1996 The Russian Museums Online Web site was successfully launched as an interactive node for representation the Russian museums content and Russian Cultural Heritages promotion in general. By the end of 1996 the technological base of the project was prepared and the preliminary database of the Russian Museums created.
1997 - The structure of databases on the server was completed and transferred to MS SQL Server.
1998 - The Forum (Board for discussions and information exchange), where different users communicate with each other and conferences on the culture subject take place, was presented.
1999 - Detailed information about the Russian museums held on the database was considerably increased.
February 2000 - The Internet Learning Center was created. Each user can introduce a lecture on the culture and museums content subject as well as attend and look through it. All lectures after the selection have a free online access.
April 2000 - We receive the Intel Russian Internet Award on the Art nomination.
May 2000 - The number of the site visitors reached the 1,000,000 level
August 2000 - The Russian Museums Online resource celebrates its 4th birthday after reaching 1,111,111 visitors
1. Russian Museums
Online
URL: <http://www.museum.ru/>
2. Cultural Heritage
Networking in Russia: Permanently Upcoming Perspectives,
Dmitriy Luchkin, Cultivate Interactive, issue 2, 16 October
2000
URL: <http://www.cultivate-int.org/issue2/russian/>
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Dmitriy Luchkin
Development and International Cooperation Manager
Russian Cultural Heritage Network
Dept. 110, State Darwin Museum Building
Vavilova Street 57, 117292 Moscow, Russia
Phone: 7 095 135 33 85
Dmitriy Luchkin is the Development and International Cooperation Manager for the Russian Cultural Heritage Network (RCHN).
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For citation purposes:
Luchkin, D. "Developing Russian Museums Online", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/russian/>
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By Daphne Charles - January 2001
Daphne Charles reports on new methods of generating and disseminating the National Monuments Record thesauri produced by English Heritage. By generating the thesauri as static HTML pages (capable of being viewed with most Web browsers) it has been possible to reduce the cost of publication, distribute digital copies online and offline, and meet the needs of a far wider range of users.
The thesauri constitute a popular resource for terminology control aimed at cultural heritage professionals engaged in computerisation of information on historic buildings, shipwrecks and archaeological sites. They have also proved very popular with non-specialists and the general public.
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It is a truth universally acknowledged that any cultural heritage institution in possession of a large collection of records must be in need of terminology control. If records are catalogued without standards, they cannot then be retrieved in any meaningful way by staff or customers, and the effort will have been wasted. If this is true even for a single data set, then for retrieval of data across multiple data sources and different institutions the importance of shared standards cannot be overstated. Use of classification schemes and thesauri is central to the creation of effective metadata for resource discovery and for full interoperability in such schemes as Dublin Core [1].
English Heritage has developed a series of thesauri in support of major computerisation projects, which have been widely adopted outside the National Monuments Record, and these have now been made available on-line.
Examples of NMR thesauri include the Thesaurus of Monument Types, which contains over 6,000 terms. The Thesaurus of Monument Types is used by archaeological excavation units, museums and local government Sites and Monuments Records. It has been incorporated into the exeGesIS Sites and Monuments software package, adopted by about 50 local and regional government authorities to date.
The National Monuments Record (NMR) formerly part of the Royal Commission on the Historical Monuments of England (RCHME) is England's lead body for heritage recording, and has kept its identity and role following the merger of RCHME with English Heritage in April 1999.
In addition to its substantial original archive holdings, the NMR maintains computerised records of over 350,000 historic buildings, archaeological sites and maritime wrecks, and 30,000 archaeological excavations on its NewHIS database. The excavation data is available on-line via the Archaeology Data Service [2].
English Heritage also maintains the computerised 'Lists' of over 500,000 legally protected historic buildings. This information will shortly be made accessible to the public via the Images of England Project, which will digitise a photograph of each Listed Buildings and make them available to the public on the Web. A prototype can already be seen [3], which gives a flavour of the images, text and search facilities.
English Heritage has a team of four staff dedicated to developing, disseminating and maintaining our thesauri and other reference data. This commitment has established the National Monuments Record as a leader in terminology development in the built and buried heritage sector, and several of the thesauri developed to support national projects have subsequently been adopted by other organisations.
In partnership with other cultural heritage institutions and through its role in FISHEN [4] (Forum on Information Standards in Heritage in England) recently renamed FISH and expanded to cover the whole of the British Isles, the Data Services Unit Standards team has also been responsible for the production of MIDAS, the Monument Inventory Data Standard [5]. MIDAS sets out the different data elements which need to be recorded in a monument inventory. The wordlists and thesauri recommended to support MIDAS are brought together as INSCRIPTION [6] and listed on the FISHEN Web site.
The Data Services Unit Standards team have contributed to a number of international initiatives, and are currently involved in the European Union HEREIN project to develop terminology for indexing of heritage policy documents, which will be available in French and Spanish as well as English.
An Oracle database hosts the thesauri, and has been used to produce printed output for some years. However the paper medium has a number of limitations, which hamper the drive to disseminate standards, promote their wider adoption and keep them up to date.
The 2nd edition of the Thesaurus of Monument Types (1998) was the last to be published in traditional paper form and is still obtainable at £20.00 (plus p&p). It runs to over 300 pages. Although some customers still prefer to have the paper version to hand, a large printed copy is quite unwieldy to use. Typically, a user might find a term in its hierarchical context, flip forward a hundred or so pages to find the full alphabetic entry, then follow a link through to a related term, again many pages away.
Specialised subject thesauri are quite dynamic, expanding in new areas to meet the changing focus of research, and there are major financial and human resource costs incurred in publication, production and distribution in traditional paper format, particularly for larger thesauri, which militate against frequent or regular reissue. We have provided lists of changes to external users of the thesauri, but inevitably there will be logistical problems with the distribution and collation of such updates.
Some customers were asking for thesauri in digital format, so that they could be more fully integrated with, or at least viewed on screen concurrently with the data entry or retrieval process. One option considered was to download individual thesauri into Microsoft Access. Although this would offer greater flexibility to those wishing to integrate a thesaurus into their own systems, its usefulness depended on customers possessing the correct software and an understanding of the complex data structure.
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| Figure 1: The Thesaurus Home Page |
It was therefore decided to explore the feasibility of making thesauri available in a format suitable for viewing using a web browser. Dynamic pages composed on request from a database would allow more search capabilities, including wildcard searches (e.g. all terms which contain 'CASTLE'), but could not be distributed independently of the database. As one possible use envisaged for this was distribution on CD, static HTML pages were felt to be more appropriate than dynamically produced pages, and would be faster as well as more portable. It was argued that almost everyone with a computer would have a web browser installed even if they did not have a connection to the Internet, and static pages can be viewed without any specific database product or plug-in.
A suite of programs was developed, based on the same technology as the existing printed reports, using SQR, a highly flexible reporting and data manipulation tool compatible with Oracle and Sybase. Each thesaurus has a unique identifying number. Given this number, the application will produce a full set of pages for that thesaurus. These can be refreshed whenever an updated version is required, and the updated version distributed by CD or uploaded to the Web site.
By using frames, the product allows the user to view the alphabetic entry alongside the class listing, thus putting it into hierarchical context. There is a quick alphabetical index (not included in the printed version), and a 'help' button which explains the abbreviations. All references to broad, narrow, related (etc) terms are hyperlinks, so the entry for a broad term is now only a click away, rather than many pages. On-line customers also have the opportunity to suggest new candidate terms.
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| Figure 2: A Thesaurus Entry |
The on-line thesauri were launched at the Weaving the Tapestry conference in September 1998. Initially on the old Royal Commission on Historical Monuments Web site, they have since the merger been transferred to the English Heritage Web site [7] and are available via the knowledge tab.
The following thesauri are currently available.
Monument Types
Contains over 6,000 types of monuments relating to the built and buried heritage in England.
mda Archaeological Objects
Over 2,000 terms relating to physical evidence, usually portable, resulting from past human activity or environmental remains that can be recovered from archaeological fieldwork.
Building Materials
Construction materials for monuments relating to the built and buried heritage, developed in support of the computerisation of the statutory 'Lists' of historic buildings.
Defence of Britain
Types of defensive monuments relating to the 20th century in Great Britain and Northern Ireland. This thesaurus is part of a project to record remaining sites from the two World Wars
Maritime Place Names
Maritime ports, countries and bodies of water from and to which ships may have sailed or been registered. The maritime thesauri support the cataloguing of vessels wrecked on the English coasts.
Maritime Craft Type
Craft types which survive as wrecks for the RCHMEs maritime record and can be used to describe types of ship.
Maritime Cargo
Types of cargo being carried by ships when they went down.
Although the on-line thesauri have not been widely publicised, they are proving one of the most visited parts of the English Heritage Web site and were chosen as a Scout Report Selection in October 1999 [8]. The Scout Report is a weekly publication from the Computer Sciences Department, University of Wisconsin-Madison, offering a selection of new and newly discovered Internet resources of interest to researchers and educators. Perhaps more surprisingly, in January 2000 the thesauri were also nominated as Web site of the month by 'Period Living and Traditional Homes', a mass-circulation magazine available from UK supermarket shelves, which perhaps indicates a deeper interest in terminology and the built heritage among the public than has been suspected.
The site is also being used for developing new thesauri. In June 2000, five new thesauri 'in construction' were made available for comment and contribution to heritage professionals via a separate URL [9], and these will be transferred to the 'public' menu in due course when an appropriate level of completeness and consensus has been reached.
Thesauri 'in construction' are as follows:
Timelines
Periods and events relating to the historic heritage
Components
Elements of a monument relating to the built or buried heritage.
Architectural and Cultural Styles
Styles for either cultural or architectural description of monuments or components.
Aircraft
Types of aircraft which survive as wrecks
Maritime Fixtures and Fittings
Objects that are attached to or form part of a maritime craft.
Many customers feel that images would be useful to support the thesaurus text. Although the software is image-ready, English Heritage are currently exploring a number of options and funding avenues to develop an illustrated thesaurus and/or glossary of terms in support of planned developments in disseminating monument information on-line.
English Heritage has helped to promote data standards by offering thesauri in digital form as an alternative to printed output. This has dramatically cut the cost of access to regularly updated terminology resources, and proven popular with both heritage professionals and the public in general.
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Daphne Charles
Web Application Team Leader
NMRC
English Heritage
Swindon
SN2 2GZ
United Kingdom
daphne.charles@rchme.co.uk
<http://www.english-heritage.org.uk/>
Phone: +44 1793 414894
Daphne Charles has a degree in Archaeology and professional computing qualifications. She joined the RCHME (Royal Commission on the Historical Monuments of England) in 1984 as an analyst-programmer and has been involved with the development of computerised information systems and of data standards in RCHME from their inception. RCHME was merged with English Heritage in 1999.
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For citation purposes:
Charles, D. "In The Beginning Was The Word: Making English Heritage Thesauri Available On-line", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/nmr/>
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By David Green - January 2001
David Green with an overview of the National Initiative for a Networked Cultural Heritage (NINCH), a U.S.-based coalition of more than seventy organizations and institutions (representing libraries, archives, museums, universities, professional societies, publishers and contemporary arts groups) [1] created to ensure strong and informed leadership from the cultural community in the evolution of the digital environment. Part of NINCHs purpose is to build a framework within which these different elements of the cultural community can collaborate to build an effective networked cultural heritage.
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Although in the early 1990s there were informal discussions among humanities scholars, curators, librarians and information technologists about how to collaborate in an electronic environment, it was the Clinton administrations 1993 white paper, Agenda for Action, outlining the business and scientific requirements for a National Information Infrastructure, that galvanized the formation of NINCH. The white paper made no reference to any cultural agenda, and with no national cultural policy or Ministry of Culture to champion their cause (and in an environment in which the very existence of the National Endowments for the Arts & the Humanities, and even the Department of Education had been threatened), the cultural-educational community felt sidelined [2].
With immediate leadership provided by the American Council of Learned Societies (ACLS, under President Stanley Katz and Vice President Douglas Bennett), the Coalition for Networked Information (CNI, under Paul Evan Peters and Joan Lippincott, serving librarians and information technologists) and the Getty Art History Information Program (under Eleanor Fink), NINCH was quickly conceptualized as the result of two twinned impulses, the professional (to develop a proactive strategy for integrating the use of computers in the arts and the humanities) and the political (to respond to the governments challenge to articulate what the cultural sector needed out of the National Information Infrastructure).
ACLS, CNI & the Getty published a report, Humanities & Arts on the Information Superhighway, [3] which included a brief survey of current digital projects and a review of the challenges ahead, and issued a call to other national associations to join the movement. So on gaining sufficient support, NINCH opened its doors in March 1996.
NINCHs work plan has developed in a fairly consistent way along three principal strategies: building community; creating an advocacy plan; and developing practical programs.
Our first charge was to build, very self-consciously, a sense of identity that would highlight common needs, capabilities and objectives. The chief instrument here was information exchange and education and consisted of:
As we were engaged in this early activity we were caught almost off-guard by the copyright wars and it was our engagement in intellectual property issues that crystallized the nature and character of our coalition, precipitating the statement of our core values.
The chief issue here was fair use; the exemption in the U.S. that enables scholars, teachers, critics and others to re-use copyrighted material in certain situations without seeking permission from copyright owners. As Congress prepared to update U.S. Copyright Law in the early 1990s, one green paper (influenced by commercial copyright owners) strongly suggested that in the digital age the fair use defense would have to go. A three-year-long process, known as the Conference on Fair Use (CONFU), was established to see whether the principal stakeholders in this issue could forge specific guidelines on fair use that could effectively replace the ambiguous four factors used by judges in court [5].
NINCH members do many things with cultural property: they create it, own it, protect, preserve, describe, organize, present, publish, study and teach it. Questions of ownership, guardianship, access, use, potential revenues and theft became hot buttons in the debate over the future of copyright online. While CONFU finally collapsed and attention turned to the fight to keep the fair use exemption in the rewrite of copyright law, NINCH came to a crossroads. Should it become an advocate for the strongest defense of fair use and for particular iterations of a revised copyright law (and thereby lose a few members), or should it create a platform on which debate and learning takes place?
We took the latter course. Emerging from this process it became critical to declare our core values: belief in the arts and humanities as vital to the health of society; belief that a network through which people in all walks of life gain meaningful access to global cultural heritage is a decided public good; and belief that we will advance such a goal through sharing ideas, resources, experience and research among all. Such a Jeffersonian call for all to learn from one another as well as the declaration of why this enterprise was so basic to our society proved to be extraordinarily invigorating: a good cornerstone for future growth.
In building our own identity we need also to build bridges to other critically important communities. Chief among these, I believe is information and computer science and technology. Early on in NINCHs history, we designed a broad initiative, Computer Science and the Humanities, with the Computer Science and Telecommunications Board (CSTB) of the National Academies. This was launched in 1997 with a very productive roundtable discussion among computer scientists, humanities practitioners, funders and administrators that Ill return to later in this paper.
In our first three years, we managed to create a space or framework that didnt exist before. On this framework, the different parts of our community (the museums, archives, arts groups, libraries, scholars and others) can understand the broader landscape in which they operate. As one NINCH member put it: "NINCH has helped focus attention on the wide range of institutions that share common concerns and this visibility has helped us understand our own issues, others issues, and the wider context in which we operate."
The key to advocacy is vision. Part of the process of building an understanding of our common enterprise was developing a vision of what networked cultural heritage would look like.
What we envision is a sophisticated, dynamically integrated, digital exploratorium; a virtual, distributed collection of cultural heritage material that will enable an individual or team to create, enjoy or work with digital objects of all kinds, in all media. Widely accessible, easily usable and deeply searchable, by creators, scholars, the general public and by teachers and learners of all ages across the global information infrastructure, it will be of the highest possible quality and fidelity and be able to guarantee the authenticity and integrity of each digital object. It will enable new kinds of exploration, discovery and knowledgeabout objects, cultures and ourselves. It will be a new kind of place a library, a text, sound and moving-image archive, a museum, and a studio. The materials available will be incredibly diverse, ranging from prehistoric artifacts to digital immersive theater and new narrative forms; from medieval manuscripts and 1930s newsreels to virtual multi-dimensional, multimedia tours of medieval cathedrals, ancient archeological sites and cities as they age and grow through time. There might even be books.
The next step is to translate the vision: to educate ourselves, policymakers, and the public about the critical importance of our vision and about the challenges involved in achieving it. Our copyright experience taught us that advocacy would be an educational, not a legislative or hectoring activity [6]. And we believe weve had success in enabling members, sometimes with apparently entrenched positions, to understand a larger picture and realize that were all in this together.
Intellectual property issues clearly prevent our vision from becoming a reality. CONFU taught us that our community still needed a grounding in copyright basics. We joined others in organizing a series of Copyright Town Meetings in 1996-1997 to talk about these issues, bringing in legal experts and other practitioners and opening the floor to questions and debate.
The town meetings proved useful and popular. Recognizing that copyright issues will get increasingly complex and will directly involve more of us (artists, administrators, curators, teachers, students, faculty, and the public), we are committed to continuing copyright education in several forms, including the town meetings.
Beyond copyright, we are building our capacity to influence public policy (including widening funding streams) by developing a greater capacity to understand and articulate our needs and achievements. One early step was our collecting Best Examples [7] of the communitys achievements to date and the best arguments about the value of this work. We are also building a capacity to prepare white papers on key issues to educate our members and policymakers
A longer-term goal is to apply advanced web-based technology to map in multi-dimensional forms the activity and achievements of the cultural heritage community in networking materials. We are also considering forms of graphical representation of the concepts and issues we advocate. What would a resource-rich information environment look like?
As a result of our community-building and advocacy efforts, we have now assembled a program for action that we believe responds to urgent current needs and explores new models for social, economic and technical solutions to the problems of effectively networking cultural heritage. Each of these programs depends on a NINCH working group for its progress and development. Indeed most of our work is accomplished through its staff working with members organized into working groups. Groups either accomplish their assigned tasks themselves or create a funding proposals for work to be done by member organizations or other consultants. All working groups are authorized by the board; they report periodically to the board and all of their recommendations are considered for approval by the board.
Arts and humanities computing has since its inception been hampered by the lack of an adequate means for collecting and publishing information about activity in the field. Its interdisciplinary scope and methodological nature, coupled with rapid technological change, have so far thwarted the development of a practical bibliography of ongoing work. The lack of such a tool has been repeatedly and urgently noted by researchers, administrators and funding agencies, all of whom need to know what work is being done by whom and how it can be used by others.
A NINCH working group and an advisory group, which include many directors of humanities computing centers on university campuses in the U.S. and abroad, is designing and constructing an international distributed database of digital humanities projects whose goal is to provide regularly updated, peer-reviewed "deep data" on current projects and works in progress. It has been designed primarily for those creating digital resources so that they can avoid duplication of effort, be encouraged to collaborate and share information on methodology and software and to serve as an information and policy-building resource for funders. We've designed a Dublin Core-based database structure; the National Endowment for the Humanities has delivered 110 records of digital projects it has funded over the past three years; and the University of Michigan and Rice University have each donated catalogers and library staff to produce a working prototype.
As many cultural and educational institutions (and also many individual faculty) go about digitizing material for teaching, research, and even preservation, what ground rules do they have, what questions do they ask themselves, which information and technical standards are they aware of? How can those working in museums, libraries, archives, arts institutions, universities, colleges, or in their own studies or studios learn from others working in different sectors? How can they break institutional barriers in thinking through the wide range of potential uses and users of their materials?
These and other questions were behind the formation, in January 1999, of the NINCH Working Group on Best Practices to produce a Guide to Good Practice, taking advantage of the wide-ranging expertise represented in NINCH membership of all types of cultural resources from all kinds of cultural institutions. The Working Group agreed on an approach emphasizing community-wide guiding principles for the creation, capture and management of networked resources combined with "hands-on" expertise developed in exemplary practice and projects. They agreed that there is also a need for a map of where the lacunae are: areas for which good practice still needs to be developed, assessed and documented.
Thus the working group drew up a set of core principles that it believed should govern the creation of digital cultural heritage resources. Good practice would thus:
After issuing an RFP, the working group contracted with the Humanities Advanced Technology & Information Institute (HATII) of the University of Glasgow. The HATII team will conduct a survey of the field to discover and define exemplary practice and write the Guide, under the direction of, and in close cooperation with, the NINCH Working Group. The survey will include interviews with practitioners and reviews of published guidelines and projects that demonstrate good practice.
The NINCH Guide will be a significantly different kind of publication than any that currently exists. First it will cut across all types of material, all sectors of the cultural community, all academic disciplines and all institution types. It is designed to be a unifying guide with a primary focus on resource types (text, images, moving images, etc.). Second, it will be based on an extensive survey of current practice in order to create a rich knowledge base of success and failure of different approaches. Third, it will be an eminently practical guide, a handbook for practitioners "at the coal face." Working Group and consultants agree that a Socratic decision-tree structure will be an essential navigational device of this Guide. It will ask a practitioner with a given resource a set of questions at each decision point in the long process of digitizing and managing cultural resources, guiding them through the process and pointing to the best available set of tools that currently exist to help in the decisions that have to be taken.
NINCH is collaborating with the Council on Library & Information Resources (CLIR) in organizing a small invitational conference (February 15-16, 2001) for 40 leaders in the library, museum, business, higher education, and legal communities to examine new business models emerging as museums and libraries, separately and together, assemble digital, online collections. The conference builds on "Collections, Content & the Web," organized by CLIR with the Chicago Historical Society in October 1999 to discuss issues relating to museums and libraries online [9].
Six directors will discuss the history and evolution of their institutions/projects, focusing on the business models adopted and the special challenges they face. Examples will include JSTOR, Highwire Press, Questia, the partnership between the George Eastman House and the International Center for Photography, the Art Museum Network and Fathom.com. Other institutional/project directors, as well as legal, financial and technical experts will then respond to the presentations. Moderated discussion on the second day will then examine how considerations about sustainability affect critical decisions about: what is put online and for whom; how to manage rights when providing access to and preserving digital assets; what technological opportunities and constraints are confronted; how to market the services to potential investors and users; how to gain support from the home institutional governing bodies; and what impacts these decisions have on institutional staffing and budget.
There will be a published report on the conversations and the most promising models. We expect to pursue the development of a research agenda that will stimulate practical collaborative projects and outline what information and research is still needed. We see this as a companion project both to our "Guide to Good Practice" (what makes a good business plan? what effect will certain decisions have?) and to our Computer Science & the Humanities projects.
With a knowledge of who is doing what; of what the best practices are in networking cultural heritage; and of how copyright can help (or hinder) us in broadening access to that heritage, perhaps the greatest problem we have to face, as we create a networked cultural heritage, is determining the longer-term needs of the cultural community. How do we go about developing the digital tools--the software and the environments--that are shaped by, and respond to, the ways of working and the ways of thinking of those engaged in creating, preserving, researching and teaching cultural resources?
Recognizing that early applications of computing technology were driven by business and technical needs, we are increasingly aware that newer kinds of applications arising in the arts and humanities create and use knowledge in different ways than conventional applications. Although some conventional technology may transfer well to the arts and humanities, we are at the point where it makes sense to develop technology that serves those needs better and more explicitly.
With the 1997 Roundtable on Computer Science and the Humanities organized with the Computer Science and Telecommunications Board (CSTB), we established the ground for research into how computer scientists and humanists could work together for their mutual benefit. William Wulf, President of the National Academy of Engineering and co-chair of the 1997 Roundtable, has since testified in Congress that the humanities will present the biggest and best problems for computer science and information technology into this new century.
Humanists need to take the lead to guarantee that intellectual needs shape technical solutions. However, the first step is to articulate those needs in order to form the basis for generative collaboration with computer and information scientists and technologists. Building Blocks was the first component of the Computer Science and Humanities Initiative. Funded by the Rockefeller, Delmas and National Science Foundations, NINCH worked with the representatives of 26 scholarly and professional societies to bring together 90 humanists organized into five fields (History, Interdisciplinary Studies, Language & Literature, Performing Arts, and Visual & Media Studies) . The three main objectives of the workshop (held September 20-24, 2000) were:
1.How We Work: to review and critically evaluate, by field, current scholarly and pedagogical practice, with particular attention to the use of primary source materials (using the 250 returns to a questionnaire, "Working With Materials,");
2.What Do We Need: to articulate by field and across disciplines the most pressing needs in the humanities that networked computing could address;
3.Where Do We Go From Here? to outline short-term, practical, collaborative projects; and to outline areas to be potentially included on a longer-term research agenda to be developed with computer scientists.
The format of the meeting interwove three panel presentations of topical issues (Possibilities of Digital Media; New Models of Publication/Dissemination; Interactivity & Visualization); cross-disciplinary discussions of the implications of the presentations; and discipline-based discussions.
For many, the core of the meeting was the set of intensive discussions in discipline-based "field meetings," where the state and needs of a given field were debated by scholars and teachers alongside librarians, archivists, curators, publishers and others. Participants, selected by representatives of societies and displaying a great diversity of backgrounds and approaches, discovered both fruitful similarities (common values and methodologies that became firm foundations for creating short-term project proposals) and differences (the value of particular expertise and specialties) that served to energize the process.
The workshop was an extraordinary success. In the words of just one of many enthusiastic testimonials to the quality of conversation and achieved results: "This was one of the most invigorating and worthwhile workshops I've ever been part of....Every other participant I spoke with agreed that it was a truly significant gathering for the humanities and for scholarship online. More than 20 project proposals are now being developed (from drafts produced at the meeting). Each project has its own team (typically a university-based center, a number of scholarly societies and selected consultants) that is developing the proposal to be submitted by a lead team-member, under the aegis of the Building Blocks Steering Committee.
Beyond the "short-term" (projects to be developed in the next 2-4 years), the workshop participants made first iterations of statements of the issues and problems that needed to be further developed, over the long term, with computer scientists. The most likely forum for the creation and implementation of this research agenda will be a series of three annual conferences on Computer Science & the Humanities to begin in the fall of 2001 [10].
This conference series, funded by the Carnegie Corporation, will convene distinguished achievers in humanities computing with computer scientists, funders and policymakers. Best examples of recent work will be presented alongside many varied opportunities to extend the conversations of the 1997 Roundtable.
The conference will allow participants to demonstrate exemplary applications of technology in the humanities and relevant applications in the computer sciences; to link discussions between disciplines; and generally to create new opportunities for peer learning from a variety of formats, including formal presentations, project reviews, and interactive sessions focusing on new tools. Using these means, the goals of the conference series will include:
This is the current range and ambition of our developing coalition. The lessons we are learning might be reduced to the following guidelines for ourselves and for others outside the coalition:
Finally, congruent with NINCHs Core Values statement is the assertion that the computer and networking systems are clearly tools to be used for a greater end. Children of Marshall McLuhan, we understand that these tools act as extensions of our own nervous system and can radically modify our perceptions, but it is still critical to emphasize that these digital tools are only our instruments and need constant re-invention and re-thinking, according to our own statement of needs. The cultural community needs to be setting the agendas: intellectual needs must shape technical solutions.
did contain a chapter on "Arts, Humanities and Culture on the
NII, URL: <http://nii.nist.gov/pubs/sp868/arts.html>
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David L. Green
Executive Director
National Initiative for a Networked Cultural Heritage
21 Dupont Circle, NW
Washington DC 20036
david@ninch.org
<http://www.ninch.org>
Phone: 202/296-5346
Fax: 202/872-0886
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For citation purposes:
Green, D. L. "The National Initiative for a Networked Cultural Heritage: Intellectual Needs Shaping Technical Solutions", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/ninch/>
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By Franz Fischnaller - January 2001
We are at a particularly revolutionary moment in history. Digital media is influencing the arts and shaping the way of culture. It is giving form to new artistic languages, revolutionising composition, the treatment of images, the concept of 'perspective' and the perception of space. The act of creation and the production processes of the author are suffering radical changes. Possibilities to experience the intangible are increasing. The invisible takes form.
There is a revolution in the relationship between 'art' and the artist, as well as the mode of perception and the fruition of the visitor in relation to a digital piece. This means new forms of perceiving, of communicating, of informing, of reacting, of sharing, of distraction, of thinking, of projecting, and of creating.
Franz Fischnaller expounds on this virtual revolution. He compares Virtual Reality's origins with those of the Cinematography Industry and contemplates whether it too will become an established technology.
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Countries with a rich cultural heritage, such as those in the Mediterranean are amongst the more fortunate when it comes to consideration of achievements in the fields of architecture, art, science, and literature. There are enormous possibilities for marketing, commercialisation and income generation from the organisation and management of these historic resources with the aid of the new technology.
F.A.B.R.I.CATORS [1], an interdisciplinary group concerned with the integration of technology, communication, art and design, strongly believe that the integration of the existing cultural patrimony with digital arts and new technological systems can produce an intense marriage. This integration could create an interesting, evolutionary and above all productive blending that could give rise to a new tendency in the fields of art, science, culture, and the economy.
There are some countries which have succeeded in organising and managing their cultural patrimony, based on tradition and some innovation; and some cities which have resolved many economic and social issues by making their cultural heritage a source of income and one of constant growth in many ways. The Italian cities, for example, rich in cultural patrimony, continue to manage these treasures almost exclusively under the traditional umbrella of tourism, failing to take advantage of the many possibilities that the new technologies could provide in managing a 'new' type of tourism, based on the existing cultural patrimony. The reasons and factors are various. However one of the main causes that the system has not been able to, or does not want to grasp or understand adequately are the capacities and potentialities of the digital media, and how through this technological tool it could recuperate its dynamism in the arts. In general terms it could be observed that there is not enough projection toward the present or the future and not enough renovation in the use and approach of the information.
It would appear that in general the Italian approach is not able to manage this amount of potential treasure in an up to date way by exploiting the potential the new technology can provide in the field of education, information, culture and the arts. Likewise, in the potential creation of new tendencies and new market, of production and of commercialisation. As far as we know, in practical terms, there is no concrete and continuous specific plan of action in the field of art, museum management, cultural heritage, nor in the use of digital media. There is no continuity of plans and therefore there is difficulty in maintaining a concrete program with clear objectives and results. Even when a plan of action exists in theory, it is far from being a practical solution and even if there are excellent ideas, they rarely become a real praxis with clear objectives and results.
Despite the general situation, there are labs, organisations, individuals, societies, groups, movements, and events that are working in a positive direction, and it is most important to integrate these resources in order to create a concrete tendency.
Some of the Italian municipalities are making decisions and organising events, which generate new situations. The office of High Technology for official entities of Tuscany is one of the municipalities working in this direction. The eventsit has organised include 'Virtuality and Interactivity' [2], an International exhibition of Multimedia Art and applied research from Mediartech (Digital Renaissance). It is a yearly international multimedia show dedicated to cultural heritage, the arts, and the performing arts.
Franz Fischnaller, the curator of this show says: "It is within my objectives to bring the new media into the awareness of the common individual as well as the professional. Education, information, culture and art are the main priorities of 'Virtuality and Interactivity' thus an important goal is to extend the knowledge of the new media in different skill levels of society, from students to professionals, to people who are simply fascinated by what is taking place.....Similarly, our goals are to stimulate interest, to increase awareness of this new reality, to stimulate the field of cultural patrimony, to use and integrate high technology, to contribute to the evolutionary process of the media and culture, to establish a dynamic interaction within the public, and to inform on what is taking place in the areas of research, development, production, and application of digital media."
Virtual Reality (VR) and the digital media are influencing diverse disciplines. We can see more active application and development in the fields of medicine, industry, architecture, and science however much less is observed in the fields of arts, culture and the cinema. Why? Many factors are currently stopping VR from becoming a real entertainment or EDU entertainment technology, like the art form of the cinema.
These factors will have to be taken into consideration:
In most countries you will find a vast number of theatres, cinemas, etc. There are several in each city and literally thousands in some countries. This allows for the presentation and projection of that specific art form. There exist many excellent books in the world, there are also many mediocre ones and even more rubbish ones. The same situation exists in the cinema. The quantity of movies the cinematography industry presents nowadays is on the increase. Films are produced of excellent, good, regular and poor quality. This is possible because established technology exists which evolves and which is possible to work with, on diverse bases, but its not the case for VR.
One of the major problems is there is no established industry for VR for the general public. It has been kept at quite a reduced level. VR has yet to pass through the experimentation and exploitation process that the cinema has gone through when pioneers investing in technology explore its potentialities.
Another of the major problems is that there is a lack of content and production. Many authors fail to take into account, or are unable to understand that VR has to have a story as well and that a VR application has to somehow involve the public. This is not only because it's a great technology with stereo immersion, navigation, and interaction but because of its content and narrative or virtual narrative. There is still a lot to be done.
We expect that the critic, industrialist, businessman, historian, manager, authors, producers, artists and creative people generally, will grasp the importance and the magnitude of this revolution and contribute in solving the basic problems inherent to it. We need great investors, with economic means and visionaries in the digital field to place this media within a cultural and commercial framework. Whoever accomplishes this task will have achieved a truly outstanding feat and created an historical landmark.
At this point it is interesting to remember certain facts. Towards the end of the nineteenth century what was known as the Edison Kinescope Box was installed in many places of diversion. The boxes contained a series of coils that permitted the individual viewing of a movie. Edison himself refused to project the picture on a screen because he thought that the people would have no interest in viewing such a spectacle.
Officially, this novelty came into existence on the 28th of December, 1895. The Lumiere brothers made a public demonstration of their film to the spectators in the Indian Saloon of Paris. The public were very impressed with their first viewing of a film entitled 'The arrival of a train to the Ciotat station'. The effect of the locomotive, which appeared to run out of the screen, was astounding. It was the birth of cinematography. Afterwards movies were produced based on daily life and working conditions with limited content and creativity. The initial exit and impact of this novelty slowly faded into oblivion. The public started becoming bored and tired.
It seems more than likely that the Lumiere brothers were unable to fully comprehend the potential and the versatility of the technology they had invented. It was probably beyond their wildest imagination that the cinematography they presented to the public that day would grow into such a successful industry, as it became later in the United States. Then, when it took another turn with an explosion of super productions, the Lumieres´ reacted and challenged legally, this new outbreak which was termed "The battle of the Patents". After this, some of the producers went to California where the land and the living were cheap, and the possibilities of establishing themselves were better and so started the industry of Hollywood as we know today.
But let's go back in time to that instant when the interest of the public started declining! It was at that key moment in the history of the cinema that Georges Melies entered the scene. Georges Melies had capacity and used the new technology available with creativity. Melies was able to make the dreams of the people reality by showing them images of other realities on the screen. At last, the fantasy could fly through the projected light. Melies is the first inventor of cinematographical fictions; or better yet of science fictions with 'Trip to the Moon' (1902) and 'A Trip through the Impossible' (1904). They are found among the better examples of the inventor of trickery. To a certain extent the excellent productions of Melies recaptured the interest of the public and kept them stimulated. Could it be that Melies in that crucial passage helped to save the cinema from dying?
It is interesting to observe that with Virtual Reality the concept of the optic, movement and that of the camera view, have undergoing revolutionary changes. In Virtual pieces the visitor becomes the 'camera'. The cinema started out with a fixed camera. The Lumiere brothers placed a Tele-camera at a fixed point and filmed all that took place before it. It was a fixed scene of an object or a person in movement.
Possibly, the constant use of this solution was one of the determinant factors that contributed to the monotony of the cinema? After a certain period, they moved on to a more dynamic solution: the camera became movable and in consequence they integrated movement into the process of filming, which meant that the perspective of the scenes and the cinematography object became part of this movement.
In this way, the camera and its movements became closer to the nature of the human eye, permitting greater dynamism to the films and in consequence, the emotive level, the psychology and the resources of the cinema became more intensified. This change required more work to be undertaken of fundamental aspects of filming such as that of the illumination, the composition of the scene, the actors, the story, the ambiences.
The cinema defined and concretised a specific language consisting of: its codes, its communicational system and its technique of language. They created a method, which the authors use for carrying out their work until this day, and depending upon the innovations introduced, these are adapted to the system or scheme already in existence.
The movie was, and still is, seen by a public seated in front of a projection and a screen. The relation, body space and temporary time, is very well defined and delineated. It is a passive system. The intensity has to be developed on an emotive level, both mentally and psychologically. In this sense, VR is revolutionary. The visitor can intervene in the first person. The visitor is interactive. He or she can become a very flexible camera. It is the visitor who decides in to which of the scenes they want to enter, or what perspective they want to observe, if they wants to fly, to walk, to go up or down, to turn around in 360 degrees, or to penetrate the image.
There is a different style of perception between the world of the image and the action of the visitor. The parameters that define the relationship between the work and the psyche, of the author and of the public, have changed. On the other hand the tri-dimensional aspect, the scenes and the tri-dimensional stereo images give unlimited possibilities in VR, in relation to the interpretation of the image and its perception.
If we were to stop and reflect on the depth of field that the cinema has been exploiting with the use of bi-dimensional images, we would do well to imagine what things we could accomplish, with a technique that permits action in a range of 360 degrees. Add to this the magic of the tri-dimensional stereo and the concept in the field of human precision and the profundity of the field is exalted to unimaginable power. It is important to be able to generate a high emotive level in the public and make them experiment in this revolution in a way in which was not possible to experiment with other media. However much still depends upon the originality and the quality of the author, the ambience, the theme, the aesthetics of the content, the interactive elements, the music etc. There are still some authors who work with Virtual Reality as if it were one of the traditional systems.
It is true that in VR lineal sequences, like those in the cinema, do not necessarily exist. There is to a certain extent a rupture in the classical system. The centre becomes fragmented because each one of the parts is part of the centre. The sequences can be pre-established by the author of the virtual work, but the visitor decides where and how to go. And this the author should always bear in mind. In VR the sequences are not necessarily connected to a unique pathway, but the scenes can be united to a unique body. Within these scenes, things happen, actions and consequences that the visitor could bring about with his/her own intervention.
This new digital media offer us a new aperture. It raises many questions: How do we communicate this story through the means of a new language, new codes, other new parameters and new media, after being accustomed to the traditional systems, that are quite different from this new one? The fragmentation of those traditional systems radically stimulates human thought. For creating, working and producing.
Of course it is much more complex to create under these terms because there is need to think in a more abstract and less figurative and lineal way. In consequence, the creation process suffers an evolution specifically in relation to the concept of 'space time' that we are accustomed to see, experience, create and produce. This specific, new element is part of evolution, within the revolution of the media. It is an evolution in intellectual terms, not intellectual in relation to theory but intellectual in relation to the intellect of the idea, to the essence of human thought.
F.A.B.R.I.CATORS produces VR applications, simulations, interactive installations, animation projects and interactive spaces. It also organises and runs exhibitions and digital events. One of the main objectives of F.A.B.R.I.CATORS is to demonstrate ways in which VR can be used to the benefit of companies, and give innovative solutions for product presentation purposes; original marketing solutions, realisation of innovative applications, digital prototypes, virtual environments, simulations etc.
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F.A.B.R.I.CATORS gives primary attention to the efficiency of the technology, the creativity of the interface, the quality and fantasy of the content, the graphics, the integration between functionality and fantasy and general aesthetics. The group is comprised of an interdisciplinary group of professionals (in house and consultants). The team follows a defined group method: flexible and highly creative, open to a continuous process of renewal, which permits the process of problem solving in an effective way, adopting innovative solutions.
One of the main aims of F.A.B.R.I.CATORS is to devise contemporary ways of creation and communication that combine art and technology in an effective manner. They do so in the design and production of projects, interactive art pieces, VR installations and creative interfaces. To work on the basis of the integration of multidisciplinary expressions and disciplines, such as: art, culture, technology, architecture, design, using the creative system 'Uptodates'.
F.A.B.R.I.CATORS has a keen interest in retaining its own style in a production by giving priority to originality, the intensity of the interaction, the aesthetics and the quality of the content. As well as giving importance to the design of ambience, the light, the concept of perspective, of space, of atmosphere, the texture and skin of the world, and the intensity of the interaction. It is of great importance to bring out the content to its fullest expression.
It is not always easy to resist the temptation of falling into a process of rapidity and easiness resulting in a consequent deficiency in quality caused by several limiting factors; such as too little a time for production, lack of adequate financial resources and others. F.A.B.R.I.CATORS are of the opinion that VR in the cultural sector, in design, artistic and in entertainment has not been fully explored. Production should not be limited to cultural events, entertainment, industry and science, but should penetrate the barriers and also get into the areas of documentary, journalism and ecology in a more consistent way. VR could be utilised and exploited and become a sophisticated tool in cultivating a fair level of consciousness in the general public.
F.A.B.R.I.CATORS main office is located in Milan, Italy. From January 2001 the group will be extending to North and South America whilst retaining the nucleus base in Milan, Italy.
F.A.B.R.I.CATORS have produced numerous titles, a selection are given below. Other titles such as Robot Avatars and CICOV Centro Interactivo can be seen on the Web site [3].
Pinocchio Interactive is a dynamic installation, which integrates robotic, animation, digital fantasy and interactivity. The installation comprises of a real stylised robot, Pinocchio Puppet, who is 1.8 meters tall and made out of wood and metal. Pinocchio Puppet acts in the middle of the scenery, between the digital world projected on the screen that forms the scenery and the interactive visitor.
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An interactive script has been written based on the original story of Pinocchio. The visitor slips into each of the digital chapters through the Pinocchio Puppet whilst interacting in real time with the digital world contained in the chapters. The literary Pinocchio becomes a virtual personage and the story, the people the adventures, the ambiences where the action takes place are digital worlds which it is possible to navigate and interact with. It is like opening a book of Pinocchio stories and slipping into a tri-dimensional world.
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| Figure 1: The set up of Pinocchio Interactive |
Multimega Book (MMB) in the Cave was the winner of the Foreign Title Award in the Theater and Exhibition Section at Multimedia Grand Prix 1997. The application is primarily designed to run in the Cave Automatic Virtual Environment (CAVE); a VR full-inmersive-interactive installation with high-resolution stereoscopic images. This multi-person, room-sized VR system was developed at the Electronic Visualization Laboratory (EVL), University of Illinois at Chicago. It is however, capable of running on a number of different VR platforms, including the Immersa-Desk and simpler graphics workstations.
The user experiences, and creatively interacts with two revolutionary moments in human history and experiences the shift between the printed communication (XV century) and electronic communication (XX century); the Renaissance and the Electronic Age are integrated into one unique environment. The application juxtaposes two revolutions, which have transformed the history of communication and in consequence human history.
The navigation and the interaction of the Multi-Mega-Book is often surprising, it is designed to draw the user from the Renaissance to the Information Age, exploring two different modes of communication and showing how both eras combine mathematics, innovation, art and cutting edge technology. In its entirety, the MMB is a metaphor for means of communication through time. The different pages of the MMB-installation give access to different aspects of the history of communication.
"I touch one of the Maxi/Pages and it collapses into a 3D environment ....Suddenly I am inside a classical city which surrounds me on every side. Buildings, streets, squares, arches, corners, sculptures, objects, paintings of the epoch of the Renaissance. Pieces by artists of the calibre of Michelangelo, Albert, Botticelli, Leonard da Vinci, Brunneleschi are painted like murals onto the walls of buildings and become protagonists in this imaginary city which contains such buildings as: Santa Maria delle Grazie, Santa Maria del Fiore, Uffizzi, Piazza Innocenti, Palazzo Pitti, the Laurenziana, etc."
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The user can also visit and penetrate Leonardo famous masterpiece The Last Supper and use and interact with Gutenberg's printing press. They can also travel through a cyber tunnel which leads into the CD-City, a cyber city that visualises the movement of digital and networked information.
Kali was produced ad hoc, for the Berliner Festspiele GmbH in Germany, for the exhibition Seven Hills - Images and Signs of the 21st Century. The show opened from the 14th of May to the 29th of October 2000 in the Martin-Gropius-Bau in Berlin/Germany.
Two diverse, versions have been produced of Kali. The first version integrates an interactive sculpture and three-screen projection. The second version, the VR application, can be visualised through different interactive platforms, such as Cave, Visionarium, and V-Desk, or simply by using a workstation and a large screen.
For the VR production Division of Parametric, Softimage, 3D Studio and PhotoShop were used. For the Video-interactive Premiere and Macromedia with Pinnacle in Mpeg2 were used. Specific Plug-ins for the integration of the Video-interactive and VR were written and the eyes of Kali's sculpture were adapted with Crystal eyes to allow stereoscopic vision. The application can run on a SGI platform as well as NT Workstations. Kali is a very rich application in VR as well as in video interaction. It is possible to make it run in NT by using an extremely good frame rate. (About 25). This was resolved by designing the VR model with a specific, esthetical approach, keeping really high quality of the content and assembling specific hardware and writing Plug-ins.
The sensors integrated in Kalis neck allow the visitor to interact and navigate with Kali's VR-environment and the Video Interactive in a very friendly way. The sensor is an aluminum cylindrical structure embedding one IR pulsed transmitter, one receiver, and a blue LED; When a finger is placed close to the sensor, IR beams are reflected and detected by receiver. Data collected by all these elements are elaborated by a microprocessor-based circuit and sent through serial communication line to Computer-hosting VR rendered.
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"Kali emerges like an enigma, with her four winding arms, her body naked, a dark intense blue and her eyes illuminated by virtual spaces. Oriental melodies, sounds, music, slip from her body saturating the entire space. Kali's interactive sculpture is 2mts in height and stands on the top of a hill, immersed in a play of shadows. A retro projection screen lays on her right foot. Two retro projection screens of 3mts x 2.25mts are placed onto Kali's right and left sides."
The visitor approaches Kali by walking up three steps and laying their face against hers, looking through her eyes and interacting and navigating with the sensors integrated in her neck. Kali's content is articulated by Kali's inner world, the virtual world, the world of causes and decision making. Kali's external world is the world of effects, generated by the person who is interacting within the virtual worlds.
Kali's virtual world goes beyond the scope of traditional VR applications. It's an interactive passage between the real and the imaginary, orient and occident, cosmos and earth, nature and city cause and effect. A compendium of forms and content of mythical elements and ancestral memories integrated into the digital era. It contains themes such as history, mythology, nature, city, chaos, equilibrium, and evolution ... establishing a sort of active pathway between the orient and occident ... the era of the myth and that of the electronic. The visitor can interact from 5 to 35 minutes.
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| Figure 2: The set up of Kali |
A VR interactive journey into the Leonardo da Vinci's masterpiece: L'Ultima Cena, The last Supper. This virtual application is a powerful tool that allows users to understand the relationship between the real architecture of the refettorio and the painted architecture by Leonardo. Approaching the Ultima Cena you discover the beauty and the details of this masterpiece. The painting can be observed from 6 metres away or from a very close viewpoint, enjoying the details and navigating through it. Leonardo's masterpiece can be considered as an outstanding example of the renaissance synthesis between art and science: the mathematics of geometric constructions was then well established and known to scientist as well as art people. The computer based perspective representation is the final result of the continuing growing knowledge during the centuries in geometry and mathematics, which allows us now to compute accurately the numerical parameters of the ancient constructive methods.
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"Far on the horizon I recognise a famous renaissance church and monastery: Santa Maria delle Grazie, built in the 1500's in Milan and partly attributed to Brunnelleschi. Inside the monastery, in the refettorio, Leonardo Da Vinci painted the Ultima Cena. I go towards it and look around the building, enjoy the facade and the aerial view. Then I pass through the wall: the inner architectural structure of the church raises gradually in red wire-frame lines, and after few seconds, the space is filled by the complete structure rendered in a red line drawing. I navigate within the columns, arcades and vaults and I get a real feeling of the volume and space of this church". The overlay of the Theorem in the original viewpoint demonstrates the exact position of the perspective composition. The computer programs construct the homogeneous co-ordinates represented in the painted space, perform the linear transformation in the perspective space, and produce the final projection on the visualisation plane, in Cartesian co-ordinates, of the three dimensional scene imagined by Leonardo.
Tracking the Net is a powerful VR and Motion Capture installation and a collective interactive installation. More than 10 users can interact in real time and the interaction between the subjects and the Net are identified by a motion capture system.
Visitors can freely interact and navigate within the virtual environments by touching, pulling, and stretching the Net. They have to use their hands and body to get real time visual and acoustical feedback from the VR system. Cameras detect position of small infrared beam reflectors placed on different points of the elastic ropes. A computer-based process generates real-time 3D positional information about reflectors, and issue commands to another computer, which hosts VR software. Two installations, placed in different areas, even into non-local spaces, can be connected together. Tracking the Net has been designed to host interactive teams and for different applications in fields such as cultural, architectural, design, artistic, games, physical rehabilitation and research. Applications in the medical area have been identified with particular reference to physical rehabilitation and its connections with psychology. The structure can be modified both electronically and mechanically and also the content can be specifically developed and produced in accordance with requested typology of use, navigation and interactions.
| Figure 3: The set up of Tracking the Net |
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Franz Fischnaller
F.A.B.R.I.CATORS
Via Fratelli Bronzetti 6
20129 Milano
Italy
fabricat@galactica.it
franz@evl.uic.edu
URL: <http://www.fabricat.com/>
URL: <http://www.evl.uic.edu/>
Phone: (0039) 02 70128233
Fax: 02 76110498
Franz Fischnaller was the co-founder of F.A.B.R.I.CATORS and is now the art and production Director. He is a Professor at the Università degli Studi di Firenze (University of Florence, Italy), and teaches art and multimedia on the Master of Multimedia of Florence (Italy), supported by the RAI, the national Italian TV organisation. He is also Professor at the School of Art and Design at the University of Illinois at Chicago, USA.
Franz was the Director of 'Virtuality and Interactivity', the International Exhibit of Multimedia Art and Applied research of Mediartech (Digital Renaissance). Mediartech is a yearly international multimedia show dedicated to cultural heritage, the arts and performing arts promoted by the region of Tuscany/Italy and organised by the Tuscany Hi Tech Network. He is also the designer and Project Co-ordinator of a new Interactive art centre in Cordoba, Spain called CICOV (Centro Interactivo Cordoba Virtual).
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For citation purposes:
Fischnaller, F. "The Virtual Revolution", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/fabricators/>
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By Brian Kelly - January 2001
You are about to give a presentation about your project at a prestigious international conference. You have prepared the material. You are an experienced speaker. Surely nothing can go wrong. Or can it? Brian Kelly provides advice on the technical aspects of giving presentations.
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We've probably all attended conferences when something has gone wrong. The PC crashes, the projection system fails to work, the Netscape display is too small, etc. This can be embarrassing to watch; but the experience can be much worse if you are the speaker.
This article provides advice on how to avoid disasters happening. The article concentrates on the technical aspects of speaking at conferences - dealing with stage fright, heckling, etc. are, I am afraid, out of scope of this article.
Microsoft PowerPoint is the de facto desktop presentation tool used at conferences. It is simple to use, widely available and, since so many people use it, there should always be a ready supply of advice available if things go wrong.
On the other hand, there is the danger that conference delegates may be becoming bored with endless PowerPoint presentations: not only with poorly designed presentations which make use of cliched clip art, overuse visual and sounds effects, etc. but also with the slick presentations produced by many marketing departments.
The following advice is not meant to suggest that PowerPoint must be used - rather it provides guidelines on using PowerPoint effectively if you do decide to use it.
The secret to avoiding things going wrong when giving your PowerPoint presentation is in the planning. To ensure that your slides can be read to everyone in the audience you should ensure that your slides contain legible text for the headings and body text and that the background is not distracting. You may have a template which is used within your organisation or for your project which defines the look-and-feel of the slides. A properly designed template should help to avoid mistakes which many first time presenters make (such as overuse of visual effects and clip art). A skilled graphic designer should also be able to advise on colour schemes which do not cause problems for viewers suffering from colour blindness.
An example of the template used by UKOLN is illustrated in Figure 1.
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| Figure 1: Example of a PowerPoint Template |
This template has a simple appearance, which includes UKOLN's logo. The slide headings are displayed in UKOLN's house colour, which provides additional branding. Text is displayed in an Arial (Helvetica) font - this sans-serif font is well-suited for displays (although not for sustained reading). We use 44 point for the slide title and 24 point for body text (the size of the body text can decrease slightly, but should not go below 20 point).
The template also contains a slide number, which is displayed in a small font. This can be useful in enabling the speaker to go directly to a slide instead of having to work through slides in sequence.
Another author's aid which can be used is the unobtrusive circle at the top right of slides. This can be used as an aide memoire for the speaker - a grey circle act as a reminder that the end of a theme has been reached ("we've now concluded our discussion on X, and if there are no questions we can move on to Y"). Additional reminders can be included: for example a D in the circle is sometimes used to indicate that a demonstration can be given. If you want, you could include a smiley face :-) to remind you to tell a joke!
The UKOLN template is accompanied by a brief set of guidelines [1]. This gives further information on how the template should be used, on capturing graphics, etc.
Inserting a blank page at the end of a presentation can help to avoid your presentation suddenly leaving the PowerPoint viewer and returning to PowerPoint if you try to move past the final slide. This can be done using the Tools, Options, View, End with black slide option.
Many PowerPoint presentations will contain graphics, such as screen dumps of Web sites. When capturing screen dumps of Web browsers you should:
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| Figure 2: Configuring The Netscape Browser |
Speakers will probably find it useful to print out the thumbnail images of the slides. This can be a useful aide memoire while speaking. If the slides contain a slide number, it can also help when wishing to display a particular slide.
You've prepared your PowerPoint presentation and arrived at the conference venue in plenty of time, clutching your floppy disk. What could possible go wrong? Unfortunately things can go wrong even before your file is installed on the PC. For example:
These things can happen - my floppy disk was corrupted at one event I spoke at (which I discovered 15 minutes before speaking) and I attended a workshop in which a floppy disk had been inserted upside-down.
Again, advance planning can help. I always make a copy of my slides available on the Web, so that if there are problems with the floppy disk drive I can download the file from a networked PC. It also helps to bring along a spare floppy disk containing the presentation (I normally carry the floppy disk in separate bags in case one is lost or stolen).
The problems with versions of PowerPoint (although this is not as much of a problem as it was when PowerPoint 97 was released, with its changed file format) can be overcome by provided a HTML version of the PowerPoint slides as a backup. Some people may even prefer to use the HTML version as it provides onscreen navigational aids, as illustrated below.
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| Figure 3: Using The HTML Version Of A PowerPoint Slide |
When installing your file on the conference PC you should be aware of potential name clashes with other speakers - for a conference in Athens, do not be surprised if you aren't the only speaker to call your file "athens-slides.ppt"!
You should install your file on the PC's hard disk, rather than using a slow and potentially unreliable floppy disk drive. Files are often installed on the PC's desktop, which should make them easy to find.
If you have the time, you may wish to load your file into PowerPoint before your talk begins. This can help you avoid wasting precious time in using Windows Explorer to find your file, launch PowerPoint , etc.
When delivering a PowerPoint presentation it is probably best to avoid using timed displays. Maurice Crockard illustrates this point well: "We had an entertaining presentation from our Deputy V-C where he tried to use [a timed PowerPoint presentation]. It's just impossible to reproduce normal talking speeds under pressure and with interruptions, audience coughing etc. (especially once they realise what's going on and seek to cause extra embarrassment!)
When you are giving a PowerPoint presentation there are a number of simple PowerPoint features which can help in delivering the presentation. It is surprising the number of people who do not seem to realise that the space bar can be used to advance to the next slide. This is much easier to use than using a mouse button or cursor control key. Indeed since many conferences will provide a laptop rather than a desktop PC, the laptop may not have a mouse: being forced to use a mouse replacement can be a nerve-racking experience in front of a large audience.
There are a number of other useful keyboard options to be aware of:
F (forward)
Move forward by one slide. Similar to the space bar, the left
mouse button and the cursor up key.
P (previous)
Move to the previous slide. Similar to the cursor down key.
B (black)
Replaces the screen display with a black screen. Useful for
switching off the display, if, say, you are responding to a
question and wish to remove the distraction of the screen
display. Easier to use than fiddling with the display projector
controls (which are likely to be different from projector to
projector).
W (white)
Replaces the screen display with a white screen. Probably not as
useful as the B key.
number<Enter>
Pressing a number followed by the <Enter> key will take you
to the numbered slide. For example, press 20 followed by
<Enter> to go to slide number 20. Much more useful than
having to go through slides one-by-one - especially if you
include the slide number on the slides and you've brought along
the thumbnails of your presentation.
Note that the right mouse button also provides access to a number of useful functions. As well as providing access to the options listed above (although with the disadvantage of allowing delegates to see what you are doing) it also allows you to use a pen to scribble on the screen display, as illustrated below.
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| Figure 4: PowerPoint Display Options |
You should ensure that screensavers (and, especially for laptops running Windows 98, powersavers) are disabled. As Dr Simon Raybould of University of Newcastle describes the consequences of not doing this can be very embarrassing:
"I once did a presentation and then took questions. The questions lasted 10 minutes. I then left for a hospital appointment and the next speaker (a friend of mine) started to talk. After 13 minutes, my PC decided to cut in my screensaver...... Consequently the assorted assembly of Deans and HoDs were treated to a display of a cartoon T Rex stomping across the screen (projected on to the wall 6 feet high) and 'tearing' the screen.."
If you are using operating systems which provide power management options, such as Windows 98 (widely used on laptops) and Windows 2000, you should also reconfigure the power options.
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| Figure 5: Remember to Change The Screensaver and Power Options |
A live demonstration of a Web site can make a presentation more interesting - but not if the demonstration goes wrong. How many hours have been wasted by delegates watching speakers reconfigure browsers, reconnecting network connections, re-entering URLs, etc.
If the presentation is to be given in a location which has good network connections, you may be confident that a live demonstration will work. There are a number of browser configuration options you should be aware of which should improve the usability of the presentation.
Ensure your browser is configured to access a proxy cache (if any)
Many Universities are protected by a firewall. Web browsers must
be configured with the address of a proxy server in order to
access off-campus resources.
Suppress unneeded toolbars
Switch off the display of toolbars which are superfluous and would add to the
screen clutter. If you are using Internet Explorer you may wish to switch to
full screen mode (using the <F11> key).
Configure the font display so text is
legible.
You may wish to display text in Arial, and at a large font size
than you would use for viewing on-screen.
Configure the display of hyperlinks
You may wish to remove the underlining of hyperlinks to enhance readability of the text.
If you are uncertain of the reliability of the network connection, you should think about alternatives to live demonstrations. Options available include:
Use images of the Web site in your PowerPoint presentation
The simplest option is to include screen images in your PowerPoint presentation.
This may provide a useful backup option - if the network works, you can give a
live demonstration, but if it doesn't you can use PowerPoint. This option can also
mean that any handouts of PowerPoint presentations included in the
delegates pack will include the screen displays.
Install the HTML files on the local PC
You may wish to install HTML files on the local PC. You will have to remember to
install accompanying images, style sheets files, etc. This technique will only
work if you wish to display a simple static Web site.
Install a Web server on the PC
If you wish to display a more sophisticated Web site, perhaps one
which uses CGI scripting, you may chose to install a Web server
on the PC. This can work, but is likely to require technical
support (and may not be possible if the PC is provided by the
conference).
Use an offline browser
You could make use of an offline browser such as those listed in
the Tucows mirror [2].
Use Lotus Screencam (or similar)
You could use Lotus Screencam or similar product for capturing
and replaying a session [3].
If the PC does have a dial-up connection, you should check the settings for dropping the connection, as it can be very irritating to have a "Network connection not available" message being displayed every 5 minutes during a presentation.
If your demonstration requires use of browser plugin technologies you should ensure that they are available (and that they are up-to-date).
Nick Daisley, University of Oxford, encountered a problem recently:
"We had a [PowerPoint presentation] which incorporated a short MPEG clip - it ran fine on the desktop PC used to prepare the presentation, and on other desktops, but resolutely would not run on the laptop which would be used for projection, until we had upgraded the MS media player to the *same version* as was used on the original computer."
The <Alt/Tab> combination is the simplest way of moving between your PowerPoint presentation, your Web browser and any other applications which may be in use. As illustrated below, it enables you to select the application you wish to display.
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| Figure 6: Using Alt-Tab |
Sadly, the projection display unit can be another source of difficulties. The PC used for presenting will have to be connected to the projection device (and hopefully the cables won't have gone missing). Once connected, the PC will have to be configured so that the image is displayed on the projector, and, ideally, on the PC screen as well. There is normally a keyboard sequence which is used to toggle between display on the PC, on the external device and on both devices. For many popular laptops, the key sequence is <FN F5> (i.e. press the <FN> key and then, while still keeping this key pressed, press the <F5> key). However you should bear in mind that the key sequences may vary on different devices.
You should familiarise yourself with the projector display controls, so that, for example, you can switch off the screen display (without powering off the projection device).
Another issue to be aware of is whether the conference organisers will provide a PC for the conference or if speakers are expected to provide their own PCs. If a PC is provided, the conference organisers should provide technical support to ensure that it is set up properly, has been optimised for use with the projection device (since PCs work on different frequencies, ideally the projector will be recalibrated every time a PC is connected).
On the other hand if you are asked to provide your own PC, or if you prefer to use your own PC (or Apple Macintosh!) you will need to be aware of the potential problems and delays in connecting your PC. In particular you should be aware of possible problems if your PC makes use of an unusual screen resolution, which the projector device cannot handle. This may be an issue if you have a modern, high-spec. laptop.
If you are using a laptops you should ensure that it is plugged into the mains - having a message displayed halfway through your talk saying that "You have only 5 minutes of power left" can be very frightening". I know from personal experience, as this happened to me once - the laptop was plugged into the main supply, but the mains was not switched on!
What if, despite following the advice given in this article, disaster strikes? Again I have personal experience of this happening - I trod on the mains cable to the PC, which became disconnected causing the PC to power off!
If something like this happens, in the words of The Hitchhiker's Guide To The Galaxy, "Don't Panic!". You should find that the audience is on your side and wants you to recover from the difficulty. If the PC has rebooted, a Web site is not working or the network has crashed, you may find it useful to ask the session chair or a technical support person to provide assistance. If you are feeling brave, regard the incident not as a problem but as an opportunity to engage in a more interactive form of presentation - why not ask the audience for their views on the presentation so far?
Many thanks to members of the web-support JISCmail list [4] for sharing their hints and tips, including Norman Alm, Ann Apps, Malcolm Clark, Maurice Crockard, Nick Daisley, Liz Kenny, Paul Kentish, Az Mohammed, Alan Newell, Andy Powell, Ellen Simms, Mark Stiles and Simon Raybould.
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Brian Kelly
UK Web Focus
UKOLN
University of Bath
Bath
Phone : +44 1225 323943
Brian Kelly is "UK Web Focus" - a post which is responsible for advising the UK Higher and Further Education communities on Web developments. Brian is also the project manager for the Cultivate Interactive Web magazine. Before joining UKOLN Brian was the Senior Trainer at the Netskills training organisation. As a regular speaker at conferences, and in his former role as a network trainer, he has had a great deal of experience of the pitfalls which can await speakers who make use of computer technologies and networks.
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For citation purposes:
Kelly, B. "What's Happened To My Slides: Giving Presentations at Conferences", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/presentations/>
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By Concha Fernández de la Puente - January 2001
This section aims to provide news of the European Commission's initiatives in the field of digital heritage and cultural content. Its objectives are to summarise the developments in programmes, projects and activities since the last Cultivate Interactive issue and to give a clear picture of progress in the area. It certainly does not pretend to be a comprehensive account of what the EC is doing in the area but rather a short summary of some of the key items. The content is based largely on the information provided in the e-Culture Newsletter, published by the European Commission, DG Information Society, Cultural Heritage Applications Unit, that can be found on the Web [1].
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The Cultural Heritage Applications unit, that runs RTD and content projects in the area of cultural heritage has been following up its activities since the last issue of Cultivate Interactive and would like to present these developments to you now after the Christmas break.
The Information Society Technologies Programme (IST) has published the workprogramme [2] that will be implemented in 2001 For the Digital Heritage sector, two action lines have been included: ALIII.1.2 Heritage for All and ALIII.1.3. Next Generation of Digital Collections. We expect to include them in the call that will be launched in January 2001. If you are interested in these action lines, keep in touch through our Web site [3]
Since the beginning of the IST programme in 1998, there have been 4 calls that included action lines for the digital heritage sector. We can now give you some figures for the first 3 calls, which show the scope and impact of this sector. We have received 174 proposals that have resulted in a total of 32 actions funded (23 RTD projects, 6 support actions and 3 grants) with a cost of 82 Mecu of which the EC funding is 43 Mecu. The average size of a RTD project is 3.3 Mecu with an average number of 8.5 participants. There are 295 participating organisations of which 258 are from EU Member States and 37 are from non-EU countries. We have also identified some emerging clusters from the funded projects: film heritage, digital libraries, metadata, virtual heritage, knowledge information chains and cross-domain issues.
As we can see, the Digital heritage and Cultural Content sector of IST has a number of activities in the area of applying new technologies for accessing and preserving film heritage [4]. The sector is also following the DG Education and Culture activities on film heritage, specifically the European Councils resolution on the conservation and enhancement of European cinema heritage. It is participating in the Groupe de contact patrimoine audiovisuel et cinématographique established at the general assembly on film heritage held in Sintra.
The projects funded under the film heritage area deal both with digital restoration of film and with the development of access to digital film collections, and have in total around 20 Meuro costs, with 10 Meuro funding from the Commission. Some of the technical research areas are automatic restoration of impaired film to HDTV quality, digital film libraries accessible over the Internet, improved retrieval and identification techniques (image recognition, speech recognition) and multilingual access and multimedia system for creating and managing digital archival material and for providing access to it.
The 5th Framework Programme is expanding geographically. Switzerland is phasing in for full participation in the Programme [5]. The ratification process of the bilateral agreements between Switzerland and the European Union is currently underway in the EU member states. As soon as the agreement enters into force, Switzerland will be considered as an associated country without funding to the 5th Framework.
The other important news is that the Council adopted on 22 December 2000 the new programme eContent [6] in favour of European digital content industries. eContent is part of the eEurope Action Plan that aims at accelerating the uptake of digital technologies across Europe and at ensuring that all Europeans have the necessary skills to use them. The programme will follow actions along three lines: access to capital for start-ups, exploitation of public sector information, and linguistic and cultural customisation. Three strategic studies covering the content of each action line have already been launched and the results are published on the Web [7].
The MEDIA Plus programme [8] has been adopted by the Council on 23 November 2000 with a budget € 400 million, as proposed by the Commission. The programme covers continuing training for audiovisual professionals (adaptation to digital technology, sales techniques, training in scriptwriting, etc.), which will receive € 50 million; and development of production projects and companies and distribution and promotion of the European audiovisual sector, which has been allocated € 350 million.
On 18 and 19 October 1999, the European Commission organised the DLM-Forum 99 [9] the second multidisciplinary forum on the problems of the management, storage, conservation and retrieval of machine-readable data. Two of the major results of this DLM-Forum were the progress in the development of a reference model for the management of electronic documents and records and the decision to prepare a first module for a basic European training programme in the field of electronic documents and records management. The other important results was the elaboration of a "DLM-message" to the ICT-industry to promote best practices in public administration and provide easily applicable and cost-effective records management and digital archival solutions. The ICT industry has given an answer [10] to this message in which it readily accepts the challenge given to it by the DLM Forum and is prepared and willing to support the efforts of the European Union for the preservation and public access to archives and records in a variety of practical ways.
Finally we would like to thank in this column Ariane Iljon,
who successfully managed the Telematics for Libraries programme
for eight years and dedicated her career to the creation of a
European library space. Ariane has just retired from the
Commission. We would like to thank her for her valuable
contribution to the libraries world and wish her all the very
best for the future.
This short overview is a review of the key EC initiatives in the cultural heritage area. We are already working to prepare the Sixth Framework Programme and we will keep you inform of any developments.
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Concha
Fernández de la Puente
European Commission
DG Information Society
Cultural Heritage Applications
concha.fpuente@cec.eu.int
<http://www.cordis.lu/ist/ka3/digicult/>
The information provided does not necessarily reflect the official position of the European Commission.
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For citation purposes:
Fernández de la Puente, C. "DIGICULT Column", Cultivate Interactive, issue
3, 29th January 2001
URL: <http://www.cultivate-int.org/issue3/digicult/>
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By Guy Ben-Ari - January 2001
Guy Ben-Ari, the National Node representative for Israel, reflects on the initial lack of Israeli participation in cultural heritage and digital content programmes and the work by ISERD that has led up to Israel's recent entry into the IST programme. ISERD, ISrael Europe Research and Development, is the Israeli National Node for CULTIVATE [1].
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ISERD, the Israeli Directorate for the Fifth Framework programme of the European Union, has been jointly established, as a non-profit organisation, by the Ministries of Science, Industry and Trade, Finances and Foreign Affairs and the Planning and Budgeting Committee of the Council for Higher Education. ISERD was appointed to promote the participation of Israeli companies and the research institutions in the EU RTD Fifth Framework programme, with the aim of realising the inherent business potential of this programme. ISERD commenced its activities in promoting the EU research programmes in August 1996 and has been active in organising seminars and consultancy meetings, disseminating information via mail and newsletters and partner searching.
On May 8th 1999 the new association agreement between the EU and Israel entered into force. Israel consequently continues to be a full participant in the 5th. Framework programme. Israels reasons for participating in this research and development (R&D) programme are numerous. First and foremost, participating was seen as a step toward becoming part of the globalisation process via the EU economy. The fostering of research cooperation and the founding of strategic partnerships and business ties with EU organisations were also important points which were taken into consideration. Finally, the Framework programme offered an opportunity for alternative finance sources for Israeli organisations and academic institutions.
The Israeli high-tech sector, which ISERD supports, is one of the worlds largest. Production from this sector accounts for over 50% of all of Israels industrial production and a similar percentage of its industrial exports. Israeli spending on R&D is amongst the worlds highest at 3% of the GDP. Civilian spin-offs of the defense technologies and the world highest per-capita science graduates and scientific work force (1.4 % of the population) are other important factors in the Israeli high-tech success story.
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| Figure 1: Archaeological excavations at Bet Shean in the Jordan River valley |
The worldwide success of Israeli high-tech and R&D has now come of age within the European R&D programme. Since the beginning of FP5, hundreds of proposals with Israeli partners have already been submitted within the IST programme alone, resulting in over 100 participations in R&D projects. More important, these projects enabled Israeli entities to cooperate in technological development with European industries, research institutions and universities and to showcase Israeli abilities, often in collaboration with important European multinationals.
To date, the cultural heritage and digital content sectors were the ones that saw the least Israeli participation. The first three IST calls for proposals (Jan. 1999 May 2000) saw only a handful of Israeli partners in submitted proposals from these action lines. There were several reasons for this under representation. Firstly, the Israeli hi-tech sector is very business oriented, and digital cultural heritage was seldom seen as an attractive alternative to the more profitable software, telecommunications and Internet sectors. Secondly, the local culture organisations tended to be under budgeted as well as technologically conservative, which usually did not lead them to search for innovative technology solutions for the management, preservation and display of their content. Last but not least, both the industrial and culture sectors suffered from a severe lack of information regarding the possible means of cooperation and funding offered by the European Commission for research into new cultural heritage applications.
And yet Israel definitely has a lot to offer not only in IT, but also in the cultural heritage field. Its long and varied history, from the earliest Canaanite civilization through Biblical, Medieval and modern times, has made it a historians and archeologists paradise. The fact that it has seen the birth and flourishing of two world religions, Judaism and Christianity, has contributed to the countrys rich cultural and religious heritage. Lastly, since its creation in 1948, the state of Israel has been committed to the preservation and research of the many aspects of Jewish culture in the hundreds of Jewish communities around the world.
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| Figure 2: View of Jerusalem from the Mount of Olives |
Since the beginning of this year, ISERD has focused on achieving greater participation of Israeli companies and organisations in the cultural heritage action lines of the IST programme. The first step was to ensure proper dissemination of information on the possibility of participation in FP5 and to raise awareness of this opportunity for funding and cooperation within the Israeli culture community. This was done through the enlistment of the aid of the Culture Directorate in the Ministry of Science, Culture and Sport, the government body heading the countrys cultural affairs [2]. Within a short time, a list of all major culture organisations - museums, libraries and archives, had been made, thus identifying the most important local players who should be approached and introduced to the IST programme.
Next, personal meetings were arranged with the heads of these organisations, with the aim of convincing them of the benefits that are to be reaped from participation in the IST programme. Many meetings were arranged with the help of the Culture Directorate and the Culture and Scientific Agreements Division of the Ministry of Foreign Affairs [3]. The assistance of this second, no less important, government body was also important in securing ties between Israeli culture organisations and ISERD. Within a few months, all the important players (and many of the smaller ones) in the Israeli cultural heritage sectors were made aware of the IST programme, and some were quick to begin the long march toward participating in its proposals.
The way has not been an easy one. Many culture organisations find it hard to make the transition from classic to hi-tech applications in their institutions. Those who do are often hampered by lack of funds and/or manpower, insufficient technical know-how within the organisation and inability to team up with strong technology providers. In addition to this, initiating the first contacts with potential European partners has been difficult, especially for those organisations used to operating mainly at the local, regional and national levels.
But there is light at the end of the tunnel: Israeli hi-tech companies as well as culture institutions are currently making their first attempts at successful participation in the Multimedia and Content key action of the IST programme. The fourth IST call has seen the first major participation of Israeli organisations in its proposals, both as partners and as coordinators. Preparations are already underway for an even wider response to the sixth call in the beginning of 2001. It must be stressed that this significant increase in participation was in part due to the willingness of on the part of the European partners to cooperate with the Israeli newcomers. Once initial contacts had been established, the stage was set for personal interaction, exchange of ideas and professional relations on a regular basis.
Israeli is still taking its first steps on the European scene of technology applications for cultural heritage. Bearing in mind the technological and cultural advantages its organisations posses, the future of cooperation within the FP5 IST programme seems bright.
The culture sector in Israel:
Today, Israel boasts over 180 Museums situated in all parts of the country [4]. The collections are varied indeed, and include such themes as archeology, Mediterranean history, Jewish history, art, nature and science. The Museum Department of the Culture Directorate (part of the Ministry of Science, Culture and Sport) is in charge of allocation of funds to the many museums, but also of the training of professional museum staff and of the forming of museum policies (including digitization policies) at a national level. It also aids museums in acquiring and implementing new technologies and in long-term preservation programmes.
The Museums Department is divided into 3 sub-departments, each covering a separate region of the country. One sub-department covers Haifa and the north of Israel, another covers Tel-Aviv and the central part of the country, and the third is in charge of Jerusalem and the southern regions.
The top national body in charge of all libraries in Israel and their policies is the Libraries Department in the Culture Directorate. The Department budgets the acquisitions of public libraries from suppliers, fosters the professional advancement of librarians, advances computerization and communications, and plans new projects in the libraries.
Another important body at national level is the Israeli Center for Libraries (ICL) [5]. This is a professional body, which renders services in various areas for all libraries in Israel, with a special emphasis on public libraries. The objective of the Center is to enable libraries to extend their professional knowledge and to develop a fruitful professional dialog among librarians and libraries in Israel. Amongst other things, the Center aids in the training of library professionals and in the implementation of new technologies in the libraries sector.
Apart from these two bodies, all major municipalities in Israel have a department of libraries in charge of the libraries in their city. Last, but certainly not least, all the libraries in Israels universities and colleges are interconnected via the Israeli Academic Inter Library Network [6]. Believing that modern information services can be provided more efficiently and at a lower cost per-user by inter-university cooperation and pooling of resources, the network provides access to fulltext services and bibliographic databases, which are available to any workstation with a university internet identification number and with a standard WWW browser.
The Israeli States Archives is the official body governing the archives sector in the country. These comprise an organised, systematic collection of records from the period of Ottoman and British Mandate rule until today. The Archives oversee the management of governmental records, public archives and other material of value to scholars, the Jewish People, and Israeli society. In addition, the Archives actively perpetuate the memory of Israel's presidents and prime ministers and publish documents on the State of Israel's foreign relations. The Archives also hold advanced training courses on managing historical records and archives.
The second important organisation in this field is the Israeli Archives Association (IAA) [7]. This body coordinates the activities of some 50 local and regional archives in Jewish and Arab communities around the country, and also helps preserve data related to Jewish communities around the world. In addition to these activities, the IAA is involved in the creation and operation of study programmes in universities and colleges for "Certified Archivist" Diploma.
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Mr. Guy Ben-Ari
IST programme Assistant
ISERD The Israeli Directorate for EU FP5
GuyBa@gilat.com
URL: <http://www.iserd.org.il/>
Phone: +972-3-5118122
At the time this article was written Guy Ben-Ari
was the Assistant to the Director of the IST
programme in ISERD. In this role he helped provide Israeli organizations
with information on EU Fifth Framework programme projects and
partner search and aided in the maintenance of
international cooperation between organizations from EU states
and those in Israel. Guy has recently been replaced by Judy Goldberg.
She can be contacted on judy@iserd.org.il
Following three years of service in the Israeli Defense Forces, Guy worked for five years at the Israeli Prime Minister's Office as an independent consultant on language, culture and communications issues, prior to joining ISERD.
Guy Ben-Ari holds a BA from Tel-Aviv University in General History and Political Science and is currently completing his masters degree in International Relations. He left ISERD a month ago to work as coordinator for EC funded research and development projects at Gilat, an Israeli satellite communications company.
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For citation purposes:
Ben-Ari, G. "National Node Column: Israel", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/nodes/>
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By James Hemsley - January 2001
VASARI [1] was established in 1993 as a result of the EC's ESPRIT research and development VASARI Project, named in honour of the famous Italian father of Art History, Giorgio Vasari. VASARI's current role is to promote the application of Electronic Imaging within the Visual Arts. Their main work involces the organisation of EVA Events (Electronic Imaging & the Visual Arts) which are held throughout the world. James Hemsley, Managing Director of VASARI UK, reports on the EVA conferences held in 2000.
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The Electronic Imaging & Visual Arts EVA Conferences held in autumn 2000 were as follows:
Altogether, since the first EVA Conference at Imperial College, London in 1990, there have been nearly 50 EVAs across the European Union, Japan, Russia and the USA, including six EVAs in 2000, in Florence, Athens & Edinburgh as well as the three reported in this article.
EVA 2000 Gifu [2] took place in the heart of Japan, midway between Tokyo & Osaka in the beautiful Gifu prefecture and was the second EVA in Japan. It formed part of a trio of events the other two being EURO-GIFU, aimed at building business relationships between the EU and Japan in the hi-tech field, and the VSSM [Virtual Systems & Multimedia] Conference this included a major track on virtual heritage launching the Virtual Heritage Network by Professor Ojika of Gifu University.
Held at the Softopia Science Park, now one of Japans leading R&D centres, the three day EVA Conference was organised by the Gifu Prefectural Government and VASARI UK. The programme ranged from strategic papers to cultural tourism. Highlights included a session on regional developments in cultural multimedia systems showing that Japan is not as homogeneous as often thought. Indeed, regional cultural differences in Japan can be very significant as was made clear in this session, which also included presentations and discussion on the Culture x Technology situation in Baden-Wurtemburg and Scotland.
In addition to papers from Japan and Europe, the EVA Conference also included speakers from Australia, China, Russia and USA providing participants with the opportunity to assess international progress and build international relationships a key EVA objective. Of particular note were two papers [from Japan & Italy] on the new EU supported TRADEX Project exploring cultural e-commerce, which includes Japanese partners. Their kick-off meeting was held during the conference. A joint German-Japanese project on Castle VR reconstruction was presented by GfaI Berlin, showing remarkable results carried out together solely by e-mail co-operative working. A famous Japanese castle in Gifu was virtually reconstructed by the Berlin team and the Berlin Castle, unfortunately destroyed during WWII, being similarly recreated by the Gifu team, necessitating substantial cultural and historical information communication the results were most impressive.
Of many interesting Japanese papers, the most commercially and behaviourally significant one was from DOCOMO NTT on I-Mode [internet mobile telephone] which has had incredible success in Japan with 12 million subscribers [at the time of the conference] increasing at a rate of one million per month. Their new 3G mobile communications service will be introduced in May 2001. Another striking paper by a well known Japanese artist showed 3D representations of famous masterpieces from Europe and Japan, indicating how creative artists can build on the past, using new technologies.
A number of European speakers also took advantage of the joint event exhibition in an EVA Corner: Centrica from Florence, ABIS of Italy & UK with its worldwide museum portal [www.museumland.com] and Regency House of Brighton. SCRAN [Scottish Cultural Resources Access Network] was prominently displayed.
The third EVA Gifu is being planned for October 2002. Early expressions of interest, offers of papers and exhibition participation are invited.
EVA 2000 Berlin [3] was held at the Museum of Decorative Arts in the Kulturforum in the centre of the city, close to the Potsdamerplatz, previously Europes busiest intersection where a massive rebuilding programme following the fall of the Wall is now being completed. Notably this seventh EVA Berlin, aimed primarily at the German language region, had to close registrations a week before the conference due to participation exceeding expectations. EVA 2000 Berlin coincided with the major Seven Hills exhibition at the Martin Gropius House organised by the Berliner Festpiele, one of the sponsors. A major feature of the Conference was a special tour of this stimulating event.
Prior to the two day Conference a special Tutorial Day was held including sessions on CD-ROM, DVD and Web case studies, 3D systems and metadata. The Conference was accompanied by an exhibition with over 30 stands ranging from new image compression tools [Luratech] to very high quality imaging [Leica].
The first Conference day included as usual in the previous six EVA-Berlin conferences a high proportion of advanced technology papers for example in new 3D methods. One of the highlights was a paper on the new systems being developed for the new Wallraf Museum in Cologne which will include special sets of seats and monitors in each of the main rooms to provide supporting multimedia information for visitors while they are enjoying and studying the original works of art in comfort an innovation for art museums. It will be interesting to see how it is received by the visitors to the art museum.
Other case study reports on new developments in practice included papers from Austria and Switzerland as well as from across Germany. In addition there were several papers from Central and Eastern Europe [reflecting both Berlins geographical position and the special encouragement given to new accession countries to participate] including a very impressive paper from Slovenia on developments and experiences with robot-based internet visits to museums.
The second Conference day was devoted mainly to European R&D initiatives including results from Fourth Framework projects such as ACOHIR on high quality 3D imaging and TOSCA on portable multimedia guides for cultural tourism. An overview of new Fifth Framework Projects and the latest Calls for New Applications was provided by Claude Poliart from Key Action Line 3 based in Luxembourg. [N.B. he also gave a similar presentation at EVA 2000 Gifu]. The final session included suggestions from participants on topics for the potential Sixth Framework Programme being considered for 2003 2006.
EVA 2000 Moscow [4] supported by a special EC grant was held for the third time in the large lecture hall of the Tretyakov Gallery, which contains a magnificent collection of Russian paintings. Lasting an entire week the conference attracted over 800 registrations with participants coming from Eastern Europe and USA as well as the European Union & Russia. Over 120 papers were given with the parallel sessions running for most of the week, one of which had simultaneous translation into English. It is therefore very difficult to provide a summary of such a large event in this summary article. However, some highlights were as follows:
An exhibition accompanied the Conference with over 30 stands and over 60 Cultural CD-ROMs being on show, as well as a new DVD from The Hermitage and additional technology developments, notably a wide screen developed in Russia, produced in Germany.
Altogether EVA 2000 Moscow confirmed the view that Russia is still a cultural great power; with visits to top Moscow and St Petersburg museums on the Saturday following the Conference enabling participants to enjoy Russian and international masterpieces.
The fourth EVA Moscow is planned for 3-7 December 2001. Early expressions of interest in participation are invited [5]. Further information on the three 2001 autumn EVA Conferences is provided on the VASARI UK Web site which has links to the local organisers [1].
We hope that it will be possible to provide selected papers on the Web. For printed proceedings see the individual conference contacts for details [see biography below].
In 2001, the first two EVA Conferences will be as follows:
These two conferences will in particular help in dissemination of EC project results, thanks to EU support from the new EVA Networking Project, EVAN, being launched a the beginning of 2001. Information on this initiative will be provided later.
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James Hemsley
Managing Director
VASARI UK
jamesrhemsley@cix.co.uk
<http://www.vasari.co.uk/>
James Hemsley was the Project Manager of the original EC research and development VASARI Project, founder of the EVA Conferences in 1990 and VASARI UK Ltd in 1993 and passionate supporter of co-operative European & International efforts in Culture x Technology. He studied Mathematics at the Universities of Oxford and London. He is now Project Director of the new EC supported EVA Networking EVAN Projects and will be taking up a part-time position with the National Museums of Scotland early in 2001.
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For citation purposes:
Hemsley, J. "A Chain of EVA Conferences", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/vasari/>
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By Torill Redse, Jorunn Hesjedal, Walter Koch and Karin Hafner - January 2001
Walter Koch, Karin Hafner, Torill Redse and Jorunn Hesjedal report on the Information Society Technologies conference held in Nice, France between 6th to 8th November 2000 where inclusion, elearning, globalisation and flexibility were the buzz words of the day. The conference looked at how the Information Society is effecting Europe and the how we can cope with the challenges it brings.
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Building an information society for all is the ambition for
Europe, but how far have we come at the dawn of the 21st century?
Is the information society a real chance for everyone? Will it
strengthen competitiveness in Europe? What technological
challenges are at stake, and how should we change the rules to
support this process in a sustainable way?
These were some of the main themes underlying the IST 2000 conference in Nice on 6th to 8th November 2000. The annual IST-event, organised by the European Commissions DG Information Society, brought together almost 2000 delegates from 80 different countries at the Nice Akropolis. In the course of three busy days, a variety of plenary sessions, round tables, exhibitions and prize awards shed light on the many activities under the IST programme. The conference offered an assessment of the achievements made so far, and addressed the central challenges for the future.
Representatives from EU, the French Government, and central persons from research and industry contributed to the programme. The opening session included speeches by the President of the European Parliament, Nicole Fontaine, the French Minister of Research, Roger-Gerard Schwartzenberg, President of the Inter-American Development Bank, Enrique V. Iglesias, and Commissioner Erkki Liikanen. All speakers emphasised the importance of ensuring development that will bridge the digital gap. Europe has come a long way, but the vision of an information society for all will not be achieved until all citizens, regardless of age, nationality and social standing share the opportunities offered by the rapid technological development. Everyone should be able to benefit from the new opportunities for easy access to information on the Internet, and take part in the new economy.
Building an information society for all is of course a technological and economic challenge, but it is also a human challenge. This was emphasised by all speakers in the session. Knowledge is as important as technology, and it is therefore vital to invest in human resources in primary, secondary and tertiary education, as well as in life long learning. It is also important to ensure a global approach. This was underlined by President Iglesias presentation of the Latin-American and Caribbean situation. Keywords for a successful development will be co-operation between countries and sectors, enhanced quality of research by inter-linking of networks and legislative initiatives that ensure a sustainable development.
Most of the questions raised in the opening session were further debated in the following sessions of the conference. A summary of the themes for each session, as well as many of the papers presented during the conference is available from the IST Nice Web site [1].
The importance of ensuring access to Internet resources and participation in the new economy for all citizens was further emphasised in the session about An Inclusive Information Society. Strategies for enabling teachers and students to take advantage of the opportunities offered by the new technology and new pedagogical challenges related to e-learning was discussed in the three sessions devoted to education and e-learning. The goal is that all European schools shall have Internet access by 2001, and that all students shall be digitally competent by 2003. Knowledge is the key to a positive development, and is important to provide todays youth, regardless of social, geographic and economic status, with the necessary skills to work and live in the digital age. Furthermore, lifelong learning becomes increasingly important in a rapidly changing technological society, and it is necessary to make it a political matter to ensure equal opportunities for all. If these issues are not taken seriously it could easily lead to the emergence of new social divides which might ultimately threaten the European democracy.
The focus on human resources, intelligence and skills was also central to the session about The Information Society in Europe in 2020. The speakers expect development to take place where the user would be in the foreground, and technology in the background, and where individually tailored products would replace collective solutions. Furthermore, they expect the world to become increasingly united as a result of improved access to new technological opportunities for communication and co-operation. The importance of avoiding different speeds in technology/economy and politics was stressed. Politicians must guide the development to ensure that action is the sister of dream. As Tony Davidson from IBM put it: The easiest way to predict the future is to invent it.
Looking ahead to the 6th framework programme, the session called A policy for the research frontiers concentrated on the possible public and private research policies responding to the scientific and technological challenges for the future. Like the speakers in the session about Europe in 2020, Vinton G. Cerf (the inventor of Internet) suggested that the challenges for the future were more political than technical. He emphasised that the management of Internet, and Internet security, will be one of the main challenges in the years to come. The importance of creating a global legal framework for the use of Internet was stressed by several of the speakers.
A global approach was also recommended for the research policy for the future. The speakers stressed that it is important to ensure a better co-ordination between national and central research policies. Researchers do not care about nationality and boarders, and the EU should not impose unnatural limitations on the research communities. The general opinion was that future research policies need to be more flexible and less bureaucratic, but still ensure a strong, unified approach.
The importance of flexibility, integration and a globalisation of politics and research was further emphasised by Robert Verrue, Director General of DG Information Society in the last session of the conference: The IST programme on the move. Robert Verrue presented the five-year evaluation report from the IST Advisory Group, and the session addressed issues related to the implementation of the e-Europe intitative, the preparation of the IST workprogramme for 2001, and the plans for the sixth framework programme.
The year 2000 winners of the prestigious IST Prize award for innovation of groundbreaking products within European information technology were announced during the conference. The prize is organised by the European Council of Applied Sciences and Engineering (Euro-CASE), with the support and sponsorship of the IST- Programme. It provides public recognition and a highly visible profile of entrepreneurial teams that excel in generating and converting novel ideas and R&D into marketable products. 20 winners situated in France, Germany, Ireland, Great Britain, Sweden, Switzerland, the Czech Republic and Israel were selected by a group of 15 independent European experts. The group also selected three Grand prizewinners from the 20:
All Grand prizewinners received € 200 000 each.
The exhibition held during the IST 2000 Information Society Technologies Event presented science, technology and research from all over Europe and the rest of the world at over 160 stands. The exhibition represented the activities of the European Commission Directorate General Information Society. Around 70 IST projects demonstrated their results, the projects had been carefully selected to represent the depth and breadth of the IST Programme. At the Information stands more IST related initiatives, support actions and services were presented. The French Pavilion hosted key national research activities from the French government, industry and scientific community, the European Commission also had a stand and for relaxing people could turn to the @ Web`s Cyber Cafe. A full list of all the stands is available from the IST Nice Web site [2].
The IST-Projects were grouped into four sections:
eWork looks at new ways of interacting in the workplace as well as away from it. eSecurity explores security and privacy solutions. eBusiness looks at business-to-business and business-to-consumer issues within the expanding digital economy [3].
Beyond the Small explores cutting edge micro, nano and photonetic research. Essential Broadband and Mobile Infrastructure projects show the applications and services that enhance our quality of life and mobility. The Control and transport zone depicts a wide range of industrially oriented activities within the robotic, automotive and aerospace sectors. [4]
Visualisation and interaction in three or more dimensions is a challenging field with popular appeal. View the latest trends in Entertainment fuelled by the emergence of digital Content across multiple-media-platforms [5].
eHealth illustrates examples of how we can all benefit from improved methods and integrated approaches to healthcare. eAccess explores and expands the horizons of uniform accessibility for all members of society regardless of (dis)ability or age. eAdmin illustrates open access to public and other administrations within the society. The eLearning zone is an introduction to novel approaches to learning and training [6].
Over 20 Information Stands represented support activities related to the IST-Event and the IST programme, including start-up/SME support actions, the Investment Forum, partnership services, international organisations, standardisation bodies, networks and local/regional information centres. Specific projects directly supporting the eEurope Action Plan also showed their results [7].
The Newly Associated States are Bulgaria, Cyprus, Czech Republic, Estonia, Hungary, Latvia, Lithuania, Poland, Romania, Slovakia and Slovenia. These Countries are fully participating Partner countries within the IST Work Programme. Potential partner organisations within these countries cover a wide spectrum of interests within the IST Work Programme. This has been successfully demonstrated through participation in the first Calls for Proposals of the IST Programme. So far, over 300 organisations from these countries have been included in IST projects.
BULGARIA: The Bulgarian stand at IST 2000 demonstrated different facets of the Bulgarian Information Society, emphasising the use of new Information and Communication Technologies in everyone's life. Visitors were able to obtain information on the results of a number of EU-funded RTD projects.
CYPRUS: Cyprus was represented by the academic, private and public sectors. The stand demonstrated Cyprus' presence in the digital age, highlighting the growing influence if ICT applications and services in Cypriot society.
CZECH REPUBLIC: The stand featured demonstrations of CD-ROM: Czech Republic Contacts for IST co-operation and Processor ExpertTM (PE): Graphical easy-to-use user interface for modelling of embedded systems behaviour and for building complete communications applications (CAN, LIN). The project demonstrated its state-of-the-art technology using MCU development HW board-kit.
IP Cores: this project represents the current state-of-the-art technologies in designing complex integrated circuits using the IP (Intellectual Property) cores. For an Internet 3D presentation of Virtual Prague 2000-Euroepan City of Culture see the Web site [8].
ESTONIA: Estonia presented a number of national programmes in line with eEurope initiatives and innovative projects which contribute the development of the information society. Their general themes included the status of information technologies in Estonia (including a continuously updated directory of IST R&D entities in Estonia); Services for citizens (Overview of the main government and legal information resources available online) and Electronic commerce (electronic banking, new business models and security systems for computer networks. Also Multimedia in culture and education (a number of RTD projects in cultural heritage and language technologies were displayed) [9]
HUNGARY: The stand of Hungary included a series of short representations of selected projects implemented under different Hungarian R&D funding schemes in the field of information and communication technologies. Visitors were able to access databases that demonstrate research capabilities and project ideas. The stand was organised by the Research and Development Division of the Ministry of Education and offered contact possibilities with the representatives of the Hungarian R&D community present at the exhibition.
LATVIA: The stand demonstrated comprehensive aspects of Latvian IT research, education, software development applications as well as international co-operation including offers for collaboration from companies and organisations. Visitors obtained information on contacts and ongoing projects. Some of the participating organisations: Latvian Unversity, Riga Technical University, The Institute of Mathematics and Computer Science at the University of Latvia, The Latvian Technological Center, Corporation "DATI", "TILDE" Ltd., Non-profit Public Foundation "Open Latvia".
THE REPUBLIC OF LITHUANIA: A variety of projects, which are contributing to the development of the information society in Lithuania, were demonstrated on the stand. Representatives of the Association InfoBalt (Association of Information Technology, Telecommunications and Office Equipment Companies of Lithuania) were present and supplied stand visitors with information on the Information Technologies sector in Lithuania.
POLAND: The Technical University of Gdansk, Faculty of Electronics, Telecommunications and Informatics, Chair of Sound Engineering presented the testing of hearing using a standard multimedia computer locally or via Internet. The Poznan Supercomputing and Networking Center showed a bilingual (Polish, English) WAP service, which offers information about the city of Poznan.
ROMANIA: The stand featured demonstrated and documented the Information Society in Romania, themes of the featured demonstrations were: Public administration, GIS, Electronics, Education, Tourism. Participants: National Institute for R&D in Informatics - ICI, Institute for Automation - IPA-SA,
SLOVAKIA: The stand presented the Slovakian IST base, its potential and possibilities for collaboration at international level. Visitors were informed about collaboration possibilities with the Slovak Republic, potential Slovak partners (companies, RTD institutions, universities) - both technology providers and users. Also a variety of EC funded projects with participation of Slovak institutions and their results were presented on the stand during the exhibition [10].
SLOVENIA: Several organisations and companies were present on the Slovenian stand and demonstrated the following systems: a decision making tool which provides objective and unbiased evaluation; a Multimedia Slovene Language Dictionary for the Deaf; Lightning Monitor - a real-time system to track flash strokes in Slovenia; Health Insurance Smart Card System (a new citizen's electronic document) and Primary Physicians' Communication Network established by two regions in Slovenia and Hungary for exchange of routine messages. Sport Shoes Design Robot - bio-mechanical parameters are obtained by special equipment measuring movement; an information service for medicine.
Also represented in the international contributions area were Australia, Brazil, Canada, Malta, South Africa, Asia IT&C, EUMEDIS, EUROLAT-IS, China 2002, EURIDIS. The Commission has reached Scientific and Technical agreements with a number of countries outside the European Union in order to further international co-operation. the IST programme has concluded specific funding arrangements with several countries and agencies.
MALTA: Malta is currently in process of becoming fully associated to the Fifth Framework for Research and Technological Development and Maltese organisations are already in a position to join FP5 consortia. The Malta Council for Science and Technology is the national agency responsible for promoting and coordinating Malta's effective participation in FP5 and can put interested persons in contact with the relevant Maltese partner(s) for IST project proposals.
ASIA IT&C: The Asia IT&C (Information Technology and Communications) Programme is a recent European Community initiative established to co-finance projects in IT&C between European and Asian organisations. Eligible organisations from at least two European countries and one Asian country are welcome to submit Proposals prepared according to the Application Guidelines available on their site [11].
EUMEDIS: EU-Mediterranean Co-operation. EUMEDIS is a regional MEDA project for the development of the Euro-Mediterranean Information Society. The EUMEDIS projects are open to any private or public legal entities in one of the 12 Mediterranean partners of the Barcelona Political Dialogue: Algeria, Cyprus, Egypt, Israel, Jordan, Lebanon, Malta, Morocco, the Palestinian Authority, Syria, Tunisia and Turkey [12].
EURIDICE: EU-Mediterranean Co-operation. Development of a Diving Navigation System: The EURIDICE Project Scuba-diving is one of the most promising activities for the development of Mediterranean maritime tourism, both for European and Developing Countries. Safety aspects still need to be improved, especially in the areas of the divers' navigation and prevention of accidents. The "Advanced Navigational System" relies on sophisticated signal processing technology.
EUROLAT-IS: EU-Latin American Co-operation. EUROLAT-IS is a Thematic Network supported by the European Commission under the Fifth Framework Programme, co-ordinated by Universidad Politècnica de Madrid (Spain), with the participation of the 15 European union Member States and the 19 Latin American countries. Its main objective is to stimulate Euro-Latin American collaboration in areas of application of Information Society Technologies (IST), undertaken by consortia of European and Latin American companies, universities and other institutions, in areas of importance for social and economic development in Latin America.
EU CHINA: EU CHINA 2002 is a co-operative event on the Information Society organised by the European Commission and the Chinese Authorities in Beijing in early 2002. The event will serve as a focal point to all European companies interested in Chinese markets and the rapid development of the Information Society in this country.
AUSTRALIA: The stand displayed Australia's research capabilities in information society technologies. Information about Australian companies, universities and research organisations was provided, to facilitate partnering between Australia and Europe in research and development. Many Europeans and Australians already have strong research links and are working together on joint projects [13].
BRAZIL: The Booth of Brazil brought together ICT stakeholders from government, research organisations and industry, which have expressed a keen interest in collaborating with European partners funded under the IST Programme. A number of Brazilian research projects was demonstrated on the stand, showcasing novel software and web-based applications.
CANADA: The Canada stand projected Canada's information society technologies and served as a point of contact for European researchers looking for potential Canadian partners.
For European R&D organisations entering into partnerships with Canadian organisations it means that research, technology development and demonstration results can be achieved faster, at a lower cost and reach more users in different markets and contexts.
ISRAEL: The Israeli Directorate for the Fifth Framework Programme of the European Union (ISERD) has been jointly established as a non-profit organisation, by the Ministries of Science, Culture and Sports, Industry and Trade, Finance, Foreign Affairs and the Planning and Budgeting Committee of the Council for Higher Education. ISERD was appointed to promote the participation of Israeli companies and of research institutions in the EU Fifth Framework Programme for RTD, with the aim of realising the inherent business potential of this programme [14].
SOUTH AFRICA: Information on South African participation in the European Union's Fifth Framework Programme, specifically the thematic programme on Information Society Technologies, was provided. The focus was on highlighting the many exciting opportunities for collaboration between European and South African researchers in the IST field, also beyond the present IST programme. The booth served as a contact point for European researchers looking for potential South African partners.
The IST Prize Village at the Exhibition displayed the products developed by each of the 20 Winners, featuring interactive demonstrations and an opportunity to meet some of the men and women behind these ideas[15].
The French Pavilion was organised by the Ministry of Research, the Ministry of Economics, Finance and Industry and the CFCE (French Export Institute). The French Pavilion included a selection of enterprises and national laboratories representing the vibrant technology sector of the Information Society in France [16].
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Torill Redse
Senior Adviser
Postboks 8046 Dep
N-0030 OSLO
Norway
Phone: (+47) 23 11 89 00
Fax: (+47) 23 11 89 01
Jorunn Hesjedal
Senior Executive Officer
Postboks 8046 Dep
N-0030 OSLO
Norway
Phone: (+47) 23 11 89 00
Fax: (+47) 23 11 89 01
Walter Koch
c/o CSC-Cultural Service Centre Austria
Hans-Sachs-Gasse 14/3
A-8010 Graz
Austria
Phone: +43(316)811210-0
Fax: +43(316)811210-30
kochw@cscaustria.at
<http://www.cultivate.at/>
Karin Hafner
c/o CSC-Cultural Service Centre Austria
Hans-Sachs-Gasse 14/3
A-8010 Graz
Austria
Phone: +43(316)811210-0
Fax: +43(316)811210-30
karin.hafner@cscaustria.at
<http://www.cultivate.at/>
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For citation purposes:
Redse, T., Hesjedal, J., Koch, W. and Hafner, K. "IST 2000 NICE - The Information Society for All", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/nice/>
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By Caroline Milner - January 2001
Europes leading conference and exhibition for the Internet librarian and information professional is to be held between 26 and 28 March 2001 at Olympia 2, London. Caroline Milner of Rubicon Communications reflects on last year's successful conference and previews what's to come.
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Internet Librarian International 2001 [1] is Europes only Forum for information professionals who are using, developing, and embracing internet, intranet, and web-based strategies in their roles as information navigators, webmasters and portal managers, content evaluators, product developers, and searchers, among others.
The conference is now in its third year. Last years conference attracted 500 delegates from 40 countries [2]. The visitors to the conference came mainly from academic, public, research or business library backgrounds, though there were even delegates from government and medical sectors. See figure 1.
| Library Type | % | |
| College/Universities | 25 | |
| Business (corporate/law) | 23 | |
| Public | 11 | |
| Research | 9 | |
| Government | 8 | |
| Medical/pharmaceutical | 5 | |
| School | 4 |
Figure 1: Visitors to Internet Librarian International 2000 by library type
The conference has been very popular in the past. Its true success can be seen through the comments of attendees:
"Internet Librarian International is a very focused
conference with a nice blend of representatives from the industry
and the library profession itself. The adjoining exhibition
offers a glimpse of the major suppliers new products. I am
definitely coming back."
Anders Renman, Information Specialist
Aeronautical Research Institute of Sweden
"Internet Librarian International was certainly international
in flavour - I had the opportunity to visit with colleagues from
all over the globe, as well as learn that library technology
issues really are global in nature. I was most impressed with the
high quality and interesting sessions."
Debbie Fyfe
Collections / Reference Librarian
University of Alberta, Edmonton, Canada
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| Figure 2: Socialising at the Conference |
This year's Nothing but Net conference theme provides comprehensive coverage of issues for todays internet information manager and user. The conference coverage includes: intranets, tools and systems, e-resources, portals, web design, content management, knowledge management, internet navigation, search engines and e-roles and e-learning.
As in previous years, Internet Librarian International also features a series of pre- and post-conference workshops covering: Emerging Technologies, Electronic Publishing, Content Management, Designing Web Sites, Web Searching, XML, Intranet Taxonomies & Metadata, Business Information Online, Technology for Building Client Relationships, Digital/Video Media Streaming, Negotiating Global Contracts, and Publishing Web magazines.
The Internet Librarian International exhibition features an extensive range of products and services covering aspects of internet, intranet and library technology including search engines, software, document delivery and Web delivery systems, online services, content providers, and more. At the exhibition it will be possible to meet:
![]() |
| Figure 3: Visitors to the Exhibition |
The exhibition is free to those who apply online [3].
Internet Librarian International 2001 is again working with the organisers of London Book Fair to add value to your visit. The unique alliance with London Book Fair means that visitors Wearing Internet Librarian International 2001 badges are entitled to free access to London Book Fair throughout the shared open days.
Internet Librarian International 2001 is an Information Today Event managed in the UK by Rubicon Communications Ltd
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Australia Austria Bahrain Belgium Bermuda Bosnia Canada Croatia Czech Republic Denmark Finland |
France Germany Greece Hong Kong Hungary Iceland Ireland Italy Luxembourg Malaysia Netherland |
New Zealand Nigeria Norway Poland Portugal Qatar Saudi Arabia Singapore Slovenia South Africa |
Sweden Switzerland Thailand Turkey Uganda UK United Arab Emirates USA Zimbabwe |
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Caroline Milner
Rubicon Communications Ltd
Oxford Centre for Innovation
Mill Street
Oxford
OX2 0JX, UK
c.milner@rubicon-communications.com
Phone: +44 (0)1865 811145
Caroline Milner is Marketing Manager for Rubicon Communications Ltd., an Oxford-based event organiser. Rubicon Communications develop and manage events for both the B2B and B2C sectors specialising in the fields of the information sciences.
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For citation purposes:
Milner, C. "Internet Librarian International 2001 Preview", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/ili/>
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By Dr. Massimo Craglia - January 2001
Dr. Massimo Craglia, a Senior Lecturer at the University of Sheffield, provides an overview of the INFO2000 project on Methods for Access to Data and Metadata in Europe (MADAME). The article sets the project in its policy context, describes its objectives, introduces the partners, and summarises its achievements.
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The Internet continues to grow at a phenomenal pace. Internet users have soared from 171 million in 1999 to 377 million in September 2000, of whom 160 million in North America, and 105 million in Europe [1]. Whilst North America remains in the lead, the variations within Europe are very significant as shown in Table 1 with Internet penetration ranging between 49% in Norway to 6% in Portugal [1]. These differences reflect different stages of economic developments, and historical and cultural traditions. However, governments also play an absolutely crucial role not only in the provision and regulation of the underlying infrastructure, including direct public investment and education, but also in creating the policy framework within which increased use of information and communication technologies takes place.
| Norway | 49% |
| Sweden | 44% |
| Finland | 38% |
| Denmark | 35% |
| UK | 26% |
| Benelux | 24% |
| Switzerland | 23% |
| Slovenia | 23% |
| Germany | 19% |
| Italy | 16% |
| France | 15% |
| Greece | 12% |
| Spain | 9% |
| Portugal | 6% |
Table 1: National Internet Penetration Rates - Source [1]
Moreover, public sector organisations are also the major single holders of information, and hence of the essential resource upon which information-based industries and services can develop.
A recent study for the European Commission [2] estimates the total value of public sector information (PSI) in Europe at € 68 billion annually, a substantial part of the total economic activity within the European economy. The report distinguishes between investment value, i.e. what government invests in the acquisition of PSI, and economic value, i.e. the part of national income attributable to industries and activities on the exploitation of PSI. European governments invest annually some € 9.5 billion in PSI, the largest sector of which is represented by geographic information (mapping, land and property, meteorological services, environmental data), followed by cultural and company information. The economic value of such investment is estimated to be in the range € 60-70 billion, of which geographic information represented over one third.
Given the importance of PSI to develop the Information Society, a number of initiatives at national and European level have started to take place to increase access to this vital resource to both citizens and business. At the European level, the most recent initiative launched by the European Commission and agreed at the highest political level at the Lisbon Summit in 2000 is 'e-Europe: An Information Society for All' setting out the European agenda for the further stimulation and growth of the Information Society. It identifies ten priority areas to bring Internet access to the reach of all, and develop key applications in the fields of education, health, transport, and access to government information. At the Feira Summit in June 2000 the e-Europe Action Plan was agreed. Within the action plan 'Government on-line: electronic access to public services' focuses on the extent to which digital information can transform old public sector organisation and provide faster, more responsive services. It can increase efficiency, cut costs and speed up standard administrative processes for citizens and business.
National initiatives are also moving along similar lines. As a matter of example, the UK government has set a target of all interactions between government departments and citizens to be on-line by 2005 [3]. Similar initiatives are also taking place in other countries [4]. What we are witnessing therefore is an increasing pressure on public sector organisations, both at central and local level to use Information Technologies to become more effective and efficient, and more responsive to the needs of citizens. At the same time they are also often asked to become more open in respect to the information they have, share it with others, and in many instances also exploit this information to recover some of their costs. These are potentially major undertakings for public sector organisations, and particularly for local authorities, the vast majority of which are very small and lack both technical and financial resources.
Whilst it is very seductive to think that at a time when most information in the public sector is processed and stored in computers, it is very easy to make it available to others by 'putting it on the Web', reality is much more complex than that. In the first place, most public sector organisations do not value the information they have as one of their crucial assets. Instead, they tend to see information as only functional to the specific task for which it is collected in the first place. The re-use of this information for other purposes, including public consultation and use, and integration and value-adding by the private sector, is hampered by limited visibility of who has what information, barriers to access including legislation, and pricing, and a host of perceived problems within the organisations 'owning' this information that do not value the full potential of their information resources, and fear that opening access might lead to misuse, liabilities, or simply embarrassment about errors in the data. Moreover, many public sector agencies, particularly at the local level, feel that there is a lack of guidelines on how to go about providing access to the information they hold, disseminating it, or exploiting it, and rightly fear about making mistakes, or use this as a convenient excuse to wait and see.
Recognizing the complexity of the context outlined above, we decided to respond to the call for proposals of the INFO2000 programme in February 1998, with a project that took a broad view of the issues involved in 'access' to PSI. In the first place we wanted to utilize the significant amount of operational experience that already existed in the public sector in Europe, learn from it, and disseminate it as widely as possible to help others avoiding mistakes and 'reinventing the wheel'. We developed a partnership therefore among organisations with some 10 years of experience each in on-line data and metadata service provision. We were particularly interested in comparing and blending experience at three levels: Europe-wide, national, and local. Within the broad range of information collected by the public sector, the project focused on statistical and geographic information. The latter, which includes information about land and property, service provision, and both natural and man-made features constitute a large part of the information managed daily by local authorities.
When we first met to define the project, we also realized that all of us had been making information available on-line, with often sophisticated support services around it, and yet we were not entirely sure about who was using this information, how they were using it, and what they generally thought about the service provided. In other words we all needed to move from our current information-provider perspective to a much more user-oriented one. This became then one of the hallmarks of our project. Finally we recognized that we wanted not only to learn from each other, but also tap on the advice and experience of others particularly in respect to the broader institutional, organisational, and economic issues that provide the framework within which PSI is made available and exploited. Our final objective was to distill this cumulated knowledge into generic guidelines that may be of help to any organisation, but particularly to local authorities that are starting the process of increasing access to their information resources.
University of Sheffield [5]: Department of Town and Regional Planning (co-ordinator)
The Department is an internationally recognised centre for high quality research. Between 1993 and 1997, it co-ordinated the European Science Foundation GISDATA [6] scientific programme which was funded by 14 European countries. Given the leading role played by the Department in this programme it was able to act as the voice of this strategic platform and contribute on its behalf to the discussions on GI2000 and on the Fifth Framework Programme. The Department has also been involved in other European projects including the GI-POLICY and GI-META studies for the European Commission, and the establishment of the Association of Geographic Information Laboratories in Europe [7].
Centro Nacional de Informação Geográfica CNIG [8]
CNIG is a research agency from the Portuguese Public Central Administration. It is responsible for the implementation, co-ordination and management of the National Geographic Information System (SNIG) which was created in 1990. SNIG is a network of central, regional and local Geographic Information Systems developed by the corresponding Administration Agencies, that also links the geographic data bases - graphical and alphanumeric - implemented by the producer agencies. SNIG counts on the participation of the major Portuguese GI producers at the national, regional and local scale.
Intercommunale dEquipement Economique de la Province de Luxembourg (IDELUX) [9]
I.D.E.LUX is a cooperative society aiming at the economic development of the Belgian Province de Luxembourg. The associates of I.D.E.LUX are all the 44 municipalities of the province, the Province de Luxembourg itself, as well as some private companies and institutional investors. In order to fulfil its mission of global development of the province, I.D.E.LUX acts as project owner in several domains, including the development of telematics services, operated through Centres de Support Télématique. Positioned between the Walloon Region, the Provincial authorities, the municipalities and the economic operators, I.D.E.LUX is in an excellent position to demonstrate and improve the particular situation of public sector information at the local level.
The National Land Survey of Finland (NLS) [10]
The National Land Survey of Finland (NLS) produces and provides information and services on real estate, topography and the environment for the needs of customers and the community at large. NLS is responsible for Finland's cadastral system, databases pertaining to real estate and general topographic mapping assignments. One of the principal functions of NLS is promotion of the shared use of geographic information provided by various public authorities to public bodies and private enterprises. Shared use in Finland is based on standardised data interchange. The goal is to bring all the major Finnish geographic information sources into the information service. One of the means for promoting the shared use of geographic information is the maintenance of the national geographic data description directory. The directory currently holds descriptions of 150 datasets from 20 national organisations and about 100 datasets from local administration.
Resource Centre for Access to Data on Europe (r·cade) [11]
r·cade is a resource centre established in 1993 by the UK Economic and Social Research Council (ESRC). Its mission is to establish a central access point for statistical information on Europe for the social science research community. In February 1999, r·cade signed a contract, in partnership with the ONS, to become the official UK Eurostat Data Shop. This provides r·cade with access to Eurostat's complete catalogue of online data, digital data, and paper publications. The Centre is based at the University of Durham.
The MADAME project ran for 2 years, was completed in December 2000. During this period, a range of activities has been undertaken the results of which are documented in a series of reports:
The first four of the reports above are already available on the projects Web site, whilst the fifth is been completed at the time of writing [12].
The first report has also provided the nucleus for an overview of data policies in twelve countries prepared on behalf of the European Commissions Joint Research Centre, DG Information Society, and EUROGI, the European umbrella organisation for geographic information [13].
Of potential interest to many readers of this article are the findings included in the second report above. This includes a self-evaluation of the on-line services provided by the partners and the results of 10 focus groups undertaken in four countries with over 100 users and potential users of these services coming from the public and private sector and academia. The choice of the Focus Group technique, amongst a wider range of group interviews, was based on the fact that it is an excellent method of using group interaction to produce data and insights that would be less accessible without the lines of communication found in a group. This is the key distinguishing feature of Focus Group research and this is what makes it such an interesting technique to use. Moreover, Focus Groups are useful when it comes to investigating what participants think but they excel at uncovering why participants think as they do. Focus groups are not a methodology to provide a representative sample of the total population. They are a methodology to achieve depth of analysis rather than statistically significant findings. Over 500 hours of face-to-face contact time have certainly provided an enormous richness of information. Moreover, the number of people involved adds considerable weight to the findings discussed in this report, which will be of interest to any organisation providing on-line services.
For those readers who are particularly interested in metadata standards, particularly in the geographic information field, we recommend looking visiting our Web site [12] and also looking at the relevant section of the Guidelines, as we have made a considerable effort in helping forge a consensus among different projects involved with metadata in liaison with the ISO, the international standardization organisation, CEN, the European standardization organisation, and the European Commission represented by the Joint Research Centre.
As stated above, the MADAME project formally came to an end in December 2000. We are currently printing the Guidelines for wide distribution across Europe, with an extended Executive Summary in four languages, in addition to the dissemination via the Web site.
What we are looking forward to now is to help implement these guidelines and increase access to public sector information in a range of organisations, particularly at the local level. For this purpose we are looking at the first call of proposals of the eContent programme [14] which is likely to take place in March 2001. If anybody is interested in talking to us please contact me using my email address.
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Dr. Massimo Craglia
Senior Lecturer
Dept. of Town & Regional Planning
University of Sheffield
gisdata@sheffield.ac.uk
<http://www.shef.ac.uk/trp/gis/maxweb.htm>
Dr. Massimo Craglia is a Senior Lecturer in Town & Regional Planning at the University of Sheffield. His major research interests focus on the diffusion and application of geographic information systems in planning, and the development of data policies, and infrastructures for data sharing at national and local levels. He directs the EC project on Methods for Access to Data and Metadata in Europe (MADAME), and is the Director of the Sheffield Centre for Geographic Information and Spatial Analysis.
He is an advisor on data policies to the European Umbrella Organisation on Geographic Information, (EUROGI), and chairs the Data Policies Working Group of the Association of Geographic Information Laboratories in Europe (AGILE), as well as the European Special Interest Group of the AGI. Between February and July 2000, he was Detached National Expert to the Joint Research Centre of the European Commission with the brief to develop a GI policy for the Commissions services.
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For citation purposes:
Craglia, M. "Methods for Access to Data and Metadata in Europe: An Overview", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/madame/>
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The content on this page is current at the time of publication (January 2001), but will become out of date. To reach a more recent issue of Cultivate Interactive use the 'Current Issue' link in the top green navigational bar.
The Library of the University of Amsterdam is pleased to announce a new image database. This database contains the portrait gallery of the University Museum. The creation of this database is part of a general production process to make a variety of image collections available.
Using the web interface the images of the portraits are available through the MrSID format. These are derivatives from the master images in TIFF. In the development of the database SGML/XML has been used, together with an SGML/XML-aware search engine. This search engine provides excellent support for word and phrase searching, indexing of SGML/XML elements and attributes, fast retrieval, and open systems integration. Dublin Core metadata has been used in order to make searching across all image collections.
Further Information?: See the
Portrait Collection
or
Image Database
or email
hartills.art@sympatico.ca
.
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Personalisation Technologies were featured for the first time this year at the latest Webmaster exhibition, held at the London Olympia in October. The event had a real buzz about it with many new developments in the industry being evident, as always. One key development was the demonstration of technologies with empathy.
This area created significant interest, under the heading of personalisation technology. At the forefront of this was Applied Psychology Research (APR) with their complete empathic personalisation solution, Youmeus. Dr Daniel Brown, a prolific figure in the personalisation field, gave a visionary talk to a packed auditorium, entitled "The Future of Empathic Technology."
Talking on the contemporary issues facing internet users and people in general Dr Brown said "Due to the plethora of information cascading upon us all on a daily, hourly, minute by minute basis people need intelligent tools to allow them to receive the information they need and want, so as to avoid becoming awash with irrelevance."
APR intend to solve this increasingly significant problem through their Youmeus technologies, showcased at Webmaster for the first time. These technologies learn and understand users’ tastes and preferences so that applications only present information that is truly relevant to each individual. This has far reaching implications as to how consumers and products are matched as the technology ensures users are guided to the right products, in the right location, at the right time. Working across a multitude of platforms the result is a website that can suggest the perfect product to buy and a TV that knows exactly what it should record while you’re out.
Further Information?: For more information see
the Applied Psychology Research Web
site
or contact
James Burwood
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The Visual Arts Data Service (VADS) was set up in 1996 to provide, preserve and promote
quality digital resources for the Higher Education Visual Arts Community.
VADS is part of the Arts and Humanities Data Service (AHDS), a distributed service set up in
1996 to serve the Higher Education community in the provision and promotion of digital
resources. Other subject areas covered by the AHDS include Archaeology, History, Textual
Studies and the Performing Arts. VADS and the AHDS are funded by the Joint Information
Systems Committee of the HE Funding Councils, and the Arts and Humanities Research Board.
VADS is pleased to announce the following new collections available from its on-line catalogue:
Bretton Hall
Two image databases from Bretton Hall, College of the University of Leeds, National Arts Education Archive Trust, resulting from the JISC Image Digitisation Initiative.
Basic Design Collection
The Basic Design Collection shows an approach to tertiary art education during the
1950s and 1960s which introduced notions of the Europeanavant-garde through such
artists / educators as: Richard Hamilton; Tom Hudson; Victor Pasmore and Harry Thubron.
The collection includes examples of students' work, slides and photographs representing the
Basic Design courses at King's College, Newcastle, Leeds, Leicester, Lancaster and Cardiff
Colleges of Art, plus teaching programmes in Canada and in the USA.
A.E. Halliwell Collection
A E Halliwell was a design educationist and professional graphic designer, who taught in higher education from the mid 1930's until the 1960's. The collection includes original designs by Halliwell for publicity posters, etc. from around the 1920s to 1940s e.g. for tourism and public services and material illustrating graphic and industrial design work by Halliwell and students at Camberwell College of Arts and Crafts and Central School of Art and Design.
Further Information?: See the
Vads Web site
or email
info@vads.ahds.ac.uk
.
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Headfiller is a new Web site from Blackwell's aimed specifically at the student community, primary concentrating on textbook provision but looking to move into digital learning materials.
Further Information?: For more information see
the Headfiller Web
site
or contact
Lucy Smith
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ELC operates like a law centre, but is unique in that it specialises in Fundamental Freedoms and Human Rights relating to Health and the Environment. They are currently seeking volunteers from all sectors.
Further Information?: If you are interested in volunteering please fill-in the
online form on the ELC Web
site
or contact
Kartar Badsha
.
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Where?: Darmstadt, Germany
When?: 4 September - 8 September 2001
Source?: Email from Matthew Dovey
ECDL is the 5th in the annual European Digital Libraries conferences. This gives a good opportunity to review the impact Digital Libraries have on science, technology, and society in general. In this perspective the conference will emphasise applications of Digital Library systems and their integration in the user communities. Future perspectives, such as the convergence of libraries, museums, and archives into Collective Memories, will be discussed.
The Deadline for all proposals is 1 April, 2001.
Further Information?: See the conference Web site
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Where?: Berlin, Humboldt University
When?: 26 March - 30 March 2001
Source?: Email from Susanne Dobratz
This three-day Congress brings together university leaders in higher education information technology, heads of libraries and media centers from hundreds of European universities and other organisations to explore new directions in research, teaching and administration.
EUNIS is an international, nonprofit association whose mission is to support and enable transformational change in higher education by introducing, using, and managing information resources and technologies in teaching, learning, scholarship, research, and institutional management.
Further Information?: See the conference Web site
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Where?: Maastricht McLuhan Institute, Maastricht, Holland
When?: 11 July - 14 July 2001
Source?: Email from Bryan Corbett
All over the world, the titles and contents of the great libraries, museums, art galleries and archives are becoming available on-line. While interoperable, technological standards are emerging, problems of interoperable applications, tools, interfaces and usability remain.
The Maastricht McLuhan Institute (MMI) was set up to study and develop methods for knowledge organisation and knowledge management in a digital, distributed, multimedia world. The aim of the MMI is to create comprehensive strategies for searching, structuring, using and presenting digital resources more coherently and efficiently; to integrate past knowledge and to produce ordered knowledge that leads to new understanding and insights.
This year's seminar is concerned with integrating developments in finding aids (virtual reference rooms) with innovations in text and other analysis tools which will allow the most varied and rich access to cultural and historical information and knowledge. Following on from the experience gained in the last two cycles which focused on implications of digitalisation (1999) and interoperability of content (2000), this seminar will continue to explore how multimedia is transforming learning, knowledge organisation and knowledge management and will focus on archives. The cycle of attention given to all three kinds of memory institutions (museum, library, archive) is conceived to be a building and integrative process. The seminar provides an opportunity to gain exposure to the most recent developments in cultural heritage science and to interact with other professionals who share similar concerns. The conference will be limited to a maximum of fifty persons, with speakers and discussions in the morning and small workshops with a maximum of fifteen in the afternoons. A general foundation will be laid in the opening session by the Scientific Director of the MMI, Kim Veltman. This will be followed by treatment of finding aids and analysis tools, as they are used or projected for archives and other memory institutions. Among others, speakers will include Peter Horsman from the Archival School in Amsterdam, Manfred Thaller from the University of Cologne and author or KLEIO, Michele Paoli from the Information Research Center on Culture, Pisa, and Pat Young of the Cultural Heritage Information Network, Canada. On the last day a synthesis of the different topics will be offered by experts who will take a broader perspective on cultural heritage preservation and access. The afternoon discussion groups will be divided among those interests relevant to the current work of those in attendance. All seminars, presentations and debates will be in English.
Further Information?: Contact Alana Henry
or
see the Amsterdam-Maastricht Summer University
2000 Programme
Site.
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Where?: Seattle, Washington, USA
When?: 26 March - 30 March 2001
Source?: Email from Peter Boyer
The preliminary program for Museums and the Web 2001 is now online. Featuring speakers from 26 countries, the MW2001 program highlights innovations in cultural heritage web design from all types of museums and galleries. Selected by an international Program Committee from hundreds of submitted proposals MW2001 has something for all members of the cultural heritage community.
Further Information?: Full details about the Museums and
the Web 2001 conference, abstracts Of all papers and biographies of the
presenters are online from the
conference Web site
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Where?: Petrozavodsk State University, Moscow, Russia
When?: 11 September - 13 September 2001
Source?: Email from Jose Luis Borbinha
Digital Libraries (DL) is a field of research and development aiming to promote the theory and practice of processing, dissemination, storage, search and analysis of various digital data. Digital Libraries acting as knowledge depositories can be considered as complex information systems, development and use of which require solution of numerous scientific, technological, methodological, economic, legal and other issues. Digital Libraries technologies are rapidly developing. Challenges in semantics, integration of information, perception and presentation of various kinds of data call for significant innovations. Development of Digital Libraries technologies is becoming more and more essential for raising of the standards of health care, education, science and economy, as well as the quality of life on the whole. Projects devoted to generation of the digital form of the information concerning the Earth, Universe, Literature, Art, Environment and Humans, accumulated by the humanity, are examples of the intensive development of global information repositories.
The 2001 All-Russian Conference is the third conference on this subject (1999 - St. Petersburg, 2000 - Protvino). The principal objective of the series of conference is to promote the constituting of a community of Russian experts involved in researches related to Digital Libraries. The Conference offers such a community an opportunity to discuss ideas and outcomes and to make contacts for closer cooperation. The Conference also promotes the study of international experience, development of the international cooperation on Digital Libraries. In view of this, papers describing the advanced directions of research and development are welcome. Much attention will be paid to pilot applications and digital collections developed within the RFBR projects on Digital Libraries and other programmes.
Further Information?:
More information can be found on the conference Web site
.
The submission deadline for extended abstracts is 31 March 2001.
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There are more News Items and Events listed on the Cultivate
Web site.
http://www.cultivate-eu.org/newsandevents/
For information on European Jobs currently available see the Jobs section.
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January 2001
As the Web gets deeper and wider it becomes more and more important for us to get feedback from our users. Cultivate Interactive investigates one of the ways you can.
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Can you think of any good ways to get user feedback? Most sites contain the obligatory 'Contact us' link, some have 'User feedback forms' but a number have taken the plunge and added polling software to their site allowing visitors to vote on whether they like the site or not. You may think that online polls are tacky and unnecessary but they are a very quick and easy way to find out what your users think.
A variety of externally-hosted polling services are available. Bear in mind that some of these make their money through advertising. A selection of the best are given below.
The free trial version of the SurveySolutions Express interface is downloadable from their site. The interface is fairly intuitive and easy to use. The available polling solutions are divided up into single-question polls and multiple surveys and users can schedule these in advance and switch over to a different poll whenever they want. Changing the design and content of your poll is easy to do even after saving it. SurveySolutions for the Web, Including the CD and documentation is currently priced at $179.00.
URL: <http://www.perseus.com/softwareprod/ssexpress_index.html>
You have to register initially to be given access to the EZPolls manager page but once you are in you can configure your poll to your hearts content! The online version is easy to use and you are free to create as many polls as you like. The configurable options include the color scheme, up to 15 answer choices, voting preferences and the option to have your results emailed to you on a regular basis.The free version of Ezpolls, EZpolls Lite, is funded by advertising, a licensed version is also available at $199/ per poll. An example of this service is given below. Mycomputer.com, who make EZPolls have a number of other useful and sometimes free services including site submitters, advertising exchanges and banner adds.
IBID claims to be "The best market research, opinion poll and survey tool online". It offers both single question surveys and multiple question surveys. You can choose between public, registered and registered-restricted. Registered user surveys can be used to target specific countries, age ranges etc. Restricted surveys can be set up to allow only invited customers to complete them by means of a predefined key. IBID also offers translation services on surveys. Currently you can have your survey in English, Finnish, Polish and Russian. Another added advantage is that you can get extra traffic to your site from other visitors to IBID pages who can also see and respond to your surveys .
URL: <http://www.ibid.co.uk/>
The OnlineOpinion system is different from a standard opinion poll, it is more a user feedback solution. The code is download from the Web site free of charge and copied and pasted into your site. An OnlineOpinion icon will appear on each page of your site and begin collecting valuable user feedback. You can view your free O-Scan data in the O-Zone or subscribe to reports, which cost money. The product can be complicated to set up but provides very useful information.
URL: <http://www.o-pinion.com/>
Vox Populi - URL: <http://tools.arsdigita.com/voxpopuli/>
Zaplet - URL: <http://zaplet.zaplet.com/index.jsp>
CGI World - URL: <http://www.cgi-world.com/pollit.html>
Infopoll - URL: <http://www.infopoll.com/>
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For citation purposes:
Cultivate Interactive "Providing User Feedback services through Polling Software", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/polls/>
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By Marieke Napier - January 2001
Most people will agree that the terminology and acronyms of the European Union are difficult to follow, even for those working within the sound of the European Community bells. Eurospeak, eurojargon, eurobabble (call it what you want) can be very tiresome to comprehend and quick definitions are often impossible to find. Eurojargon [1] is an attempt to give us Europeans a head start in understanding what is being talked about by people in and out of suits in Europe. Marieke Napier reviews.
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The
dictionary contains approximately 4000 definitions, which is 1000
more than the previous edition, yet on first opening I am struck
by the explicitness of its layout. The structure itself is
simplistic; the table of contents lists only six sections
including the acknowledgements and bibliography. The dictionary
opens with a brief preface detailing the aim of the book and is
followed by a list of symbols and abbreviations not explained in
the text. The main body of Eurojargon consists of 376
pages of spaciously laid out, comprehensive definitions in
alphabetical order. There are no graphics, gimmicks or colour to
confuse the reader; which makes the text quicker and easier to
use than a search engine. The only appendix is a list of postal
addresses of publishers and electronic hosts. The 6th edition is
the first time Eurojargon has been issued as a hardback
version. The cover does add to its value as reference work for
libraries or for personal use.
The blurb on the sleeve describes Eurojargon as "a dictionary of European Union acronyms, abbreviations and sobriquets". The use of sobriquets in the introductory sentence may put some people but for those without a standard dictionary it simply means nicknames. The preface warns that "not every abbreviation in EU documents has been cited" but that in compensation "some have been included which are from a wider context than that of the EU".
In order to review the text I set out to use it in earnest in a 'digital cultural heritage context' for a month. I was pleased to find that my first look up, IST (Information Society Technologies Programme), was listed along with three URLs. Unfortunately one of the urls was broken, an fact of life in our ever changing Web world. Eurojargon might benefit from citing the URLs of folders where possible instead of exact page addresses, which are more likely to change. The 6th edition contains many more Internet addresses than previous editions and as time moves on this will probably become a more significant part of the dictionary. However, it is first and foremost a dictionary and not a Web reference guide and benefits from remembering its own intent. The IST reference also gives previous and related definitions that can be looked up for further information.
During the month about half of the jargon I looked up in Eurojargon was contained in the dictionary. Although DIGICULT appears none of the new projects such as CULTIVATE are listed. Some of the previous TELEMATICS projects are there but not all of them. However whilst not all details for specific projects are given in the dictionary, most general areas are covered. Whilst investigating European Databases all the acronyms I was interested in were featured and details for how to actually access them was given for most.
Eurojargon markets itself at "specialist consultants in EU information, academics, documentalists, librarians, journalists, local authority staff, civil servants, economist and politicians." A long list of people to please but it does its job well. As a guide for general use this reference book is a must.
Where Eurojargon falls down is in its timeliness and focus. It does not and cannot contain all EU definitions and some readers may find that they require a more focused text that concentrates on their own specialised area of EU work. This aside, Eurojargon will still serve as a complementary text to any other European glossary. It is the Babelfish of eurospeak. Not only is the book a pleasure to hold (all that knowledge at your finger tips) but what a refreshing change from a Web page!!
For those who just can't say "No" to the Web, glossaries of terms are available online from InfoBASE EUROPE [2] and the University of Aberdeen [3].
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Marieke
Napier
Information Officer
UKOLN
University of Bath
Bath
England
BA2 7AY
m.napier@ukoln.ac.uk
<http://www.ukoln.ac.uk>
Marieke Napier is editor of the Cultivate Interactive Web magazine.
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For citation purposes:
Napier, M. "Book Review: EUROJARGON", Cultivate Interactive, issue
3, 29 January 2001
URL: <http://www.cultivate-int.org/issue3/review/>
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Time again for a bit of light relief with the Cultivate Interactive Competition.
Below are two sets of four pictures. Each set of four represents a different European city. All you have to do is decide which cities are being shown.
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The answers should be sent to cultivate-editor@ukoln.ac.uk
before the closing date of 1st March 2001. Names will be drawn out of a hat
and the winner will receive a book token. Good Luck!!
The winner from issue 2 was Gunnar Holmlund from Gteborg, Sweden. Congratulations!! Two art books are winding their way over to you.
The answers were:
Lots of you got the answers right last time, it was obviously too easy. I have picked slightly harder cities this time so you may need to put your thinking caps on.
For more fun try the Cultivate Interactive Scramble game.
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This issue Cultivate Interactive is bringing you an extra distraction from the pile of papers on your desk. The Cultivate Interactive Scramble Game is very easy to play. All you need to do is start the game using the link below, then click on the 'Scramble' button to mix up the pieces of the picture below and then rearrange them all back again by hovering your cursor over the piece you would like to move. Those who can manage the game in under 2 minutes deserve a pat on the back.
Start the Scramble game.
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The picture is of the Santa Maria delle Grazie church from the Fabricators Last Supper Interactive game.
The Cultivate Interactive Scramble Game has been provided courtesy of
Dynamic Drive
.
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The content on this page is current at the time of publication (January 2001), but will become out of date. To reach a more recent issue of Cultivate Interactive use the 'Current Issue' link in the top green navigational bar.
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Position?: Professor for Library Science
teaching Digital Media
Company?: The Archive, Library and Documentation
Department of the University of Applied Sciences (Fachhochschule)
Potsdam, Germany (near Berlin)
Closing Date?: March 2001
Qualified candidates must have teaching and research experience in technology and management of digital publication of all types of media for an information organization, preferably with knowledge of the development of digital libraries. We expect the candidate to contribute by teaching both library and information science, as well as conventional techniques for information and communication media. Cooperation in teaching such topics as digital archiving, document management and innovative information systems is also desired.
We expect outstanding commitment to the academic administration of the Department and to the ongoing issues concerning curriculum reform and continued development of the courses of study. Thus, it is taken for granted that you are very much interested in new forms of university teaching as, for example, online teaching. The courses at the Fachhochschule Potsdam shall increasingly be held in English.
Requirements for this position include a relevant university degree, outstanding job experience in the form of projects, scientific publications and specific practical experience in the desired teaching areas mentioned above. The Fachhochschule Potsdam is attempting to increase the proportion of women in sciences and explicitly seeks applications from women. Given equal qualifications, applications from disabled persons will be given preference.
The Fachhochschule Potsdam is attempting to increase the proportion of women in sciences and explicitly seeks applications from women. Given equal qualifications, applications from disabled persons will be given preference.
The position to be filled by 1 April 2001, initially for a limited period of 1.5 years. This is a civil service position in the public sector (im Angestelltenverhältnis). The salary is analogous to C2.
If you want to apply, please contact:
Rektorin der Fachhochschule Potsdam
Postfach 60 06 08
D-14406 Potsdam
Germany
rektorin@fh-potsdam.de
URL: <http://www.fh-potsdam.de/>
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Position?: EARL Information Manager
Company?: EARL (Electronic Access to Resources
in Libraries), the Consortium for Public Library Networking
Closing Date?: 5.00pm on Monday 29th February,
2000
Job Purpose
Key Tasks
Person Specification
The post is a full time 12-month fixed term contract
(renewable). Salary will be negotiable depending on experience.
Further information is available from Sally Chambers, EARL
Liaison Officer by telephone (020) 7702 2020 or by email sally@earl.org.uk
and the
Earl Web site
.
To apply for either position, please forward a CV and covering letter matching your skills to the person specification in either hard copy or electronic format to arrive by 5.00pm on Monday 29th February, 2000. Interviews are likely to take place in early February.
Please send applications to:
Sally Chambers
EARL Liaison Officer
4th Floor, Gun Court
70 Wapping Lane
London E1W 2RS
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In this section we will review some of the sites that have chosen to link to us. If you would like to be mentioned in the next issue then please Contact Us.
If you would like to see how many sites are linking to Cultivate Interactive have a look at
Link Popularity
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Web Site Name?: Research Libraries Group News
URL?: <http://www.rlg.ac.uk/preserv/diginews/>
Description?: RLG DigiNews is a bimonthly web-based newsletter intended to
focus on issues of particular interest and value to managers of digital
initiatives with a preservation component or rationale. It also aims to
provide filtered guidance and pointers to relevant projects to improve our awareness
of evolving practices in image conversion and digital archiving and
announce publications (in any form) that will help staff attain a deeper
understanding of digital issues.
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Web Site Name?: The Museum Computer Network
URL?: <http://www.mcn.edu/>
Description?: The Museum Computer Network is a nonprofit organization of
professionals dedicated to fostering the cultural aims of museums through the use of
computer technologies. They serve individuals and institutions wishing to improve their
means of developing, managing, and conveying museum information through the use of automation.
They support cooperative efforts that enable museums to be more effective at creating and
disseminating cultural and scientific knowledge as represented by their collections and
related documentation.
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Web Site Name?: Berkley's Current Cites
URL?: <http://sunsite.berkeley.edu/CurrentCites/2000/cc00.11.10.html>
Description?: Current Cites is maintained by a team of librarians and
library staff who monitor information technology literature in both print and digital forms,
each month selecting only the best items to annotate for a free publication. The resulting issue of 10-20 annotated citations of current
literature is emailed to a mailing list and held on the Web.
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